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En_Bom_Chu (Bombchu) OK and documented (#679)
* EnBomChu_Init OK * EnBomChu_Destroy OK * func_808F7868 OK * func_808F79D4 OK * func_808F7E74 OK * func_808F7FA0 OK * func_808F77E4 OK * func_808F75D0 OK * func_808F7944 OK * func_808F7A84 OK * func_808F818C OK * func_808F8080 OK * func_808F7FD0 OK * EnBomChu_Update OK * EnBomChu_Draw OK * Drop unnecessary cast in Update * Import data into C * Object symbol * Use generated reloc * Port over OoT struct var names * Name all statics * Misc cleanup * Name some of the new struct vars introduced in MM * Port over most OoT function names * Name movingSpeed based on in-game observation * Name final param in EnBomChu_SpawnRipplesAndSplashes * More cleanup and OOT port * Some more names * More docs * Name last function * Final little cleanup * First round of review fixes * Change the name of that one function * More precise comment
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+11
-11
@@ -6749,17 +6749,17 @@
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0x808F69B4:("EnIn_Draw",),
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0x808F74B0:("EnBomChu_Init",),
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0x808F7580:("EnBomChu_Destroy",),
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0x808F75D0:("func_808F75D0",),
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0x808F77E4:("func_808F77E4",),
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0x808F7868:("func_808F7868",),
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0x808F7944:("func_808F7944",),
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0x808F79D4:("func_808F79D4",),
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0x808F7A84:("func_808F7A84",),
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0x808F7E74:("func_808F7E74",),
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0x808F7FA0:("func_808F7FA0",),
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0x808F7FD0:("func_808F7FD0",),
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0x808F8080:("func_808F8080",),
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0x808F818C:("func_808F818C",),
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0x808F75D0:("EnBomChu_UpdateFloorPoly",),
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0x808F77E4:("EnBomChu_UpdateRotation",),
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0x808F7868:("EnBomChu_WaitForRelease",),
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0x808F7944:("EnBomChu_IsOnCollisionPoly",),
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0x808F79D4:("EnBomChu_SetupMove",),
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0x808F7A84:("EnBomChu_Move",),
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0x808F7E74:("EnBomChu_Explode",),
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0x808F7FA0:("EnBomChu_WaitForDeath",),
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0x808F7FD0:("EnBomChu_ActorCoordsToWorld",),
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0x808F8080:("EnBomChu_SpawnRipplesAndSplashes",),
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0x808F818C:("EnBomChu_HandleNonSceneCollision",),
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0x808F83B8:("EnBomChu_Update",),
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0x808F8714:("EnBomChu_Draw",),
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0x808F8AA0:("func_808F8AA0",),
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