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Further Attention Docs (#1732)
* more attention docs * more docs * cleanup * more cleanup * spacing * more attention docs * small cleanup * consistency
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@@ -46,7 +46,7 @@ static ColliderCylinderInitType1 D_80952BA0 = {
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static InitChainEntry D_80952BCC[] = {
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ICHAIN_U8(attentionRangeType, 2, ICHAIN_CONTINUE),
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ICHAIN_F32(targetArrowOffset, 500, ICHAIN_STOP),
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ICHAIN_F32(lockOnArrowOffset, 500, ICHAIN_STOP),
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};
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@@ -125,7 +125,7 @@ void EnMs_Update(Actor* thisx, PlayState* play) {
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EnMs* this = THIS;
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Actor_SetFocus(&this->actor, 20.0f);
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this->actor.targetArrowOffset = 500.0f;
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this->actor.lockOnArrowOffset = 500.0f;
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Actor_SetScale(&this->actor, 0.015f);
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SkelAnime_Update(&this->skelAnime);
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this->actionFunc(this, play);
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