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https://github.com/zeldaret/mm.git
synced 2026-07-30 23:54:48 -04:00
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)
* Finished two empty actors * Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted * en_zl1 OK (also an empty actor)
This commit is contained in:
@@ -9,7 +9,6 @@ void DemoShd_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void DemoShd_Update(Actor* thisx, GlobalContext* globalCtx);
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void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit Demo_Shd_InitVars = {
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ACTOR_DEMO_SHD,
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ACTORTYPE_ENEMY,
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@@ -21,12 +20,12 @@ const ActorInit Demo_Shd_InitVars = {
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(ActorFunc)DemoShd_Update,
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(ActorFunc)DemoShd_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_Demo_Shd_0x8092C530/DemoShd_Init.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_Demo_Shd_0x8092C530/DemoShd_Destroy.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_Demo_Shd_0x8092C530/DemoShd_Update.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_Demo_Shd_0x8092C530/DemoShd_Draw.asm")
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void DemoShd_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void DemoShd_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void DemoShd_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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@@ -9,7 +9,6 @@ void EnBoj01_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj01_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj01_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Boj_01_InitVars = {
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ACTOR_EN_BOJ_01,
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ACTORTYPE_NPC,
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@@ -21,12 +20,12 @@ const ActorInit En_Boj_01_InitVars = {
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(ActorFunc)EnBoj01_Update,
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(ActorFunc)EnBoj01_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_01_0x809C3D80/EnBoj01_Init.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_01_0x809C3D80/EnBoj01_Destroy.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_01_0x809C3D80/EnBoj01_Update.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_01_0x809C3D80/EnBoj01_Draw.asm")
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void EnBoj01_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj01_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj01_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj01_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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@@ -9,7 +9,6 @@ void EnBoj02_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj02_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj02_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Boj_02_InitVars = {
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ACTOR_EN_BOJ_02,
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ACTORTYPE_NPC,
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@@ -21,12 +20,12 @@ const ActorInit En_Boj_02_InitVars = {
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(ActorFunc)EnBoj02_Update,
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(ActorFunc)EnBoj02_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_02_0x809C3E10/EnBoj02_Init.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_02_0x809C3E10/EnBoj02_Destroy.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_02_0x809C3E10/EnBoj02_Update.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_02_0x809C3E10/EnBoj02_Draw.asm")
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void EnBoj02_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj02_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj02_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj02_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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@@ -9,7 +9,6 @@ void EnBoj03_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj03_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj03_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Boj_03_InitVars = {
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ACTOR_EN_BOJ_03,
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ACTORTYPE_NPC,
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@@ -21,12 +20,12 @@ const ActorInit En_Boj_03_InitVars = {
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(ActorFunc)EnBoj03_Update,
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(ActorFunc)EnBoj03_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_03_0x809C3EA0/EnBoj03_Init.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_03_0x809C3EA0/EnBoj03_Destroy.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_03_0x809C3EA0/EnBoj03_Update.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_03_0x809C3EA0/EnBoj03_Draw.asm")
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void EnBoj03_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj03_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj03_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj03_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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@@ -9,7 +9,6 @@ void EnBoj04_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj04_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj04_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Boj_04_InitVars = {
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ACTOR_EN_BOJ_04,
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ACTORTYPE_NPC,
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@@ -21,12 +20,12 @@ const ActorInit En_Boj_04_InitVars = {
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(ActorFunc)EnBoj04_Update,
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(ActorFunc)EnBoj04_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_04_0x809CB200/EnBoj04_Init.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_04_0x809CB200/EnBoj04_Destroy.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_04_0x809CB200/EnBoj04_Update.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_04_0x809CB200/EnBoj04_Draw.asm")
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void EnBoj04_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj04_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj04_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj04_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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@@ -9,7 +9,6 @@ void EnBoj05_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj05_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBoj05_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Boj_05_InitVars = {
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ACTOR_EN_BOJ_05,
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ACTORTYPE_NPC,
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@@ -21,12 +20,12 @@ const ActorInit En_Boj_05_InitVars = {
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(ActorFunc)EnBoj05_Update,
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(ActorFunc)EnBoj05_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_05_0x80A0C780/EnBoj05_Init.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_05_0x80A0C780/EnBoj05_Destroy.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_05_0x80A0C780/EnBoj05_Update.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Boj_05_0x80A0C780/EnBoj05_Draw.asm")
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void EnBoj05_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj05_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj05_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoj05_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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@@ -9,7 +9,6 @@ void EnFireRock_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnFireRock_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnFireRock_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Fire_Rock_InitVars = {
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ACTOR_EN_FIRE_ROCK,
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ACTORTYPE_ENEMY,
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@@ -21,12 +20,12 @@ const ActorInit En_Fire_Rock_InitVars = {
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(ActorFunc)EnFireRock_Update,
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(ActorFunc)EnFireRock_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_En_Fire_Rock_0x808E1FE0/EnFireRock_Init.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Fire_Rock_0x808E1FE0/EnFireRock_Destroy.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Fire_Rock_0x808E1FE0/EnFireRock_Update.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Fire_Rock_0x808E1FE0/EnFireRock_Draw.asm")
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void EnFireRock_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnFireRock_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnFireRock_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnFireRock_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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@@ -9,7 +9,6 @@ void EnFirefly2_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnFirefly2_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnFirefly2_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Firefly2_InitVars = {
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ACTOR_EN_FIREFLY2,
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ACTORTYPE_ENEMY,
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@@ -21,12 +20,12 @@ const ActorInit En_Firefly2_InitVars = {
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(ActorFunc)EnFirefly2_Update,
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(ActorFunc)EnFirefly2_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_En_Firefly2_0x80A560C0/EnFirefly2_Init.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Firefly2_0x80A560C0/EnFirefly2_Destroy.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Firefly2_0x80A560C0/EnFirefly2_Update.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Firefly2_0x80A560C0/EnFirefly2_Draw.asm")
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void EnFirefly2_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnFirefly2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnFirefly2_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnFirefly2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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@@ -9,7 +9,6 @@ void EnZl1_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnZl1_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnZl1_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Zl1_InitVars = {
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ACTOR_EN_ZL1,
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ACTORTYPE_NPC,
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@@ -21,12 +20,12 @@ const ActorInit En_Zl1_InitVars = {
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(ActorFunc)EnZl1_Update,
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(ActorFunc)EnZl1_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_En_Zl1_0x8089ED90/EnZl1_Init.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Zl1_0x8089ED90/EnZl1_Destroy.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Zl1_0x8089ED90/EnZl1_Update.asm")
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GLOBAL_ASM("asm/non_matchings/ovl_En_Zl1_0x8089ED90/EnZl1_Draw.asm")
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void EnZl1_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnZl1_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnZl1_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnZl1_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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