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Improve/Add Enums for Player, Items, and Quest (#275)
* Create enums (non-matching monkaBSS) * Add effect enum * Almost fix bss reordering (1 different word) * Fix capacity * Fully fix bss * Add PlayerBoots * PR Feedback & add missing playerForm enums * Clean-Up * Script to check global bss ordering * Bit of cleanup * Format * Remove global_bss_check PR * Fix bss * Add enums to new PRs & previously missed ones * Remove Effect Enums * Missed one * Format * Remove old prevent_bss_reordering.h comments * Use a better macro * A few more uses of enums found * Add enums to recent PRs * Improve GI enums * Add enums from new PRs * PR Suggestions * format * Fix bss * Fix mistake in GI * No actually, part of it was correct before Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
+261
-24
@@ -17,14 +17,15 @@ u32 gUpgradeNegMasks[] = {
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0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
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};
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u8 gEquipShifts[] = { 0, 4, 8, 12 };
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u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20, 0, 0, 0, 30, 0, 40, 0, 50 };
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u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20 };
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u16 gUpgradeCapacities[][4] = {
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{ 0, 30, 40, 50 }, // Quivers
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{ 0, 20, 30, 40 }, // Bomb Bags
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{ 0, 0, 0, 0 }, // Unused (Scale)
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{ 0, 0, 0, 0 }, // Unused (Strength)
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{ 99, 200, 500, 500 }, // Wallets
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{ 0, 30, 40, 50 }, // Quivers
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{ 0, 30, 40, 50 }, // Unused (Deku Seed Bullet Bags)
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{ 0, 10, 20, 30 }, // Unused (Deku Stick)
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{ 0, 20, 30, 40 }, // Unused (Deku Nut)
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};
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@@ -34,35 +35,271 @@ u32 gGsFlagsShift[] = { 0, 8, 16, 24 };
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// TODO: use symbols for these icon textures once textures are properly in C
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void* gItemIcons[] = {
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0x08000000, 0x08001000, 0x08002000, 0x08003000, 0x08004000, 0x08005000, 0x08006000, 0x08007000, 0x08008000,
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0x08009000, 0x0800A000, 0x0800B000, 0x0800C000, 0x0800D000, 0x0800E000, 0x0800F000, 0x08010000, 0x08011000,
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0x08012000, 0x08013000, 0x08014000, 0x08015000, 0x08016000, 0x08017000, 0x08018000, 0x08019000, 0x0801A000,
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0x0801B000, 0x0801C000, 0x0801D000, 0x0801E000, 0x0801F000, 0x08020000, 0x08021000, 0x08022000, 0x08023000,
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0x08024000, 0x08025000, 0x08026000, 0x08027000, 0x08028000, 0x08029000, 0x0802A000, 0x0802B000, 0x0802C000,
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0x0802D000, 0x0802E000, 0x0802F000, 0x08030000, 0x08031000, 0x08032000, 0x08033000, 0x08034000, 0x08035000,
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0x08036000, 0x08037000, 0x08038000, 0x08039000, 0x0803A000, 0x0803B000, 0x0803C000, 0x0803D000, 0x0803E000,
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0x0803F000, 0x08040000, 0x08041000, 0x08042000, 0x08043000, 0x08044000, 0x08045000, 0x08046000, 0x08047000,
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0x08048000, 0x08049000, 0x0804A000, 0x0804B000, 0x0804C000, 0x0804D000, 0x0804E000, 0x0804F000, 0x08050000,
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0x08051000, 0x08052000, 0x08053000, 0x08054000, 0x08055000, 0x08056000, 0x08057000, 0x08058000, 0x08059000,
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0x0805A000, 0x0805B000, 0x0805C000, 0x0805D000, 0x0805E000, 0x0805F000, 0x08060000, 0x08062000, 0x08062000,
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0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000,
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0x08062000, 0x08061000, 0x09000000, 0x09000900, 0x09001200, 0x08062000, 0x08062000, 0x08062000, 0x09003600,
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0x09004800, 0x09003F00, 0x09005100, 0x09005A00, 0x09006300, 0x09006C00, 0x08062180, 0x08062A80, 0x08063380,
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0x020028A0, 0x020025A0, 0x020027A0, 0x020026A0, 0x020024A0,
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0x08000000, // ITEM_OCARINA
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0x08001000, // ITEM_BOW
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0x08002000, // ITEM_ARROW_FIRE
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0x08003000, // ITEM_ARROW_ICE
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0x08004000, // ITEM_ARROW_LIGHT
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0x08005000, // ITEM_OCARINA_FAIRY
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0x08006000, // ITEM_BOMB
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0x08007000, // ITEM_BOMBCHU
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0x08008000, // ITEM_STICK
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0x08009000, // ITEM_NUT
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0x0800A000, // ITEM_BEAN
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0x0800B000, // ITEM_SLINGSHOT
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0x0800C000, // ITEM_POWDER_KEG
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0x0800D000, // ITEM_PICTO_BOX
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0x0800E000, // ITEM_LENS
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0x0800F000, // ITEM_HOOKSHOT
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0x08010000, // ITEM_SWORD_GREAT_FAIRY
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0x08011000, // ITEM_LONGSHOT
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0x08012000, // ITEM_BOTTLE
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0x08013000, // ITEM_POTION_RED
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0x08014000, // ITEM_POTION_GREEN
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0x08015000, // ITEM_POTION_BLUE
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0x08016000, // ITEM_FAIRY
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0x08017000, // ITEM_DEKU_PRINCESS
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0x08018000, // ITEM_MILK_BOTTLE
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0x08019000, // ITEM_MILK_HALF
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0x0801A000, // ITEM_FISH
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0x0801B000, // ITEM_BUG
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0x0801C000, // ITEM_BLUE_FIRE
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0x0801D000, // ITEM_POE
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0x0801E000, // ITEM_BIG_POE
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0x0801F000, // ITEM_SPRING_WATER
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0x08020000, // ITEM_HOT_SPRING_WATER
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0x08021000, // ITEM_ZORA_EGG
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0x08022000, // ITEM_GOLD_DUST
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0x08023000, // ITEM_MUSHROOM
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0x08024000, // ITEM_SEA_HORSE
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0x08025000, // ITEM_CHATEAU
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0x08026000, // ITEM_HYLIAN_LOACH
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0x08027000, // ITEM_OBABA_DRINK
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0x08028000, // ITEM_MOON_TEAR
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0x08029000, // ITEM_DEED_LAND
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0x0802A000, // ITEM_DEED_SWAMP
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0x0802B000, // ITEM_DEED_MOUNTAIN
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0x0802C000, // ITEM_DEED_OCEAN
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0x0802D000, // ITEM_ROOM_KEY
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0x0802E000, // ITEM_LETTER_MAMA
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0x0802F000, // ITEM_LETTER_KAFEI
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0x08030000, // ITEM_PENDANT_MEMORIES
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0x08031000, // ITEM_TINGLE_MAP
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0x08032000, // ITEM_MASK_DEKU
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0x08033000, // ITEM_MASK_GORON
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0x08034000, // ITEM_MASK_ZORA
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0x08035000, // ITEM_MASK_FIERCE_DEITY
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0x08036000, // ITEM_MASK_TRUTH
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0x08037000, // ITEM_MASK_KAFEI
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0x08038000, // ITEM_MASK_ALL_NIGHT
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0x08039000, // ITEM_MASK_BUNNY
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0x0803A000, // ITEM_MASK_KEATON
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0x0803B000, // ITEM_MASK_GARO
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0x0803C000, // ITEM_MASK_ROMANI
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0x0803D000, // ITEM_MASK_CIRCUS_LEADER
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0x0803E000, // ITEM_MASK_POSTMAN
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0x0803F000, // ITEM_MASK_COUPLE
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0x08040000, // ITEM_MASK_GREAT_FAIRY
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0x08041000, // ITEM_MASK_GIBDO
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0x08042000, // ITEM_MASK_DON_GERO
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0x08043000, // ITEM_MASK_KAMARO
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0x08044000, // ITEM_MASK_CAPTAIN
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0x08045000, // ITEM_MASK_STONE
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0x08046000, // ITEM_MASK_BREMEN
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0x08047000, // ITEM_MASK_BLAST
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0x08048000, // ITEM_MASK_SCENTS
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0x08049000, // ITEM_MASK_GIANT
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0x0804A000, // ITEM_BOW_ARROW_FIRE
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0x0804B000, // ITEM_BOW_ARROW_ICE
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0x0804C000, // ITEM_BOW_ARROW_LIGHT
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0x0804D000, // ITEM_SWORD_KOKIRI
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0x0804E000, // ITEM_SWORD_RAZOR
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0x0804F000, // ITEM_SWORD_GILDED
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0x08050000, // ITEM_SWORD_DEITY
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0x08051000, // ITEM_SHIELD_HERO
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0x08052000, // ITEM_SHIELD_MIRROR
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0x08053000, // ITEM_QUIVER_30
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0x08054000, // ITEM_QUIVER_40
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0x08055000, // ITEM_QUIVER_50
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0x08056000, // ITEM_BOMB_BAG_20
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0x08057000, // ITEM_BOMB_BAG_30
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0x08058000, // ITEM_BOMB_BAG_40
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0x08059000, // ITEM_WALLET_DEFAULT
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0x0805A000, // ITEM_WALLET_ADULT
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0x0805B000, // ITEM_WALLET_GIANT
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0x0805C000, // ITEM_FISHING_POLE
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0x0805D000, // ITEM_REMAINS_ODOLWA
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0x0805E000, // ITEM_REMAINS_GOHT
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0x0805F000, // ITEM_REMAINS_GYORG
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0x08060000, // ITEM_REMAINS_TWINMOLD
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0x08062000, // ITEM_SONG_SONATA
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0x08062000, // ITEM_SONG_LULLABY
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0x08062000, // ITEM_SONG_NOVA
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0x08062000, // ITEM_SONG_ELEGY
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0x08062000, // ITEM_SONG_OATH
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0x08062000, // ITEM_SONG_SARIA
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0x08062000, // ITEM_SONG_TIME
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0x08062000, // ITEM_SONG_HEALING
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0x08062000, // ITEM_SONG_EPONA
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0x08062000, // ITEM_SONG_SOARING
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0x08062000, // ITEM_SONG_STORMS
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0x08062000, // ITEM_SONG_SUN
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0x08061000, // ITEM_BOMBERS_NOTEBOOK
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0x09000000, // ITEM_SKULL_TOKEN
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0x09000900, // ITEM_HEART_CONTAINER
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0x09001200, // ITEM_HEART_PIECE
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0x08062000, //
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0x08062000, //
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0x08062000, // ITEM_SONG_LULLABY_INTRO
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0x09003600, // ITEM_KEY_BOSS
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0x09004800, // ITEM_COMPASS
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0x09003F00, // ITEM_DUNGEON_MAP
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0x09005100, // ITEM_STRAY_FAIRIES
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0x09005A00, // ITEM_KEY_SMALL
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0x09006300, // ITEM_MAGIC_SMALL
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0x09006C00, // ITEM_MAGIC_LARGE
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0x08062180, // ITEM_HEART_PIECE_2
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0x08062A80, // ITEM_INVALID_1
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0x08063380, // ITEM_INVALID_2
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0x020028A0, // ITEM_INVALID_3
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0x020025A0, // ITEM_INVALID_4
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0x020027A0, // ITEM_INVALID_5
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0x020026A0, // ITEM_INVALID_6
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0x020024A0, // ITEM_INVALID_7
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};
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// Used to map item IDs to inventory slots
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u8 gItemSlots[] = {
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0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
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0x10, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
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0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x05, 0x05, 0x05, 0x05, 0x05, 0x0B, 0x0B, 0x11,
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0x11, 0x11, 0x1D, 0x23, 0x29, 0x2F, 0x28, 0x26, 0x19, 0x20, 0x1E, 0x2C, 0x24, 0x25, 0x18, 0x27,
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0x1C, 0x2B, 0x21, 0x2A, 0x2D, 0x1B, 0x1F, 0x1A, 0x22, 0x2E, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
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SLOT_OCARINA, // ITEM_OCARINA
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SLOT_BOW, // ITEM_BOW
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SLOT_ARROW_FIRE, // ITEM_ARROW_FIRE
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SLOT_ARROW_ICE, // ITEM_ARROW_ICE
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SLOT_ARROW_LIGHT, // ITEM_ARROW_LIGHT
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SLOT_TRADE_DEED, // ITEM_OCARINA_FAIRY
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SLOT_BOMB, // ITEM_BOMB
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SLOT_BOMBCHU, // ITEM_BOMBCHU
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SLOT_STICK, // ITEM_STICK
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SLOT_NUT, // ITEM_NUT
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SLOT_BEAN, // ITEM_BEAN
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SLOT_TRADE_KEY_MAMA, // ITEM_SLINGSHOT
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SLOT_POWDER_KEG, // ITEM_POWDER_KEG
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SLOT_PICTO_BOX, // ITEM_PICTO_BOX
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SLOT_LENS, // ITEM_LENS
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SLOT_HOOKSHOT, // ITEM_HOOKSHOT
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SLOT_SWORD_GREAT_FAIRY, // ITEM_SWORD_GREAT_FAIRY
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SLOT_BOTTLE_1, //
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SLOT_BOTTLE_1, // ITEM_BOTTLE
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SLOT_BOTTLE_1, // ITEM_POTION_RED
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SLOT_BOTTLE_1, // ITEM_POTION_GREEN
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SLOT_BOTTLE_1, // ITEM_POTION_BLUE
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SLOT_BOTTLE_1, // ITEM_FAIRY
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SLOT_BOTTLE_1, // ITEM_DEKU_PRINCESS
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SLOT_BOTTLE_1, // ITEM_MILK_BOTTLE
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SLOT_BOTTLE_1, // ITEM_MILK_HALF
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SLOT_BOTTLE_1, // ITEM_FISH
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SLOT_BOTTLE_1, // ITEM_BUG
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SLOT_BOTTLE_1, // ITEM_BLUE_FIRE
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SLOT_BOTTLE_1, // ITEM_POE
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SLOT_BOTTLE_1, // ITEM_BIG_POE
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SLOT_BOTTLE_1, // ITEM_SPRING_WATER
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SLOT_BOTTLE_1, // ITEM_HOT_SPRING_WATER
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SLOT_BOTTLE_1, // ITEM_ZORA_EGG
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SLOT_BOTTLE_1, // ITEM_GOLD_DUST
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SLOT_BOTTLE_1, // ITEM_MUSHROOM
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SLOT_BOTTLE_1, // ITEM_SEA_HORSE
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SLOT_BOTTLE_1, // ITEM_CHATEAU
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SLOT_BOTTLE_1, // ITEM_HYLIAN_LOACH
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SLOT_BOTTLE_1, // ITEM_OBABA_DRINK
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SLOT_TRADE_DEED, // ITEM_MOON_TEAR
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SLOT_TRADE_DEED, // ITEM_DEED_LAND
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SLOT_TRADE_DEED, // ITEM_DEED_SWAMP
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SLOT_TRADE_DEED, // ITEM_DEED_MOUNTAIN
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SLOT_TRADE_DEED, // ITEM_DEED_OCEAN
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SLOT_TRADE_KEY_MAMA, // ITEM_ROOM_KEY
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SLOT_TRADE_KEY_MAMA, // ITEM_LETTER_MAMA
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SLOT_TRADE_COUPLE, // ITEM_LETTER_KAFEI
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SLOT_TRADE_COUPLE, // ITEM_PENDANT_MEMORIES
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SLOT_TRADE_COUPLE, // ITEM_TINGLE_MAP
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SLOT_MASK_DEKU, // ITEM_MASK_DEKU
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SLOT_MASK_GORON, // ITEM_MASK_GORON
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SLOT_MASK_ZORA, // ITEM_MASK_ZORA
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SLOT_MASK_FIERCE_DEITY, // ITEM_MASK_FIERCE_DEITY
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SLOT_MASK_TRUTH, // ITEM_MASK_TRUTH
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SLOT_MASK_KAFEI, // ITEM_MASK_KAFEI
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SLOT_MASK_ALL_NIGHT, // ITEM_MASK_ALL_NIGHT
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SLOT_MASK_BUNNY, // ITEM_MASK_BUNNY
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SLOT_MASK_KEATON, // ITEM_MASK_KEATON
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SLOT_MASK_GARO, // ITEM_MASK_GARO
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SLOT_MASK_ROMANI, // ITEM_MASK_ROMANI
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SLOT_MASK_CIRCUS_LEADER, // ITEM_MASK_CIRCUS_LEADER
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SLOT_MASK_POSTMAN, // ITEM_MASK_POSTMAN
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SLOT_MASK_COUPLE, // ITEM_MASK_COUPLE
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SLOT_MASK_GREAT_FAIRY, // ITEM_MASK_GREAT_FAIRY
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SLOT_MASK_GIBDO, // ITEM_MASK_GIBDO
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SLOT_MASK_DON_GERO, // ITEM_MASK_DON_GERO
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SLOT_MASK_KAMARO, // ITEM_MASK_KAMARO
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SLOT_MASK_CAPTAIN, // ITEM_MASK_CAPTAIN
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SLOT_MASK_STONE, // ITEM_MASK_STONE
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SLOT_MASK_BREMEN, // ITEM_MASK_BREMEN
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SLOT_MASK_BLAST, // ITEM_MASK_BLAST
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SLOT_MASK_SCENTS, // ITEM_MASK_SCENTS
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SLOT_MASK_GIANT, // ITEM_MASK_GIANT
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SLOT_BOW, // ITEM_BOW_ARROW_FIRE
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SLOT_BOW, // ITEM_BOW_ARROW_ICE
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SLOT_BOW, // ITEM_BOW_ARROW_LIGHT
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};
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s16 gItemPrices[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0, 20,
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5, 20, 20, 50, 50, 200, 20, 20, 20, 200, 5, 0, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, // ITEM_OCARINA
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0, // ITEM_BOW
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0, // ITEM_ARROW_FIRE
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0, // ITEM_ARROW_ICE
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0, // ITEM_ARROW_LIGHT
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0, // ITEM_OCARINA_FAIRY
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0, // ITEM_BOMB
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0, // ITEM_BOMBCHU
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0, // ITEM_STICK
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0, // ITEM_NUT
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0, // ITEM_BEAN
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0, // ITEM_SLINGSHOT
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0, // ITEM_POWDER_KEG
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0, // ITEM_PICTO_BOX
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0, // ITEM_LENS
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0, // ITEM_HOOKSHOT
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0, // ITEM_SWORD_GREAT_FAIRY
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0, // ITEM_LONGSHOT
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0, // ITEM_BOTTLE
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20, // ITEM_POTION_RED
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20, // ITEM_POTION_GREEN
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20, // ITEM_POTION_BLUE
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20, // ITEM_FAIRY
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0, // ITEM_DEKU_PRINCESS
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20, // ITEM_MILK_BOTTLE
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5, // ITEM_MILK_HALF
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20, // ITEM_FISH
|
||||
20, // ITEM_BUG
|
||||
50, // ITEM_BLUE_FIRE
|
||||
50, // ITEM_POE
|
||||
200, // ITEM_BIG_POE
|
||||
20, // ITEM_SPRING_WATER
|
||||
20, // ITEM_HOT_SPRING_WATER
|
||||
20, // ITEM_ZORA_EGG
|
||||
200, // ITEM_GOLD_DUST
|
||||
5, // ITEM_MUSHROOM
|
||||
0, // ITEM_SEA_HORSE
|
||||
200, // ITEM_CHATEAU
|
||||
20, // ITEM_HYLIAN_LOACH
|
||||
0, // ITEM_OBABA_DRINK
|
||||
0, // ITEM_MOON_TEAR
|
||||
0, // ITEM_DEED_LAND
|
||||
0, // ITEM_DEED_SWAMP
|
||||
0, // ITEM_DEED_MOUNTAIN
|
||||
0, // ITEM_DEED_OCEAN
|
||||
0, // ITEM_ROOM_KEY
|
||||
0, // ITEM_LETTER_MAMA
|
||||
0, // ITEM_LETTER_KAFEI
|
||||
0, // ITEM_PENDANT_MEMORIES
|
||||
0, // ITEM_TINGLE_MAP
|
||||
};
|
||||
|
||||
// Used to map scene indexes to their region in Termina
|
||||
|
||||
+15
-15
@@ -136,7 +136,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
this->unk154 = 0.044999998f;
|
||||
shadowOffset = 320.0f;
|
||||
break;
|
||||
case ITEM00_RUPEE_ORANGE:
|
||||
case ITEM00_RUPEE_HUGE:
|
||||
Actor_SetScale(&this->actor, 0.044999998f);
|
||||
this->unk154 = 0.044999998f;
|
||||
shadowOffset = 750.0f;
|
||||
@@ -172,7 +172,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
ActorShape_Init(&this->actor.shape, shadowOffset, func_800B3FC0, shadowScale);
|
||||
this->actor.shape.shadowAlpha = 180;
|
||||
this->actor.focus.pos = this->actor.world.pos;
|
||||
this->unk14A = 0;
|
||||
this->unk14A = GI_NONE;
|
||||
|
||||
if (sp30 < 0) {
|
||||
this->actionFunc = EnItem00_WaitForHeartObject;
|
||||
@@ -205,8 +205,8 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
case ITEM00_RUPEE_PURPLE:
|
||||
Item_Give(globalCtx, ITEM_RUPEE_PURPLE);
|
||||
break;
|
||||
case ITEM00_RUPEE_ORANGE:
|
||||
Item_Give(globalCtx, ITEM_RUPEE_ORANGE);
|
||||
case ITEM00_RUPEE_HUGE:
|
||||
Item_Give(globalCtx, ITEM_RUPEE_HUGE);
|
||||
break;
|
||||
case ITEM00_HEART:
|
||||
Item_Give(globalCtx, ITEM_HEART);
|
||||
@@ -405,12 +405,12 @@ void func_800A6780(EnItem00* this, GlobalContext* globalCtx) {
|
||||
void func_800A6A40(EnItem00* this, GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if (this->unk14A != 0) {
|
||||
if (this->unk14A != GI_NONE) {
|
||||
if (Actor_HasParent(&this->actor, globalCtx) == 0) {
|
||||
func_800B8A1C(&this->actor, globalCtx, this->unk14A, 50.0f, 80.0f);
|
||||
this->unk152++;
|
||||
} else {
|
||||
this->unk14A = 0;
|
||||
this->unk14A = GI_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -508,9 +508,9 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
this->unk1A4 = 1;
|
||||
Item_Give(globalCtx, ITEM_RUPEE_PURPLE);
|
||||
break;
|
||||
case ITEM00_RUPEE_ORANGE:
|
||||
case ITEM00_RUPEE_HUGE:
|
||||
this->unk1A4 = 1;
|
||||
Item_Give(globalCtx, ITEM_RUPEE_ORANGE);
|
||||
Item_Give(globalCtx, ITEM_RUPEE_HUGE);
|
||||
break;
|
||||
case ITEM00_STICK:
|
||||
getItemId = GI_STICKS_1;
|
||||
@@ -594,7 +594,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
break;
|
||||
}
|
||||
|
||||
if ((this->actor.params <= ITEM00_RUPEE_RED) || (this->actor.params == ITEM00_RUPEE_ORANGE)) {
|
||||
if ((this->actor.params <= ITEM00_RUPEE_RED) || (this->actor.params == ITEM00_RUPEE_HUGE)) {
|
||||
play_sound(NA_SE_SY_GET_RUPY);
|
||||
} else if (getItemId != GI_NONE) {
|
||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||
@@ -617,7 +617,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
||||
Actor_SetScale(&this->actor, this->unk154);
|
||||
|
||||
this->unk14A = 0;
|
||||
this->unk14A = GI_NONE;
|
||||
this->actionFunc = func_800A6A40;
|
||||
}
|
||||
|
||||
@@ -635,7 +635,7 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
case ITEM00_RUPEE_GREEN:
|
||||
case ITEM00_RUPEE_BLUE:
|
||||
case ITEM00_RUPEE_RED:
|
||||
case ITEM00_RUPEE_ORANGE:
|
||||
case ITEM00_RUPEE_HUGE:
|
||||
case ITEM00_RUPEE_PURPLE:
|
||||
EnItem00_DrawRupee(this, globalCtx);
|
||||
break;
|
||||
@@ -1066,9 +1066,9 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
|
||||
|
||||
if (dropId == ITEM00_MASK) {
|
||||
dropQuantity = 1;
|
||||
if (gSaveContext.playerForm != 1) {
|
||||
if (gSaveContext.playerForm != 2) {
|
||||
if (gSaveContext.playerForm != 4) {
|
||||
if (gSaveContext.playerForm != PLAYER_FORM_GORON) {
|
||||
if (gSaveContext.playerForm != PLAYER_FORM_ZORA) {
|
||||
if (gSaveContext.playerForm != PLAYER_FORM_HUMAN) {
|
||||
dropId = ITEM00_RUPEE_GREEN;
|
||||
} else {
|
||||
dropId = ITEM00_ARROWS_10;
|
||||
@@ -1172,7 +1172,7 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
|
||||
#endif
|
||||
|
||||
s32 D_801AE194[32] = { ITEM00_NO_DROP, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP,
|
||||
ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE, ITEM00_NO_DROP, ITEM00_RUPEE_ORANGE,
|
||||
ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE, ITEM00_NO_DROP, ITEM00_RUPEE_HUGE,
|
||||
ITEM00_COMPASS, ITEM00_MUSHROOM_CLOUD, ITEM00_HEART, ITEM00_3_HEARTS,
|
||||
ITEM00_HEART_PIECE, ITEM00_HEART_CONTAINER, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
|
||||
ITEM00_FLEXIBLE, ITEM00_BIG_FAIRY, ITEM00_NO_DROP, ITEM00_NUTS_10,
|
||||
|
||||
+21
-21
@@ -2,28 +2,28 @@
|
||||
|
||||
/**
|
||||
* Indices of the columns of this array:
|
||||
* - index 0x00: PLAYER_MASK_MASK_OF_TRUTH
|
||||
* - index 0x01: PLAYER_MASK_KAFEIS_MASK
|
||||
* - index 0x02: PLAYER_MASK_ALL_NIGHT_MASK
|
||||
* - index 0x03: PLAYER_MASK_BUNNY_HOOD
|
||||
* - index 0x04: PLAYER_MASK_KEATON_MASK
|
||||
* - index 0x05: PLAYER_MASK_GAROS_MASK
|
||||
* - index 0x06: PLAYER_MASK_ROMANIS_MASK
|
||||
* - index 0x07: PLAYER_MASK_CIRCUS_LEADERS_MASK
|
||||
* - index 0x08: PLAYER_MASK_POSTMANS_HAT
|
||||
* - index 0x09: PLAYER_MASK_COUPLES_MASK
|
||||
* - index 0x0A: PLAYER_MASK_GREAT_FAIRYS_MASK
|
||||
* - index 0x0B: PLAYER_MASK_GIBDO_MASK
|
||||
* - index 0x0C: PLAYER_MASK_DON_GEROS_MASK
|
||||
* - index 0x0D: PLAYER_MASK_KAMAROS_MASK
|
||||
* - index 0x0E: PLAYER_MASK_CAPTAINS_HAT
|
||||
* - index 0x0F: PLAYER_MASK_STONE_MASK
|
||||
* - index 0x10: PLAYER_MASK_BREMEN_MASK
|
||||
* - index 0x11: PLAYER_MASK_BLAST_MASK
|
||||
* - index 0x12: PLAYER_MASK_MASK_OF_SCENTS
|
||||
* - index 0x00: PLAYER_MASK_TRUTH
|
||||
* - index 0x01: PLAYER_MASK_KAFEI
|
||||
* - index 0x02: PLAYER_MASK_ALL_NIGHT
|
||||
* - index 0x03: PLAYER_MASK_BUNNY
|
||||
* - index 0x04: PLAYER_MASK_KEATON
|
||||
* - index 0x05: PLAYER_MASK_GARO
|
||||
* - index 0x06: PLAYER_MASK_ROMANI
|
||||
* - index 0x07: PLAYER_MASK_CIRCUS_LEADER
|
||||
* - index 0x08: PLAYER_MASK_POSTMAN
|
||||
* - index 0x09: PLAYER_MASK_COUPLE
|
||||
* - index 0x0A: PLAYER_MASK_GREAT_FAIRY
|
||||
* - index 0x0B: PLAYER_MASK_GIBDO
|
||||
* - index 0x0C: PLAYER_MASK_DON_GERO
|
||||
* - index 0x0D: PLAYER_MASK_KAMARO
|
||||
* - index 0x0E: PLAYER_MASK_CAPTAIN
|
||||
* - index 0x0F: PLAYER_MASK_STONE
|
||||
* - index 0x10: PLAYER_MASK_BREMEN
|
||||
* - index 0x11: PLAYER_MASK_BLAST
|
||||
* - index 0x12: PLAYER_MASK_SCENTS
|
||||
*/
|
||||
// clang-format off
|
||||
static u16 sReactionTextIds[][PLAYER_MASK_GIANTS_MASK - 1] = {
|
||||
static u16 sReactionTextIds[][PLAYER_MASK_GIANT - 1] = {
|
||||
/* 0x00 */ { 0 },
|
||||
/* 0x01 */ { 0 },
|
||||
/* 0x02 */ { 0 },
|
||||
@@ -179,7 +179,7 @@ static u16 sReactionTextIds[][PLAYER_MASK_GIANTS_MASK - 1] = {
|
||||
// clang-format on
|
||||
|
||||
u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet) {
|
||||
if ((Player_GetMask(globalCtx) > PLAYER_MASK_NONE) && (Player_GetMask(globalCtx) < PLAYER_MASK_GIANTS_MASK)) {
|
||||
if ((Player_GetMask(globalCtx) > PLAYER_MASK_NONE) && (Player_GetMask(globalCtx) < PLAYER_MASK_GIANT)) {
|
||||
return sReactionTextIds[reactionSet][Player_GetMask(globalCtx) - 1];
|
||||
}
|
||||
return 0;
|
||||
|
||||
@@ -117,7 +117,7 @@ void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire) {
|
||||
((fire->yScale * ((void)0, 6500.0f)) < (sp44 - fire->position.y))) { // Fake but IDK what else
|
||||
FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_3);
|
||||
}
|
||||
if ((fire->flags & 2) && (player->itemActionParam == 7)) {
|
||||
if ((fire->flags & 2) && (player->itemActionParam == PLAYER_AP_STICK)) {
|
||||
Math_Vec3f_Diff(&player->swordInfo[0].tip, &fire->position, &dist);
|
||||
if (Math3D_LengthSquared(&dist) < 400.0f) {
|
||||
sp40 = 1;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "prevent_bss_reordering.h"
|
||||
|
||||
static s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } };
|
||||
static s16 sHeartsEnvColors[3][3] = { { 50, 40, 60 }, { 255, 0, 0 }, { 0, 0, 255 } };
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
|
||||
QuakeRequest sQuakeRequest[4];
|
||||
|
||||
+1
-1
@@ -393,7 +393,7 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||||
globalCtx->envCtx.unk_2 = 0;
|
||||
}
|
||||
|
||||
if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->envCtx.unk_2 != 0)) {
|
||||
if ((gSaveContext.inventory.items[SLOT_OCARINA] == ITEM_NONE) && (globalCtx->envCtx.unk_2 != 0)) {
|
||||
globalCtx->envCtx.unk_2 = 5;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
|
||||
#define ANIM_INTERP 1
|
||||
|
||||
Reference in New Issue
Block a user