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Improve/Add Enums for Player, Items, and Quest (#275)
* Create enums (non-matching monkaBSS) * Add effect enum * Almost fix bss reordering (1 different word) * Fix capacity * Fully fix bss * Add PlayerBoots * PR Feedback & add missing playerForm enums * Clean-Up * Script to check global bss ordering * Bit of cleanup * Format * Remove global_bss_check PR * Fix bss * Add enums to new PRs & previously missed ones * Remove Effect Enums * Missed one * Format * Remove old prevent_bss_reordering.h comments * Use a better macro * A few more uses of enums found * Add enums to recent PRs * Improve GI enums * Add enums from new PRs * PR Suggestions * format * Fix bss * Fix mistake in GI * No actually, part of it was correct before Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
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@@ -117,7 +117,7 @@ void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire) {
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((fire->yScale * ((void)0, 6500.0f)) < (sp44 - fire->position.y))) { // Fake but IDK what else
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FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_3);
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}
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if ((fire->flags & 2) && (player->itemActionParam == 7)) {
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if ((fire->flags & 2) && (player->itemActionParam == PLAYER_AP_STICK)) {
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Math_Vec3f_Diff(&player->swordInfo[0].tip, &fire->position, &dist);
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if (Math3D_LengthSquared(&dist) < 400.0f) {
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sp40 = 1;
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