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General Cleanup 2 (#1538)
* Cleanup * Cleanup variables.h * Cleanup fault headers * Some includes/headers cleanup * Libultra btn wrappers * Mark differences to original libultra headers * Remove duplicate include in fault * format * Update include/PR/os_voice.h Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * align --------- Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
This commit is contained in:
@@ -5,18 +5,19 @@
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* buffer copies and coverage drawing. Also contains software implementations of the Video Interface anti-aliasing and
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* divot filters.
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*/
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#include "z64prerender.h"
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#include "global.h"
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#include "PR/gs2dex.h"
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#include "libc/alloca.h"
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#include "libc/stdbool.h"
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#include "PR/gs2dex.h"
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#include "global.h"
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#include "color.h"
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#include "macros.h"
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#include "gfx.h"
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#include "slowly.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "prevent_bss_reordering.h"
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/**
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* Assigns the "save" values in PreRender
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@@ -1,4 +1,3 @@
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#include "global.h"
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#include "libc64/sleep.h"
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void func_80183070(void) {
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+13
-13
@@ -170,20 +170,20 @@ retry:
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task->type = M_GFXTASK;
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task->flags = OS_SC_DRAM_DLIST;
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task->ucodeBoot = SysUcode_GetUCodeBoot();
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task->ucodeBootSize = SysUcode_GetUCodeBootSize();
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task->ucode_boot = SysUcode_GetUCodeBoot();
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task->ucode_boot_size = SysUcode_GetUCodeBootSize();
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task->ucode = SysUcode_GetUCode();
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task->ucodeData = SysUcode_GetUCodeData();
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task->ucodeSize = SP_UCODE_SIZE;
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task->ucodeDataSize = SP_UCODE_DATA_SIZE;
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task->dramStack = (u64*)gGfxSPTaskStack;
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task->dramStackSize = sizeof(gGfxSPTaskStack);
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task->outputBuff = gGfxSPTaskOutputBufferPtr;
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task->outputBuffSize = (void*)gGfxSPTaskOutputBufferEnd;
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task->dataPtr = (u64*)gGfxMasterDL;
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task->dataSize = 0;
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task->yieldDataPtr = (u64*)gGfxSPTaskYieldBuffer;
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task->yieldDataSize = sizeof(gGfxSPTaskYieldBuffer);
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task->ucode_data = SysUcode_GetUCodeData();
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task->ucode_size = SP_UCODE_SIZE;
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task->ucode_data_size = SP_UCODE_DATA_SIZE;
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task->dram_stack = (u64*)gGfxSPTaskStack;
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task->dram_stack_size = sizeof(gGfxSPTaskStack);
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task->output_buff = gGfxSPTaskOutputBufferPtr;
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task->output_buff_size = (void*)gGfxSPTaskOutputBufferEnd;
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task->data_ptr = (u64*)gGfxMasterDL;
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task->data_size = 0;
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task->yield_data_ptr = (u64*)gGfxSPTaskYieldBuffer;
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task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer);
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scTask->next = NULL;
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scTask->flags = OS_SC_RCP_MASK | OS_SC_SWAPBUFFER | OS_SC_LAST_TASK;
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+23
-11
@@ -1,11 +1,16 @@
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#include "scheduler.h"
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#include "libc64/sleep.h"
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#include "fault.h"
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#include "idle.h"
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#include "libc64/sleep.h"
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#include "macros.h"
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#include "regs.h"
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#include "stackcheck.h"
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#include "viconfig.h"
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#include "z64speed_meter.h"
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#include "z64thread.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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FaultClient sSchedFaultClient;
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OSTime sRSPGFXStartTime;
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@@ -16,17 +21,24 @@ OSTime sRDPStartTime;
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u64* gAudioSPDataPtr;
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u32 gAudioSPDataSize;
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#include "functions.h"
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#include "stackcheck.h"
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#include "z64speed_meter.h"
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#include "z64thread.h"
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#define RSP_DONE_MSG 667
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#define RDP_DONE_MSG 668
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#define NOTIFY_MSG 670
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#define RDP_AUDIO_CANCEL_MSG 671
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#define RSP_GFX_CANCEL_MSG 672
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#define OS_SC_DP 0x0001
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#define OS_SC_SP 0x0002
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#define OS_SC_YIELD 0x0010
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#define OS_SC_YIELDED 0x0020
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#define OS_SC_XBUS (OS_SC_SP | OS_SC_DP)
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#define OS_SC_DRAM (OS_SC_SP | OS_SC_DP | OS_SC_DRAM_DLIST)
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#define OS_SC_DP_XBUS (OS_SC_SP)
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#define OS_SC_DP_DRAM (OS_SC_SP | OS_SC_DRAM_DLIST)
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#define OS_SC_SP_XBUS (OS_SC_DP)
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#define OS_SC_SP_DRAM (OS_SC_DP | OS_SC_DRAM_DLIST)
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/**
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* Set the current framebuffer to the swapbuffer pointed to by the provided cfb
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*/
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@@ -193,7 +205,7 @@ halt_rdp:
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if (dpTask->type == M_GFXTASK) {
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// Try to stop DP
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osSyncPrintf("DP止めようとします\n");
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bzero(dpTask->outputBuff, (uintptr_t)dpTask->outputBuffSize - (uintptr_t)dpTask->outputBuff);
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bzero(dpTask->output_buff, (uintptr_t)dpTask->output_buff_size - (uintptr_t)dpTask->output_buff);
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osSendMesg(&sched->interruptQueue, (OSMesg)RDP_DONE_MSG, OS_MESG_NOBLOCK);
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}
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}
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@@ -376,8 +388,8 @@ void Sched_RunTask(Scheduler* sched, OSScTask* spTask, OSScTask* dpTask) {
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if (spTask->list.t.type == M_AUDTASK) {
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// Set global pointers to audio task data for use in audio processing
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gAudioSPDataPtr = spTask->list.t.dataPtr;
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gAudioSPDataSize = spTask->list.t.dataSize;
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gAudioSPDataPtr = spTask->list.t.data_ptr;
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gAudioSPDataSize = spTask->list.t.data_size;
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}
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// Begin task execution
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@@ -584,7 +596,7 @@ void Sched_FaultClient(void* arg0, void* arg1) {
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spTask = sched->curRSPTask;
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if (spTask != NULL) {
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FaultDrawer_Printf("RSPTask %08x %08x %02x %02x\n%01x %08x %08x\n", spTask, spTask->next, spTask->state,
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spTask->flags, spTask->list.t.type, spTask->list.t.dataPtr, spTask->list.t.dataSize);
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spTask->flags, spTask->list.t.type, spTask->list.t.data_ptr, spTask->list.t.data_size);
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}
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dpTask = sched->curRDPTask;
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@@ -1,16 +1,15 @@
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#include "prevent_bss_reordering.h"
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#include "z64speed_meter.h"
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#include "libc64/malloc.h"
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#include "gfx.h"
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#include "main.h"
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#include "regs.h"
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#include "sys_cfb.h"
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#include "libc64/malloc.h"
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#include "z64game.h"
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#include "z64malloc.h"
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#include "z64view.h"
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#include "variables.h"
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/**
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* How much time the RSP ran audio tasks for over the course of `gGraphUpdatePeriod`.
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*/
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@@ -78,15 +77,15 @@ typedef struct {
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#define gDrawRect(gfx, color, ulx, uly, lrx, lry) \
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do { \
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if (gSysCfbHiResEnabled == true) { \
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u32 tmp = color; \
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u32 c = color; \
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gDPPipeSync(gfx); \
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gDPSetFillColor(gfx, ((tmp) << 16) | (tmp)); \
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gDPSetFillColor(gfx, ((c) << 16) | (c)); \
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gDPFillRectangle(gfx, (ulx)*2, (uly)*2, (lrx)*2, (lry)*2); \
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if (1) {} \
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} else { \
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u32 tmp = color; \
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u32 c = color; \
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gDPPipeSync(gfx); \
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gDPSetFillColor(gfx, ((tmp) << 16) | (tmp)); \
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gDPSetFillColor(gfx, ((c) << 16) | (c)); \
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gDPFillRectangle(gfx, (ulx), (uly), (lrx), (lry)); \
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} \
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} while (0)
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+40
-35
@@ -77,43 +77,46 @@
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*/
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void Mtx_SetTranslateScaleMtx(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
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f32 translateZ) {
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Mtx* m = mtx;
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struct {
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u16 intPart[4][4];
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u16 fracPart[4][4];
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}* mu = (void*)mtx;
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s32 fixedPoint;
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m->m[0][1] = 0; // [i02, i03] == [0, 0]
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m->m[2][1] = 0; // [f02, f03] == [0, 0]
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m->m[0][3] = 0; // [i12, i13] == [0, 0]
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m->m[2][3] = 0; // [f22, f23] == [0, 0]
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m->m[1][0] = 0; // [i20, i21] == [0, 0]
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//
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fixedPoint = scaleX * 0x10000; //
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m->m[0][0] = fixedPoint; // [i00, i01] == [scaleX.i, scaleX.f]; i01 is now "dirty"
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m->intPart[0][1] = 0; // Clean i01 by zeroing it: [i00, i01] == [scaleX.i, 0]
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m->m[2][0] = (u32)fixedPoint << 16; // [f00, f01] == [scaleX.f, 0]
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//
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fixedPoint = scaleY * 0x10000; //
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m->m[0][2] = (u32)fixedPoint >> 16; // [i10, i11] == [0, scaleY.i]
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m->m[2][2] = fixedPoint & 0xFFFF; // [f10, f11] == [0, scaleY.f]
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//
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fixedPoint = scaleZ * 0x10000; //
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m->m[1][1] = fixedPoint; // [i22, i23] == [scaleZ.i, scaleZ.f]
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m->intPart[2][3] = 0; // [i22, i23] == [scaleZ.i, 0]
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m->m[3][1] = (u32)fixedPoint << 16; // [f22, f23] == [scaleZ.f, 0]
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//
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m->m[3][0] = 0; // [f20, f21] == [0, 0]
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//
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fixedPoint = translateX * 0x10000; //
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m->intPart[3][0] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateX.i, ?]
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m->fracPart[3][0] = fixedPoint & 0xFFFF; // [f30, f31] == [translateX.f, ?]
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//
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fixedPoint = translateY * 0x10000; //
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m->intPart[3][1] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateX.i, translateY.i]
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m->fracPart[3][1] = fixedPoint & 0xFFFF; // [f30, f31] == [translateX.f, translateY.f]
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//
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fixedPoint = translateZ * 0x10000; //
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m->intPart[3][2] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateZ.i, ?]
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m->intPart[3][3] = 1; // [i32, i33] == [translateZ.i, 1]
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m->m[3][3] = (u32)fixedPoint << 16; // [f32, f33] == [translateZ.f, 0]
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mtx->m[0][1] = 0; // [i02, i03] == [0, 0]
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mtx->m[2][1] = 0; // [f02, f03] == [0, 0]
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mtx->m[0][3] = 0; // [i12, i13] == [0, 0]
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mtx->m[2][3] = 0; // [f22, f23] == [0, 0]
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mtx->m[1][0] = 0; // [i20, i21] == [0, 0]
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//
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fixedPoint = scaleX * 0x10000; //
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mtx->m[0][0] = fixedPoint; // [i00, i01] == [scaleX.i, scaleX.f]; i01 is now "dirty"
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mu->intPart[0][1] = 0; // Clean i01 by zeroing it: [i00, i01] == [scaleX.i, 0]
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mtx->m[2][0] = (u32)fixedPoint << 16; // [f00, f01] == [scaleX.f, 0]
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//
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fixedPoint = scaleY * 0x10000; //
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mtx->m[0][2] = (u32)fixedPoint >> 16; // [i10, i11] == [0, scaleY.i]
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mtx->m[2][2] = fixedPoint & 0xFFFF; // [f10, f11] == [0, scaleY.f]
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//
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fixedPoint = scaleZ * 0x10000; //
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mtx->m[1][1] = fixedPoint; // [i22, i23] == [scaleZ.i, scaleZ.f]
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mu->intPart[2][3] = 0; // [i22, i23] == [scaleZ.i, 0]
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mtx->m[3][1] = (u32)fixedPoint << 16; // [f22, f23] == [scaleZ.f, 0]
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//
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mtx->m[3][0] = 0; // [f20, f21] == [0, 0]
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//
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fixedPoint = translateX * 0x10000; //
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mu->intPart[3][0] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateX.i, ?]
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mu->fracPart[3][0] = fixedPoint & 0xFFFF; // [f30, f31] == [translateX.f, ?]
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//
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fixedPoint = translateY * 0x10000; //
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mu->intPart[3][1] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateX.i, translateY.i]
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mu->fracPart[3][1] = fixedPoint & 0xFFFF; // [f30, f31] == [translateX.f, translateY.f]
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//
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fixedPoint = translateZ * 0x10000; //
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mu->intPart[3][2] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateZ.i, ?]
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mu->intPart[3][3] = 1; // [i32, i33] == [translateZ.i, 1]
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mtx->m[3][3] = (u32)fixedPoint << 16; // [f32, f33] == [translateZ.f, 0]
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// So we end up with
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// [scaleX.i, 0], [0, 0],
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@@ -159,6 +162,7 @@ void Mtx_SetTranslateScaleMtx(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32
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*
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* @remark Original name: probably something like "suMtxMakeR" or "suMtxMakeRotateVector"
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*/
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// TODO: Find a way to match without the intPart/fracPart union (see Mtx_SetTranslateScaleMtx)
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void Mtx_SetRotationMtx(Mtx* mtx, s32 angle, f32 axisX, f32 axisY, f32 axisZ) {
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//! FAKE? The somewhat peculiar distribution of temps in this function seems necessary to match?
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f32 tempX;
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@@ -275,6 +279,7 @@ void Mtx_SetRotationMtx(Mtx* mtx, s32 angle, f32 axisX, f32 axisY, f32 axisZ) {
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* @remark Original name: probably something like "suMtxMakeSRT", although Animal Forest function is a Tait-Bryan
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* rotation rather than axis-angle.
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*/
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// TODO: Find a way to match without the intPart/fracPart union (see Mtx_SetTranslateScaleMtx)
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void Mtx_SetTranslationRotationScaleMtx(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, s32 angle, f32 axisX, f32 axisY,
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f32 axisZ, f32 translateX, f32 translateY, f32 translateZ) {
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f32 tempX;
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@@ -1,12 +1,13 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
|
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#include "sys_flashrom.h"
|
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|
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#include "libc64/malloc.h"
|
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#include "PR/os_internal_flash.h"
|
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|
||||
#include "fault.h"
|
||||
#include "macros.h"
|
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#include "stack.h"
|
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#include "stackcheck.h"
|
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#include "libc64/malloc.h"
|
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#include "z64thread.h"
|
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#include "sys_flashrom.h"
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#include "PR/os_internal_flash.h"
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|
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OSMesgQueue sFlashromMesgQueue;
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OSMesg sFlashromMesg[1];
|
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@@ -38,9 +38,12 @@
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* Throughout this file, `mode` indicates whether to multiply the matrix on top of the stack by the new construction
|
||||
* (APPLY), or to just overwrite it (NEW).
|
||||
*/
|
||||
#include "sys_matrix.h"
|
||||
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
#include "gfx.h"
|
||||
#include "macros.h"
|
||||
#include "z64game.h"
|
||||
#include "z64skin_matrix.h"
|
||||
|
||||
/* data */
|
||||
|
||||
|
||||
+23
-23
@@ -2,35 +2,20 @@
|
||||
* File: z_actor.c
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z64actor.h"
|
||||
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "fault.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "loadfragment.h"
|
||||
#include "z64horse.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64quake.h"
|
||||
#include "z64rumble.h"
|
||||
|
||||
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
|
||||
#include "overlays/actors/ovl_En_Part/z_en_part.h"
|
||||
#include "overlays/actors/ovl_En_Box/z_en_box.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "objects/object_bdoor/object_bdoor.h"
|
||||
|
||||
// bss
|
||||
// Variables are put before most headers as a hacky way to bypass bss reordering
|
||||
FaultClient sActorFaultClient; // 2 funcs
|
||||
|
||||
CollisionPoly* D_801ED8B0; // 1 func
|
||||
s32 D_801ED8B4; // 2 funcs
|
||||
struct CollisionPoly* D_801ED8B0; // 1 func
|
||||
s32 D_801ED8B4; // 2 funcs
|
||||
|
||||
Actor* sTargetableNearestActor;
|
||||
Actor* sTargetablePrioritizedActor;
|
||||
Actor* D_801ED8C0;
|
||||
Actor* D_801ED8C4;
|
||||
struct Actor* sTargetableNearestActor;
|
||||
struct Actor* sTargetablePrioritizedActor;
|
||||
struct Actor* D_801ED8C0;
|
||||
struct Actor* D_801ED8C4;
|
||||
|
||||
f32 sTargetableNearestActorDistSq;
|
||||
f32 sBgmEnemyDistSq;
|
||||
@@ -41,7 +26,22 @@ s16 sTargetPlayerRotY;
|
||||
|
||||
Mtx sActorHiliteMtx;
|
||||
|
||||
Actor* D_801ED920; // 2 funcs. 1 out of z_actor
|
||||
struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
|
||||
|
||||
#include "z64actor.h"
|
||||
|
||||
#include "z64horse.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64quake.h"
|
||||
#include "z64rumble.h"
|
||||
|
||||
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
|
||||
#include "overlays/actors/ovl_En_Part/z_en_part.h"
|
||||
#include "overlays/actors/ovl_En_Box/z_en_box.h"
|
||||
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "objects/object_bdoor/object_bdoor.h"
|
||||
|
||||
#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS (1 << 0)
|
||||
#define ACTOR_AUDIO_FLAG_SFX_CENTERED_1 (1 << 1)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
#include "fault.h"
|
||||
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "fault.h"
|
||||
#include "z64bgcheck.h"
|
||||
|
||||
#include "libc64/fixed_point.h"
|
||||
#include "libc64/sprintf.h"
|
||||
|
||||
#include "fault.h"
|
||||
#include "vt.h"
|
||||
#include "z64actor.h"
|
||||
|
||||
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||
|
||||
#define DYNA_RAYCAST_FLOORS 1
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "z64collision_check.h"
|
||||
|
||||
#include "z64actor.h"
|
||||
|
||||
+4
-4
@@ -53,10 +53,10 @@ void Jpeg_ScheduleDecoderTask(JpegContext* jpegCtx) {
|
||||
workBuf->taskData.qTableVPtr = &workBuf->qTableV;
|
||||
|
||||
sJpegTask.flags = 0;
|
||||
sJpegTask.ucodeBoot = SysUcode_GetUCodeBoot();
|
||||
sJpegTask.ucodeBootSize = SysUcode_GetUCodeBootSize();
|
||||
sJpegTask.yieldDataPtr = (u64*)&workBuf->yieldData;
|
||||
sJpegTask.dataPtr = (u64*)&workBuf->taskData;
|
||||
sJpegTask.ucode_boot = SysUcode_GetUCodeBoot();
|
||||
sJpegTask.ucode_boot_size = SysUcode_GetUCodeBootSize();
|
||||
sJpegTask.yield_data_ptr = (u64*)&workBuf->yieldData;
|
||||
sJpegTask.data_ptr = (u64*)&workBuf->taskData;
|
||||
|
||||
jpegCtx->scTask.next = NULL;
|
||||
jpegCtx->scTask.flags = OS_SC_NEEDS_RSP;
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
#include "z64message.h"
|
||||
#include "message_data_static.h"
|
||||
|
||||
#include "padmgr.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64horse.h"
|
||||
#include "z64shrink_window.h"
|
||||
#include "z64view.h"
|
||||
#include "message_data_static.h"
|
||||
#include "interface/parameter_static/parameter_static.h"
|
||||
|
||||
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||
|
||||
#include "interface/parameter_static/parameter_static.h"
|
||||
|
||||
u8 D_801C6A70 = 0;
|
||||
s16 sOcarinaButtonIndexBufPos = 0;
|
||||
s16 sOcarinaButtonIndexBufLen = 0;
|
||||
|
||||
+4
-3
@@ -1,7 +1,8 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
#include "libc/string.h"
|
||||
#include "z64quake.h"
|
||||
|
||||
#include "libc/string.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "z64view.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
|
||||
s32 sMatAnimStep;
|
||||
|
||||
@@ -2,11 +2,12 @@
|
||||
* File: z_shrink_window.c
|
||||
* Description: Draws black top/bottom/side borders on the viewing window (e.g. Z-targeting, talking to NPC)
|
||||
*/
|
||||
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
#include "z64shrink_window.h"
|
||||
|
||||
#include "gfx.h"
|
||||
#include "main.h"
|
||||
#include "z64math.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ s8 letterboxTarget;
|
||||
/* 0x1 */ s8 letterboxSize;
|
||||
|
||||
+7
-2
@@ -1,7 +1,12 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
#include "z64skin.h"
|
||||
|
||||
#include "libc/stdbool.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "gfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z64actor.h"
|
||||
|
||||
// 60 is an arbitrary number which specifies the max amount of limbs per skeleton this system supports
|
||||
MtxF gSkinLimbMatrices[60];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user