Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)

* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -> bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -> dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV->Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
This commit is contained in:
Lucas Shaw
2021-10-24 10:59:14 -04:00
committed by GitHub
parent 961913f18f
commit dcf44596d2
181 changed files with 4953 additions and 3658 deletions
+259 -238
View File
@@ -14,22 +14,23 @@ void bootproc(void);
void Idle_ThreadEntry(void* arg);
void ViConfig_UpdateVi(u32 arg0);
void ViConfig_UpdateBlack(void);
s32 DmaMgr_DMARomToRam(u32 src, void* dst, u32 size);
void DmaMgr_DmaCallback0(OSPiHandle* pOParm1, OSIoMesg* pOParm2, s32 OParm3);
s32 DmaMgr_DMARomToRam(u32 src, void* dst, size_t size);
void DmaMgr_DmaCallback0(OSPiHandle* piHandle, OSIoMesg* mb, s32 direction);
DmaEntry* DmaMgr_FindDmaEntry(u32 vromAddr);
u32 DmaMgr_TranslateVromToRom(u32 vromAddr);
s32 DmaMgr_FindDmaIndex(u32 vromAddr);
const char* func_800809F4(u32 param_1);
void DmaMgr_ProcessMsg(DmaRequest* request);
void DmaMgr_ProcessMsg(DmaRequest* req);
void DmaMgr_ThreadEntry(void* arg);
s32 DmaMgr_SendRequestImpl(DmaRequest* request, void* vramStart, u32 vromStart, u32 size, UNK_TYPE4 unused, OSMesgQueue* callback, void* callbackMesg);
s32 DmaMgr_SendRequest0(void* vramStart, u32 vromStart, u32 size);
s32 DmaMgr_SendRequestImpl(DmaRequest* request, void* vramStart, u32 vromStart, size_t size, UNK_TYPE4 unused,
OSMesgQueue* callback, void* callbackMesg);
s32 DmaMgr_SendRequest0(void* vramStart, u32 vromStart, size_t size);
void DmaMgr_Start(void);
void DmaMgr_Stop(void);
void* Yaz0_FirstDMA(void);
void* Yaz0_NextDMA(void* curSrcPos);
s32 Yaz0_DecompressImpl(u8* hdr, u8* dst);
void Yaz0_Decompress(u32 romStart, void* dst, u32 size);
void Yaz0_Decompress(u32 romStart, void* dst, size_t size);
void IrqMgr_AddClient(IrqMgr* irqmgr, IrqMgrClient* add, OSMesgQueue* msgQ);
void IrqMgr_RemoveClient(IrqMgr* irqmgr, IrqMgrClient* remove);
void IrqMgr_SendMesgForClient(IrqMgr* irqmgr, OSMesg msg);
@@ -54,7 +55,7 @@ void rmonPrintf(const char* fmt, ...);
void Fault_SleepImpl(u32 duration);
void Fault_AddClient(FaultClient* client, fault_client_func callback, void* param0, void* param1);
void Fault_RemoveClient(FaultClient* client);
void Fault_AddAddrConvClient(FaultAddrConvClient* client, fault_address_converter_func callback, void* param);
void Fault_AddAddrConvClient(FaultAddrConvClient* client, FaultAddrConvFunc callback, void* param);
void Fault_RemoveAddrConvClient(FaultAddrConvClient* client);
void* Fault_ConvertAddress(void* addr);
void Fault_Sleep(u32 duration);
@@ -75,7 +76,7 @@ void osSyncPrintfThreadContext(OSThread* t);
OSThread* Fault_FindFaultedThread(void);
void Fault_Wait5Seconds(void);
void Fault_WaitForButtonCombo(void);
void Fault_DrawMemDumpPage(char* title, u32* addr, u32 param_3);
void Fault_DrawMemDumpPage(const char* title, u32* addr, u32 param_3);
void Fault_DrawMemDump(u32 pc, u32 sp, u32 unk0, u32 unk1);
void Fault_FindNextStackCall(u32** sp, u32** pc, u32** ra);
void Fault_DrawStackTrace(OSThread* t, u32 flags);
@@ -116,7 +117,7 @@ s32 Load_LoadOverlay(u32 vRomStart, u32 vRomEnd, u32 vRamStart, u32 allocatedVRa
void* Load_AllocateAndLoad(u32 vRomStart, u32 vRomEnd, u32 vRamStart);
void Load2_Relocate(u32 allocatedVRamAddr, OverlayRelocationSection* overlayInfo, u32 vRamStart);
s32 Load2_LoadOverlay(u32 vRomStart, u32 vRomEnd, u32 vRamStart, u32 vRamEnd, u32 allocatedVRamAddr);
void* Load2_AllocateAndLoad(u32 vRomStart, u32 vRomEnd, u32 vRamStart, u32 vRamEnd);
void* Overlay_AllocateAndLoad(u32 vRomStart, u32 vRomEnd, u32 vRamStart, u32 vRamEnd);
void PadUtils_Init(Input* input);
void func_80085150(void);
void PadUtils_ResetPressRel(Input* input);
@@ -155,8 +156,8 @@ void GfxPrint_Open(GfxPrint* printer, Gfx* dList);
Gfx* GfxPrint_Close(GfxPrint* printer);
s32 GfxPrint_VPrintf(GfxPrint* printer, const char* fmt, va_list args);
s32 GfxPrint_Printf(GfxPrint* printer, const char* fmt, ...);
// void MtxConv_F2L(void);
// void MtxConv_L2F(void);
void MtxConv_F2L(MatrixInternal* m1, MtxF* m2);
void MtxConv_L2F(MtxF* m1, MatrixInternal* m2);
void __assert(const char* file, u32 lineNum);
// void func_800862B4(void);
void* SystemArena_MallocMin1(u32 size);
@@ -201,14 +202,14 @@ s32 func_80086D40(f64 param_1);
f64 func_80086D6C(f64 param_1);
s32 func_80086D8C(f32 param_1);
s32 func_80086DAC(f64 param_1);
void* SystemArena_Malloc(u32 size);
void* SystemArena_MallocR(u32 size);
void* SystemArena_Realloc(void* oldPtr, u32 newSize);
void* SystemArena_Malloc(size_t size);
void* SystemArena_MallocR(size_t size);
void* SystemArena_Realloc(void* oldPtr, size_t newSize);
void SystemArena_Free(void* ptr);
void* SystemArena_Calloc(u32 elements, u32 size);
void SystemArena_AnalyzeArena(u32* maxFreeBlock, u32* bytesFree, u32* bytesAllocated);
void* SystemArena_Calloc(u32 elements, size_t size);
void SystemArena_AnalyzeArena(size_t* maxFreeBlock, size_t* bytesFree, size_t* bytesAllocated);
u32 SystemArena_CheckArena(void);
void SystemArena_InitArena(void* start, u32 size);
void SystemArena_InitArena(void* start, size_t size);
void SystemArena_Cleanup(void);
u8 SystemArena_IsInitialized(void);
s32 Rand_Next(void);
@@ -223,15 +224,15 @@ void ArenaImpl_LockInit(Arena* heap);
void ArenaImpl_Lock(Arena* heap);
void ArenaImpl_Unlock(Arena* heap);
ArenaNode* ArenaImpl_GetLastBlock(Arena* param_1);
void __osMallocInit(Arena* heap, void* heapBase, u32 heapSize);
void __osMallocInit(Arena* heap, void* heapBase, size_t heapSize);
void __osMallocAddBlock(Arena* heap, void* start, s32 size);
void __osMallocCleanup(Arena* heap);
u8 __osMallocIsInitalized(Arena* heap);
void* __osMalloc(Arena* heap, u32 size);
void* __osMallocR(Arena* heap, u32 size);
void* __osMalloc(Arena* heap, size_t size);
void* __osMallocR(Arena* heap, size_t size);
void __osFree(Arena* heap, void* ptr);
void* __osRealloc(Arena* heap, void* oldPtr, u32 newSize);
void __osAnalyzeArena(Arena* heap, u32* maxFreeBlock, u32* bytesFree, u32* bytesAllocated);
void* __osRealloc(Arena* heap, void* oldPtr, size_t newSize);
void __osAnalyzeArena(Arena* heap, size_t* maxFreeBlock, size_t* bytesFree, size_t* bytesAllocated);
u32 __osCheckArena(Arena* heap);
void* proutSprintf(void* s, const char* buf, size_t n);
s32 vsprintf(char* dst, char* fmt, va_list args);
@@ -282,7 +283,7 @@ void __osDequeueThread(OSThread** param_1, OSThread* param_2);
void osDestroyThread(OSThread* puParm1);
// void __osVoiceCheckResult(void);
void bzero(void* begin, s32 length);
// void osSetRumble(void);
s32 osSetRumble(OSPfs* pfs, u32 vibrate);
// void osSetUpMempakWrite(void);
// void osProbeRumblePak(void);
void __osSiCreateAccessQueue(void);
@@ -306,9 +307,9 @@ void __osInitialize_autodetect(void);
void* osViGetNextFramebuffer(void);
void guPerspectiveF(float mf[4][4], u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale);
void guPerspective(Mtx* m, u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale);
s32 __osSpRawStartDma(s32 direction, void* devAddr, void* dramAddr, u32 size);
s32 __osSpRawStartDma(s32 direction, void* devAddr, void* dramAddr, size_t size);
s32 __osSiRawStartDma(s32 direction, void* dramAddr);
// void osEPiLinkHandle(void);
s32 osEPiLinkHandle(OSPiHandle* handle);
void osViBlack(u8 active);
s32 __osSiRawReadIo(u32 devAddr, u32* data);
OSId osGetThreadId(OSThread* t);
@@ -334,14 +335,14 @@ void __osPiGetAccess(void);
void __osPiRelAccess(void);
void __osDevMgrMain(void* arg);
// void func_8008C640(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE1 param_6, UNK_TYPE1 param_7, UNK_TYPE1 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE4 param_13, UNK_TYPE4 param_14, UNK_TYPE4 param_15, UNK_TYPE4 param_16, UNK_TYPE4 param_17, UNK_TYPE4 param_18);
s32 osPiRawStartDma(s32 direction, u32 devAddr, void* dramAddr, u32 size);
// void __osSumcalc(void);
// void __osIdCheckSum(void);
// void __osRepairPackId(void);
s32 __osPiRawStartDma(s32 direction, u32 devAddr, void* dramAddr, size_t size);
u16 __osSumcalc(u8* ptr, s32 length);
s32 __osIdCheckSum(u16* ptr, u16* checkSum, u16* idSum);
s32 __osRepairPackId(OSPfs* pfs, __OSPackId* badid, __OSPackId* newid);
// void __osCheckPackId(void);
// void __osGetId(void);
// void __osCheckId(void);
// void __osPfsRWInode(void);
s32 __osCheckId(OSPfs* pfs);
s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
u32 osGetCount(void);
void guMtxL2F(MtxF* m1, Mtx* m2);
u32 osGetMemSize(void);
@@ -377,11 +378,11 @@ s32 __osSiDeviceBusy(void);
s32 osJamMesg(OSMesgQueue* mq, OSMesg msg, s32 flag);
void osSetThreadPri(OSThread* t, OSPri pri);
OSPri osGetThreadPri(OSThread* t);
s32 osEPiRawReadIo(OSPiHandle* handle, u32 devAddr, u32* data);
s32 __osEPiRawReadIo(OSPiHandle* handle, u32 devAddr, u32* data);
void osViSwapBuffer(void* frameBufPtr);
void guPositionF(float mf[4][4], f32 r, f32 p, f32 h, f32 s, f32 x, f32 y, f32 z);
void guPosition(Mtx* m, f32 r, f32 p, f32 h, f32 s, f32 x, f32 y, f32 z);
s32 osEPiRawStartDma(OSPiHandle*, s32, u32, void*, u32);
s32 __osEPiRawStartDma(OSPiHandle* handle, s32 direction, u32 cartAddr, void* dramAddr, size_t size);
OSYieldResult osSpTaskYielded(OSTask* task);
s32 bcmp(void* __s1, void* __s2, size_t __n);
OSTime osGetTime(void);
@@ -426,7 +427,7 @@ s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern);
s32 __osVoiceGetStatus(OSMesgQueue* mq, s32 port, u8* status);
OSPiHandle* osCartRomInit(void);
// void guS2DInitBg(void);
// s32 __osPfsSelectBank(OSPfs* pfs, UNK_TYPE4 param_2);
s32 __osPfsSelectBank(OSPfs* pfs, u8 bank);
s32 osContSetCh(u8 ch);
u32 __osSetFpcCsr(u32 value);
u32 __osGetFpcCsr(void);
@@ -483,16 +484,11 @@ void __osSetHWIntrRoutine(s32 idx, OSMesgQueue* queue, OSMesg msg);
u32 __osGetWatchLo(void);
void __osSetWatchLo(u32 value);
f32 fmodf(f32 dividend, f32 divisor);
void* __osMemset(void* ptr, s32 val, u32 size);
void* __osMemset(void* ptr, s32 val, size_t size);
s32 __osStrcmp(const char* str1, const char* str2);
char* __osStrcpy(char* dst, const char* src);
void* __osMemcpy(void* dst, void* src, size_t size);
void EnAObj_Init(ActorEnAObj* this, GlobalContext* globalCtx);
void EnAObj_Destroy(ActorEnAObj* this, GlobalContext* globalCtx);
void EnAObj_Update1(ActorEnAObj* this, GlobalContext* globalCtx);
void EnAObj_Update2(ActorEnAObj* this, GlobalContext* globalCtx);
void EnAObj_Update(ActorEnAObj* this, GlobalContext* globalCtx);
void EnAObj_Draw(ActorEnAObj* this, GlobalContext* globalCtx);
// void EnItem00_SetObject(EnItem00* this, GlobalContext* globalCtx, f32* shadowOffset, f32* shadowScale);
// void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx);
// void EnItem00_Destroy(Actor* thisx, GlobalContext* globalCtx);
@@ -681,10 +677,10 @@ void func_800B3030(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f*
// void func_800B31BC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6);
void EffectSsIceSmoke_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
// void EffectSsIceBlock_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5);
void FlagSet_Update(GameState* gamestate);
void FlagSet_Update(GameState* gameState);
void FlagSet_Draw(GameState* gameState);
void DLF_LoadGameState(GameStateOverlay* gameState);
void DLF_FreeGameState(GameStateOverlay* gameState);
void Overlay_LoadGameState(GameStateOverlay* gameState);
void Overlay_FreeGameState(GameStateOverlay* gameState);
void Actor_PrintLists(ActorContext* actorCtx);
void ActorShape_Init(ActorShape* actorShape, f32 yOffset, ActorShadowFunc func, f32 scale);
void ActorShadow_Draw(Actor* actor, Lights* mapper, GlobalContext* globalCtx, Gfx* displayList, Color_RGBA8* color);
@@ -1690,14 +1686,16 @@ s16 ActorCutscene_GetCurrentCamera(s16 index);
s32 func_800F22C4(s16 param_1, Actor* actor);
void ActorCutscene_SetReturnCamera(s16 index);
// void func_800F23E0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800F2478(void);
// void func_800F2620(void);
// void func_800F2650(void);
// void func_800F26C0(void);
// void func_800F26F0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800F2728(void);
// void func_800F29A0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_800F2CD8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
f32 func_800F2478(f32 target, TransformData* transData, s32 refIdx);
void SkelCurve_Clear(SkelAnimeCurve* skelCurve);
s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurveLimbList* limbListSeg,
TransformUpdateIndex* transUpdIdx);
void SkelCurve_Destroy(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpdIdx, f32 arg2, f32 animFinalFrame,
f32 animCurFrame, f32 animSpeed);
s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, Actor* thisx);
void FireObj_InitWithParams(GlobalContext* globalCtx, FireObj* fire, FireObjInitParams* init);
void FireObj_SetState(FireObj* fire, f32 dynamicSizeStep, u8 newState);
void FireObj_SetPosition(FireObj* fire, Vec3f* pos);
@@ -1919,16 +1917,16 @@ Lights* Lights_NewAndDraw(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8
Lights* Lights_New(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB);
void Lights_GlowCheck(GlobalContext* globalCtx);
void Lights_DrawGlow(GlobalContext* globalCtx);
void* zelda_malloc(u32 size);
void* zelda_mallocR(u32 size);
void* zelda_realloc(void* oldPtr, u32 newSize);
void zelda_free(void* param_1);
void* zelda_calloc(u32 num, u32 size);
void MainHeap_AnalyzeArena(u32* maxFreeBlock, u32* bytesFree, u32* bytesAllocated);
// s32 MainHeap_Check(void);
void MainHeap_Init(u32 base, u32 size);
// void MainHeap_Cleanup(void);
// u32 MainHeap_IsInitialized(void);
void* ZeldaArena_Malloc(size_t size);
void* ZeldaArena_MallocR(size_t size);
void* ZeldaArena_Realloc(void* oldPtr, size_t newSize);
void ZeldaArena_Free(void* param_1);
void* ZeldaArena_Calloc(u32 num, size_t size);
void ZeldaArena_GetSizes(size_t* maxFreeBlock, size_t* bytesFree, size_t* bytesAllocated);
void ZeldaArena_Check();
void ZeldaArena_Init(void* start, size_t size);
void ZeldaArena_Cleanup();
u8 ZeldaArena_IsInitialized();
// void func_80102E40(void);
// void func_80102E90(void);
// void func_80102EA4(void);
@@ -2442,7 +2440,7 @@ void func_8012F1BC(s16 sceneIndex);
s16 func_8012F22C(s16 sceneIndex);
void func_8012F278(GlobalContext* globalCtx);
s32 Object_Spawn(ObjectContext* objectCtx, s16 id);
void Object_InitBank(GameState* gamestate, ObjectContext* objectCtx);
void Object_InitBank(GameState* gameState, ObjectContext* objectCtx);
void Object_UpdateBank(ObjectContext* objectCtx);
s32 Object_GetIndex(ObjectContext* objectCtx, s16 id);
s32 Object_IsLoaded(ObjectContext* objectCtx, s32 index);
@@ -2461,7 +2459,7 @@ void Scene_HeaderCmdObjectList(GlobalContext* globalCtx, SceneCmd* cmd);
void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd);
void Scene_HeaderCmdPathList(GlobalContext* globalCtx, SceneCmd* cmd);
void Scene_HeaderCmdTransiActorList(GlobalContext* globalCtx, SceneCmd* cmd);
void Door_InitContext(GameState* gamestate, DoorContext* doorCtx);
void Door_InitContext(GameState* gameState, DoorContext* doorCtx);
void Scene_HeaderCmdEnvLightSettings(GlobalContext* globalCtx, SceneCmd* cmd);
s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex);
void Scene_HeaderCmdSkyboxSettings(GlobalContext* globalCtx, SceneCmd* cmd);
@@ -2544,96 +2542,115 @@ s32 Entrance_GetTransitionFlags(u16 entranceIndex);
// void func_80132E9C(void);
// void func_80132FDC(void);
// void func_80133000(void);
s32 func_80133038(GlobalContext* globalCtx, UNK_PTR arg1, struct_80133038_arg2* arg2);
void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
void SkelAnime_LodDraw(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDrawSV overrideLimbDraw, PostLimbDrawSV postLimbDraw, Actor* actor, s32 dListIndex, RSPMatrix** mtx);
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDrawSV overrideLimbDraw, PostLimbDrawSV postLimbDraw, Actor* actor, s32 dListIndex);
void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
void SkelAnime_Draw(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, RSPMatrix** limbMatricies);
void SkelAnime_DrawSV(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkDraw, Actor* actor, RSPMatrix** mtx);
void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkDraw, Actor* actor);
void SkelAnime_AnimateFrame(AnimationHeader* animationSeg, s32 currentFrame, s32 limbCount, Vec3s* dst);
s16 SkelAnime_GetTotalFrames(AnimationHeaderCommon* animationSeg);
s16 SkelAnime_GetFrameCount(AnimationHeaderCommon* animationSeg);
Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
Gfx* SkelAnime_DrawLimbSV2(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, RSPMatrix** mtx, Gfx* gfx);
Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
s32 func_80134FFC(s32 arg0, s32 arg1, Vec3s* dst);
s16 func_801353D4(AnimationHeaderCommon* animationSeg);
s16 SkelAnime_GetTotalFrames2(AnimationHeaderCommon* animationSeg);
s16 SkelAnime_GetFrameCount2(AnimationHeaderCommon* animationSeg);
void SkelAnime_InterpolateVec3s(s32 limbCount, Vec3s* dst, Vec3s* vec2, Vec3s* vec3, f32 unkf);
void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx);
void func_801358D4(GlobalContext* globalCtx);
void func_801358F4(GlobalContext* globalCtx);
AnimationEntry* SkelAnime_NextEntry(AnimationContext* animationCtx, AnimationType type);
void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimationHeader* linkAnimetionSeg, s32 frame, s32 limbCount, void* ram);
void SkelAnime_LoadAnimationType1(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src);
void SkelAnime_LoadAnimationType2(GlobalContext* globalCtx, s32 limbCount, Vec3s* arg2, Vec3s* arg3, f32 arg4);
void SkelAnime_LoadAnimationType3(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
void SkelAnime_LoadAnimationType4(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
void SkelAnime_LoadAnimationType5(GlobalContext* globalCtx, Actor* actor, SkelAnime* skelAnime, f32 arg3);
void SkelAnime_LinkAnimetionLoaded(GlobalContext* globalCtx, AnimationEntryType0* entry);
void SkelAnime_AnimationType1Loaded(GlobalContext* globalCtx, AnimationEntryType1* entry);
void SkelAnime_AnimationType2Loaded(GlobalContext* globalCtx, AnimationEntryType2* entry);
void SkelAnime_AnimationType3Loaded(GlobalContext* globalCtx, AnimationEntryType3* entry);
void SkelAnime_AnimationType4Loaded(GlobalContext* globalCtx, AnimationEntryType4* entry);
void SkelAnime_AnimationType5Loaded(GlobalContext* globalCtx, AnimationEntryType5* entry);
void func_80135EE8(GlobalContext* globalCtx, AnimationContext* animationCtx);
void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, LinkAnimationHeader* linkAnimationHeaderSeg, s32 flags, Vec3s* limbDrawTbl, Vec3s* transitionDrawTbl, s32 limbBufCount);
void func_801360A8(SkelAnime* skelAnime);
s32 func_801360E0(GlobalContext* globalCtx, SkelAnime* skelAnime);
s32 func_80136104(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_801361BC(GlobalContext* globalCtx, SkelAnime* skelAnime);
s32 func_80136288(GlobalContext* globalCtx, SkelAnime* skelAnime);
s32 func_8013631C(GlobalContext* globalCtx, SkelAnime* skelAnime);
void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate);
void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 playbackSpeed, f32 frame, f32 frameCount, u8 animationMode, f32 transitionRate);
void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg);
void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 playbackSpeed);
void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg);
void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 playbackSpeed);
void func_8013670C(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_8013673C(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_8013676C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 frame);
void func_801367B0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 frame);
void func_801367F4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
void func_8013682C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 transitionFrame, LinkAnimationHeader* LinkAnimationHeaderSeg2, f32 frame, f32 transitionRate, Vec3s* limbDrawTbl);
void func_801368CC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 transitionFrame, LinkAnimationHeader* LinkAnimationHeaderSeg2, f32 frame, f32 transitionRate, Vec3s* limbDrawTbl);
void SkelAnime_SetModeStop(SkelAnime* skelAnime);
s32 func_80136990(SkelAnime* skelAnime, f32 arg1, f32 updateRate);
s32 func_80136A48(SkelAnime* skelAnime, f32 arg1);
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animationSeg, Vec3s* limbDrawTbl, Vec3s* transitionDrawTable, s32 limbCount);
void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, AnimationHeader* animationSeg, Vec3s* limbDrawTbl, Vec3s* transitionDrawTable, s32 limbCount);
UNK_TYPE func_80133038(GlobalContext* globalCtx, UNK_TYPE* arg1, struct_80133038_arg2* arg2);
void SkelAnime_DrawLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor, s32 lod);
void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor, s32 lod);
void SkelAnime_DrawFlexLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawFlex overrideLimbDraw, PostLimbDrawFlex postLimbDraw, Actor* actor, s32 lod, Mtx** mtx);
void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount,
OverrideLimbDrawFlex overrideLimbDraw, PostLimbDrawFlex postLimbDraw, Actor* actor,
s32 lod);
void SkelAnime_DrawLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor);
void SkelAnime_DrawOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor);
void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor,
Mtx** limbMatricies);
void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor);
void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDraw unkDraw, Actor* actor,
Mtx** mtx);
void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDraw unkDraw, Actor* actor);
void SkelAnime_GetFrameData(AnimationHeader* animationSeg, s32 currentFrame, s32 limbCount, Vec3s* dst);
s16 Animation_GetLength(void* animation);
s16 Animation_GetLastFrame(void* animation);
Gfx* SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable,
OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Gfx* gfx);
Gfx* SkelAnime_Draw(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Gfx* gfx);
Gfx* SkelAnime_DrawFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable,
OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor,
Mtx** mtx, Gfx* gfx);
Gfx* SkelAnime_DrawFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount,
OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Gfx* gfx);
s16 SkelAnime_GetFrameData2(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable);
s16 Animation_GetLimbCount2(LegacyAnimationHeader* animation);
s16 Animation_GetLength2(LegacyAnimationHeader* animation);
s16 Animation_GetLastFrame2(LegacyAnimationHeader* animation);
void SkelAnime_InterpFrameTable(s32 limbCount, Vec3s* dst, Vec3s* vec2, Vec3s* vec3, f32 unkf);
void AnimationContext_Reset(AnimationContext* animationCtx);
void AnimationContext_SetNextQueue(GlobalContext* globalCtx);
void AnimationContext_DisableQueue(GlobalContext* globalCtx);
AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, AnimationType type);
void AnimationContext_SetLoadFrame(GlobalContext* globalCtx, LinkAnimationHeader* animation, s32 frame,
s32 limbCount, Vec3s* frameTable);
void AnimationContext_SetCopyAll(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src);
void AnimationContext_SetInterp(GlobalContext* globalCtx, s32 limbCount, Vec3s* arg2, Vec3s* arg3, f32 arg4);
void AnimationContext_SetCopyTrue(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
void AnimationContext_SetCopyFalse(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
void AnimationContext_SetMoveActor(GlobalContext* globalCtx, Actor* actor, SkelAnime* skelAnime, f32 arg3);
void AnimationContext_LoadFrame(GlobalContext* globalCtx, AnimationEntryData* data);
void AnimationContext_CopyAll(GlobalContext* globalCtx, AnimationEntryData* data);
void AnimationContext_Interp(GlobalContext* globalCtx, AnimationEntryData* data);
void AnimationContext_CopyTrue(GlobalContext* globalCtx, AnimationEntryData* data);
void AnimationContext_CopyFalse(GlobalContext* globalCtx, AnimationEntryData* data);
void AnimationContext_MoveActor(GlobalContext* globalCtx, AnimationEntryData* data);
void AnimationContext_Update(GlobalContext* globalCtx, AnimationContext* animationCtx);
void SkelAnime_InitLink(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg,
LinkAnimationHeader* animation, s32 flags, Vec3s* jointTable,
Vec3s* morphTable, s32 limbBufCount);
void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime);
s32 LinkAnimation_Update(GlobalContext* globalCtx, SkelAnime* skelAnime);
s32 LinkAnimation_Morph(GlobalContext* globalCtx, SkelAnime* skelAnime);
void LinkAnimation_AnimateFrame(GlobalContext* globalCtx, SkelAnime* skelAnime);
s32 LinkAnimation_Loop(GlobalContext* globalCtx, SkelAnime* skelAnime);
s32 LinkAnimation_Once(GlobalContext* globalCtx, SkelAnime* skelAnime);
void Animation_SetMorph(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate);
void LinkAnimation_Change(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame, f32 frameCount, u8 animationMode, f32 transitionRate);
void LinkAnimation_PlayOnce(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimetionEntrySeg);
void LinkAnimation_PlayOnceSetSpeed(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimetionEntrySeg, f32 playbackSpeed);
void LinkAnimation_PlayLoop(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimetionEntrySeg);
void LinkAnimation_PlayLoopSetSpeed(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimetionEntrySeg, f32 playbackSpeed);
void LinkAnimation_CopyJointToMorph(GlobalContext* globalCtx, SkelAnime* skelAnime);
void LinkAnimation_CopyMorphToJoint(GlobalContext* globalCtx, SkelAnime* skelAnime);
void LinkAnimation_LoadToMorph(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimetionEntrySeg, f32 frame);
void LinkAnimation_LoadToJoint(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimetionEntrySeg, f32 frame);
void LinkAnimation_InterpJointMorph(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
void LinkAnimation_BlendToJoint(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimetionEntrySeg, f32 transitionFrame, LinkAnimationHeader* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate, Vec3s* jointTable);
void LinkAnimation_BlendToMorph(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimetionEntrySeg, f32 transitionFrame, LinkAnimationHeader* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate, Vec3s* jointTable);
void LinkAnimation_EndLoop(SkelAnime* skelAnime);
s32 Animation_OnFrameImpl(SkelAnime* skelAnime, f32 arg1, f32 updateRate);
s32 LinkAnimation_OnFrame(SkelAnime* skelAnime, f32 arg1);
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animationSeg, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount);
void SkelAnime_InitFlex(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg,
AnimationHeader* animation, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount);
void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animationSeg);
void func_80136C84(SkelAnime* skelAnime);
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
s32 func_80136CF4(SkelAnime* skelAnime);
s32 func_80136D98(SkelAnime* skelAnime);
void func_80136F04(SkelAnime* skelAnime);
s32 func_8013702C(SkelAnime* skelAnime);
s32 func_801370B0(SkelAnime* skelAnime);
s32 func_8013713C(SkelAnime* skelAnime);
void SkelAnime_ChangeAnimImpl(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame, f32 frameCount, u8 animationType, f32 transitionRate, s8 unk2);
void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame, f32 frameCount, u8 mode, f32 transitionRate);
void SkelAnime_ChangeAnimDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationSeg);
void SkelAnime_ChangeAnimTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate);
void SkelAnime_ChangeAnimPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed);
void SkelAnime_ChangeAnimDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg);
void SkelAnime_ChangeAnimTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate);
void SkelAnime_ChangeAnimPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed);
void SkelAnime_AnimSetStop(SkelAnime* skelAnime);
void SkelAnime_AnimReverse(SkelAnime* skelAnime);
void func_80137674(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
void func_801376DC(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3);
void func_80137748(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
s32 func_801378B8(SkelAnime* skelAnime, f32 arg1);
void SkelAnime_SetUpdate(SkelAnime* skelAnime);
s32 SkelAnime_Update(SkelAnime* skelAnime);
s32 SkelAnime_Morph(SkelAnime* skelAnime);
s32 SkelAnime_MorphTaper(SkelAnime* skelAnime);
void SkelAnime_AnimateFrame(SkelAnime* skelAnime);
s32 SkelAnime_LoopFull(SkelAnime* skelAnime);
s32 SkelAnime_LoopPartial(SkelAnime* skelAnime);
s32 SkelAnime_Once(SkelAnime* skelAnime);
void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame, f32 frameCount, u8 animationType, f32 transitionRate, s8 unk2);
void Animation_Change(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame, f32 frameCount, u8 mode, f32 transitionRate);
void Animation_PlayOnce(SkelAnime* skelAnime, AnimationHeader* animationSeg);
void Animation_MorphToPlayOnce(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate);
void Animation_PlayOnceSetSpeed(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed);
void Animation_PlayLoop(SkelAnime* skelAnime, AnimationHeader* animationSeg);
void Animation_MorphToLoop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate);
void Animation_PlayLoopSetSpeed(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed);
void Animation_EndLoop(SkelAnime* skelAnime);
void Animation_Reverse(SkelAnime* skelAnime);
void SkelAnime_CopyFrameTableTrue(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
void SkelAnime_CopyFrameTableFalse(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3);
void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
s32 Animation_OnFrame(SkelAnime* skelAnime, f32 arg1);
void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
void SkelAnime_CopyVec3s(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src);
void SkelAnime_CopyFrameTable(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src);
// void func_80137970(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_80137B34(void);
// void func_80137EBC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
@@ -2683,7 +2700,7 @@ s16 func_8013A504(s16 val);
s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleError);
// void func_8013A7C0(void);
// void func_8013A860(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
Gfx* func_8013AB00(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, s32 dListCount, void* func1, void* func2, void* func3, Actor* actor, Gfx* gfx);
Gfx* func_8013AB00(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, void* func1, void* func2, void* func3, Actor* actor, Gfx* gfx);
s32 func_8013AD6C(GlobalContext* globalCtx);
// void func_8013AD9C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
void func_8013AED4(u16* param_1, u16 param_2, u16 param_3);
@@ -2765,7 +2782,7 @@ s32 View_SetQuakeSpeed(View* view, f32 speed);
s32 View_InitCameraQuake(View* view);
s32 View_ClearQuake(View* view);
s32 View_SetQuake(View* view, Vec3f rot, Vec3f scale, f32 speed);
s32 View_StepQuake(View* view, RSPMatrix* matrix);
s32 View_StepQuake(View* view, Mtx* matrix);
void View_RenderView(View* view, s32 uParm2);
s32 View_RenderToPerspectiveMatrix(View* view);
s32 View_RenderToOrthographicMatrix(View* view);
@@ -2803,11 +2820,12 @@ void VisMono_Draw(void* arg0, Gfx** gfx, u32 arg2);
void func_801420C0(void* arg0);
void func_801420F4(void* arg0);
void func_80142100(void* arg0, Gfx** gfx, u32 arg2);
s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* vtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8);
void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
void func_801431E8(GameState* gamestate, SkyboxContext* skyboxCtx, s16 skyType);
s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* vtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7,
s32 arg8);
void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
void func_801431E8(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyType);
void func_801434E4(GameState* gamestate, SkyboxContext* skyboxCtx, s16 skyType);
void func_801434E4(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
// void func_801435A0(void);
// void func_80143624(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE1 param_6, UNK_TYPE1 param_7);
// void func_80143668(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
@@ -2826,13 +2844,13 @@ void Sram_InitDebugSave(void);
// void func_80144E78(void);
// void func_8014546C(void);
// void func_80145698(void);
void func_801457CC(GameState* gamestate, SramContext* param_2);
void func_801457CC(GameState* gameState, SramContext* param_2);
void func_80146580(s32 param_1, SramContext* param_2, s32 param_3);
// void func_80146628(void);
// void func_80146AA0(void);
// void func_80146DF8(void);
void func_80146E40(GameState* gameState, SramContext* sramCtx);
void Sram_Alloc(GameState* gamestate, SramContext* sramCtx);
void Sram_Alloc(GameState* gameState, SramContext* sramCtx);
// void func_80146EBC(SramContext* param_1, UNK_TYPE4 param_2, UNK_TYPE4 param_3);
// void func_80146EE8(void);
// void func_80146F5C(void);
@@ -3101,8 +3119,9 @@ void PreRender_ApplyFiltersSlowlyInit(PreRender* this);
void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this);
void func_801720C4(PreRender* this);
void func_801720FC(PreRenderParams* params, Gfx** gfxp);
void func_80172758(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags);
void THGA_Ct(TwoHeadGfxArena* thga, Gfx* start, u32 size);
void func_80172758(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x,
f32 y, f32 xScale, f32 yScale, u32 flags);
void THGA_Ct(TwoHeadGfxArena* thga, Gfx* start, size_t size);
void THGA_Dt(TwoHeadGfxArena* thga);
u32 THGA_IsCrash(TwoHeadGfxArena* thga);
void THGA_Init(TwoHeadGfxArena* thga);
@@ -3113,7 +3132,7 @@ Gfx* THGA_GetTail(TwoHeadGfxArena* thga);
Gfx* THGA_AllocStartArray8(TwoHeadGfxArena* thga, u32 count);
Gfx* THGA_AllocStart8(TwoHeadGfxArena* thga);
Gfx* THGA_AllocStart8Wrapper(TwoHeadGfxArena* thga);
Gfx* THGA_AllocEnd(TwoHeadGfxArena* thga, u32 size);
Gfx* THGA_AllocEnd(TwoHeadGfxArena* thga, size_t size);
Gfx* THGA_AllocEndArray64(TwoHeadGfxArena* thga, u32 count);
Gfx* THGA_AllocEnd64(TwoHeadGfxArena* thga);
Gfx* THGA_AllocEndArray16(TwoHeadGfxArena* thga, u32 count);
@@ -3121,15 +3140,15 @@ Gfx* THGA_AllocEnd16(TwoHeadGfxArena* thga);
void* THA_GetHead(TwoHeadArena* tha);
void THA_SetHead(TwoHeadArena* tha, void* start);
void* THA_GetTail(TwoHeadArena* tha);
void* THA_AllocStart(TwoHeadArena* tha, u32 size);
void* THA_AllocStart(TwoHeadArena* tha, size_t size);
void* THA_AllocStart1(TwoHeadArena* tha);
void* THA_AllocEnd(TwoHeadArena* tha, u32 size);
void* THA_AllocEndAlign16(TwoHeadArena* tha, u32 size);
void* THA_AllocEndAlign(TwoHeadArena* tha, u32 size, u32 mask);
void* THA_AllocEnd(TwoHeadArena* tha, size_t size);
void* THA_AllocEndAlign16(TwoHeadArena* tha, size_t size);
void* THA_AllocEndAlign(TwoHeadArena* tha, size_t size, u32 mask);
s32 THA_GetSize(TwoHeadArena* tha);
u32 THA_IsCrash(TwoHeadArena* tha);
void THA_Init(TwoHeadArena* tha);
void THA_Ct(TwoHeadArena* tha, void* ptr, u32 size);
void THA_Ct(TwoHeadArena* tha, void* ptr, size_t size);
void THA_Dt(TwoHeadArena* tha);
void func_80172BC0(void);
void func_80172C30(AudioMgr* audioMgr);
@@ -3145,46 +3164,46 @@ void TitleSetup_Init(GameState* gameState);
void Game_UpdateFramerateVariables(s32 divisor);
void Game_SetFramerateDivisor(GameState* gameState, s32 divisor);
void GameState_SetFBFilter(Gfx** gfx, u32 arg1);
void Game_Nop80173534(GameState* gamestate);
void GameState_Draw(GameState* gamestate, GraphicsContext* gfxCtx);
void Game_ResetSegments(GraphicsContext* gfxCtx);
void func_801736DC(GraphicsContext* gfxCtx);
void Game_UpdateInput(GameState* gamestate);
void Game_Update(GameState* gamestate);
void Game_IncrementFrameCount(GameState* gamestate);
void Game_InitHeap(GameState* gamestate, u32 size);
void Game_ResizeHeap(GameState* gamestate, u32 size);
void Game_StateInit(GameState* gamestate, GameStateFunc gameStateInit, GraphicsContext* gfxCtx);
void Game_StateFini(GameState* gamestate);
GameStateFunc Game_GetNextStateInit(GameState* gamestate);
u32 Game_GetNextStateSize(GameState* gamestate);
u32 Game_GetShouldContinue(GameState* gamestate);
s32 Game_GetHeapFreeSize(GameState* gamestate);
s32 func_80173B48(GameState* gamestate);
GameAlloc* func_80173BF0(GameAlloc* heap);
void* Gamealloc_Alloc(GameAlloc* heap, u32 size);
void Gamealloc_Free(GameAlloc* heap, void* ptr);
void Gamealloc_FreeAll(GameAlloc* heap);
void Gamealloc_Init(GameAlloc* iParm1);
void Game_Nop80173534(GameState* gameState);
void GameState_Draw(GameState* gameState, GraphicsContext* gCtxt);
void GameState_SetFrameBuffer(GraphicsContext* gCtxt);
void func_801736DC(GraphicsContext* gCtxt);
void Game_UpdateInput(GameState* gameState);
void Game_Update(GameState* gameState);
void Game_IncrementFrameCount(GameState* gameState);
void GameState_InitArena(GameState* gameState, size_t size);
void GameState_Realloc(GameState* gameState, size_t size);
void GameState_Init(GameState* gameState, GameStateFunc gameStateInit, GraphicsContext* gfxCtx);
void GameState_Destroy(GameState* gameState);
GameStateFunc GameState_GetNextStateInit(GameState* gameState);
size_t Game_GetNextStateSize(GameState* gameState);
u32 GameState_IsRunning(GameState* gameState);
s32 GameState_GetArenaSize(GameState* gameState);
s32 func_80173B48(GameState* gameState);
void GameAlloc_Log(GameAlloc* heap);
void* GameAlloc_Malloc(GameAlloc* heap, size_t size);
void GameAlloc_Free(GameAlloc* heap, void* ptr);
void GameAlloc_Cleanup(GameAlloc* heap);
void GameAlloc_Init(GameAlloc* iParm1);
// void Graph_FaultClient(void);
void Graph_DlAlloc(TwoHeadGfxArena* dl, void* memoryBlock, u32 size);
void Graph_DlAlloc(TwoHeadGfxArena* dl, void* memoryBlock, size_t size);
void Graph_InitTHGA(GraphicsContext* gfxCtx);
GameStateOverlay* Graph_GetNextGameState(GameState* gamestate);
GameStateOverlay* Graph_GetNextGameState(GameState* gameState);
void* Graph_FaultAddrConvFunc(void* addr);
void Graph_Init(GraphicsContext* gfxCtx);
// void Graph_Destroy(void);
void Graph_Render(GraphicsContext* gfxCtx, GameState* gamestate);
void Graph_FrameSetup(GameState* gamestate);
void Graph_RenderFrame(GraphicsContext* gfxCtx, GameState* gamestate);
void Graph_DoFrame(GraphicsContext* gfxCtx, GameState* gamestate);
void Graph_Render(GraphicsContext* gfxCtx, GameState* gameState);
void Graph_FrameSetup(GameState* gameState);
void Graph_RenderFrame(GraphicsContext* gfxCtx, GameState* gameState);
void Graph_DoFrame(GraphicsContext* gfxCtx, GameState* gameState);
void Graph_ThreadEntry(void* arg);
Gfx* Graph_GfxPlusOne(Gfx* gfx);
Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
void* Graph_DlistAlloc(Gfx** gfx, u32 size);
void func_80174AA0(ListAlloc* alloc);
// void func_80174AB4(void);
// void func_80174B20(void);
void func_80174BA0(ListAlloc* alloc);
void* Graph_DlistAlloc(Gfx** gfx, size_t size);
ListAlloc* ListAlloc_Init(ListAlloc* this);
// void ListAlloc_Alloc(void);
// void ListAlloc_Free(void);
void ListAlloc_FreeAll(ListAlloc* this);
void Main(void* arg);
u32 Padmgr_GetControllerBitmask(void);
// void func_80174F24(void);
@@ -3213,7 +3232,7 @@ void func_80175E68(Input* input, s32 param_2);
void Padmgr_GetInput(Input* input, s32 param_2);
void Padmgr_GetInput2(Input* input, s32 param_2);
void Padmgr_ThreadEntry(PadMgr* padmgr);
void Padmgr_Start(OSMesgQueue* siEventCallbackQueue, IrqMgr* irqmgr, OSId threadId, OSPri threadPri, void* stack);
void PadMgr_Init(OSMesgQueue* siEventCallbackQueue, IrqMgr* irqmgr, OSId threadId, OSPri threadPri, void* stack);
void Sched_SwapFramebuffer(CfbInfo* cfbInfo);
void Sched_RetraceUpdateFramebuffer(SchedContext* sched, CfbInfo* cfbInfo);
void Sched_HandleReset(SchedContext* sched);
@@ -3239,9 +3258,9 @@ void Sched_Init(SchedContext* sched, void* stack, OSPri pri, UNK_TYPE arg3, UNK_
// void func_80177390(void);
void func_801773A0(void* arg0);
void func_801773C4(void* arg0);
void SpeedMeter_DrawTimeEntries(void* displayList, GraphicsContext* gCtx);
// void func_80177A84(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_80177AC8(void);
void SpeedMeter_DrawTimeEntries(void* displayList, GraphicsContext* gfxCtx);
// void func_80177A84(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
//void func_80177AC8(void);
void SpeedMeter_DrawAllocEntries(void* displayList, GraphicsContext* gfxCtx, GameState* gameState);
void func_801780F0(Mtx* param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7);
// void func_801781EC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
@@ -3375,46 +3394,48 @@ s16 Math_Atan2S(f32 opposite, f32 adjacent);
f32 Math_Atan2F(f32 opposite, f32 adjacent);
s16 Math_FAtan2F(f32 adjacent, f32 opposite);
f32 Math_Acot2F(f32 adjacent, f32 opposite);
void SysMatrix_StateAlloc(GameState* gamestate);
void SysMatrix_StatePush(void);
void SysMatrix_StatePop(void);
void SysMatrix_CopyCurrentState(MtxF* matrix);
void SysMatrix_SetCurrentState(MtxF* matrix);
MtxF* SysMatrix_GetCurrentState(void);
void SysMatrix_InsertMatrix(MtxF* matrix, s32 appendToState);
void SysMatrix_InsertTranslation(f32 x, f32 y, f32 z, s32 appendToState);
void Matrix_StateAlloc(GameState* gameState);
void Matrix_StatePush(void);
void Matrix_StatePop(void);
void Matrix_CopyCurrentState(MtxF* matrix);
void Matrix_SetCurrentState(MtxF* matrix);
MtxF* Matrix_GetCurrentState(void);
void Matrix_InsertMatrix(MtxF* matrix, s32 appendToState);
void Matrix_InsertTranslation(f32 x, f32 y, f32 z, s32 appendToState);
void Matrix_Scale(f32 xScale, f32 yScale, f32 zScale, s32 appendToState);
void SysMatrix_InsertXRotation_s(s16 rotation, s32 appendToState);
void SysMatrix_InsertXRotation_f(f32 rotation, s32 appendToState);
void SysMatrix_RotateStateAroundXAxis(f32 rotation);
void SysMatrix_SetStateXRotation(f32 rotation);
void Matrix_InsertXRotation_s(s16 rotation, s32 appendToState);
void Matrix_InsertXRotation_f(f32 rotation, s32 appendToState);
void Matrix_RotateStateAroundXAxis(f32 rotation);
void Matrix_SetStateXRotation(f32 rotation);
void Matrix_RotateY(s16 rotation, s32 appendToState);
void SysMatrix_InsertYRotation_f(f32 rotation, s32 appendToState);
void SysMatrix_InsertZRotation_s(s16 rotation, s32 appendToState);
void SysMatrix_InsertZRotation_f(f32 rotation, s32 appendToState);
void SysMatrix_InsertRotation(s16 xRotation, s16 yRotation, s16 zRotation, s32 appendToState);
void SysMatrix_RotateAndTranslateState(Vec3f* translation, Vec3s* rotation);
void SysMatrix_SetStateRotationAndTranslation(f32 x, f32 y, f32 z, Vec3s* rotation);
RSPMatrix* SysMatrix_ToRSPMatrix(MtxF* src, RSPMatrix* dst);
RSPMatrix* SysMatrix_GetStateAsRSPMatrix(RSPMatrix* matrix);
void Matrix_InsertYRotation_f(f32 rotation, s32 appendToState);
void Matrix_InsertZRotation_s(s16 rotation, s32 appendToState);
void Matrix_InsertZRotation_f(f32 rotation, s32 appendToState);
void Matrix_InsertRotation(s16 xRotation, s16 yRotation, s16 zRotation, s32 appendToState);
void Matrix_JointPosition(Vec3f* position, Vec3s* rotation);
void Matrix_RotateAndTranslateState(Vec3f* translation, Vec3s* rotation);
void Matrix_SetStateRotationAndTranslation(f32 x, f32 y, f32 z, Vec3s* rotation);
RSPMatrix* Matrix_ToRSPMatrix(MtxF* src, RSPMatrix* dst);
Mtx* Matrix_ToMtx(Mtx* dest);
RSPMatrix* Matrix_GetStateAsRSPMatrix(RSPMatrix* matrix);
Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx);
RSPMatrix* SysMatrix_AppendStateToPolyOpaDisp(GraphicsContext* gfxCtx);
void SysMatrix_AppendToPolyOpaDisp(MtxF* mtx, GraphicsContext* gfxCtx);
void SysMatrix_MultiplyVector3fByState(Vec3f* src, Vec3f* dst);
void SysMatrix_GetStateTranslation(Vec3f* dst);
void SysMatrix_GetStateTranslationAndScaledX(f32 scale, Vec3f* dst);
void SysMatrix_GetStateTranslationAndScaledY(f32 scale, Vec3f* dst);
void SysMatrix_GetStateTranslationAndScaledZ(f32 scale, Vec3f* dst);
void SysMatrix_MultiplyVector3fXZByCurrentState(Vec3f* src, Vec3f* dst);
RSPMatrix* Matrix_AppendStateToPolyOpaDisp(GraphicsContext* gfxCtx);
void Matrix_AppendToPolyOpaDisp(MtxF* mtx, GraphicsContext* gfxCtx);
void Matrix_MultiplyVector3fByState(Vec3f* src, Vec3f* dst);
void Matrix_GetStateTranslation(Vec3f* dst);
void Matrix_GetStateTranslationAndScaledX(f32 scale, Vec3f* dst);
void Matrix_GetStateTranslationAndScaledY(f32 scale, Vec3f* dst);
void Matrix_GetStateTranslationAndScaledZ(f32 scale, Vec3f* dst);
void Matrix_MultiplyVector3fXZByCurrentState(Vec3f* src, Vec3f* dst);
void Matrix_MtxFCopy(MtxF* dst, MtxF* src);
void SysMatrix_FromRSPMatrix(RSPMatrix* src, MtxF* dst);
void SysMatrix_MultiplyVector3fByMatrix(Vec3f* src, Vec3f* dst, MtxF* matrix);
void SysMatrix_TransposeXYZ(MtxF* matrix);
void SysMatrix_NormalizeXYZ(MtxF* matrix);
void Matrix_FromRSPMatrix(Mtx* src, MtxF* dst);
void Matrix_MultiplyVector3fByMatrix(Vec3f* src, Vec3f* dst, MtxF* matrix);
void Matrix_TransposeXYZ(MtxF* matrix);
void Matrix_NormalizeXYZ(MtxF* matrix);
void func_8018219C(MtxF* pfParm1, Vec3s* psParm2, s32 iParm3);
// void func_801822C4(void);
void SysMatrix_InsertRotationAroundUnitVector_f(f32 rotation, Vec3f* vector, s32 appendToState);
void SysMatrix_InsertRotationAroundUnitVector_s(s16 rotation, Vec3f* vector, s32 appendToState);
void Matrix_InsertRotationAroundUnitVector_f(f32 rotation, Vec3f* vector, s32 appendToState);
void Matrix_InsertRotationAroundUnitVector_s(s16 rotation, Vec3f* vector, s32 appendToState);
// void func_80182C90(void);
// void func_80182CA0(void);
// void func_80182CBC(void);