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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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@@ -1,11 +1,59 @@
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#include "global.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/func_80173BF0.s")
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void GameAlloc_Log(GameAlloc* this) {
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GameAllocEntry* iter;
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#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/Gamealloc_Alloc.s")
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iter = this->base.next;
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while (iter != &this->base) {
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iter = iter->next;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/Gamealloc_Free.s")
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void* GameAlloc_Malloc(GameAlloc* this, size_t size) {
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GameAllocEntry* ptr = SystemArena_Malloc(size + sizeof(GameAllocEntry));
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#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/Gamealloc_FreeAll.s")
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if (ptr != NULL) {
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ptr->size = size;
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ptr->prev = this->head;
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this->head->next = ptr;
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this->head = ptr;
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ptr->next = &this->base;
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this->base.prev = this->head;
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return ptr + 1;
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} else {
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return NULL;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/Gamealloc_Init.s")
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void GameAlloc_Free(GameAlloc* this, void* data) {
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GameAllocEntry* ptr;
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if (data != NULL) {
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ptr = &((GameAllocEntry*)data)[-1];
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ptr->prev->next = ptr->next;
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ptr->next->prev = ptr->prev;
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this->head = this->base.prev;
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SystemArena_Free(ptr);
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}
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}
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void GameAlloc_Cleanup(GameAlloc* this) {
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GameAllocEntry* next = this->base.next;
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GameAllocEntry* cur;
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while (&this->base != next) {
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cur = next;
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next = next->next;
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SystemArena_Free(cur);
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}
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this->head = &this->base;
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this->base.next = &this->base;
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this->base.prev = &this->base;
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}
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void GameAlloc_Init(GameAlloc* this) {
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this->head = &this->base;
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this->base.next = &this->base;
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this->base.prev = &this->base;
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}
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