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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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@@ -1,92 +1,92 @@
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#include "global.h"
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void SysMatrix_StateAlloc(GameState* gamestate) {
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sMatrixStack = (MtxF*)THA_AllocEndAlign16(&gamestate->heap, 0x500);
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void Matrix_StateAlloc(GameState* gameState) {
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sMatrixStack = (MtxF*)THA_AllocEndAlign16(&gameState->heap, 0x500);
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sCurrentMatrix = sMatrixStack;
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}
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void SysMatrix_StatePush(void) {
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void Matrix_StatePush(void) {
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MtxF* prev = sCurrentMatrix;
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sCurrentMatrix++;
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Matrix_MtxFCopy(sCurrentMatrix, prev);
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}
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void SysMatrix_StatePop(void) {
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void Matrix_StatePop(void) {
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sCurrentMatrix--;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_CopyCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_CopyCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_SetCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertTranslation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertTranslation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_Scale.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertXRotation_s.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertXRotation_s.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertXRotation_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertXRotation_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_RotateStateAroundXAxis.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_RotateStateAroundXAxis.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetStateXRotation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_SetStateXRotation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_RotateY.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertYRotation_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertYRotation_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertZRotation_s.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertZRotation_s.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertZRotation_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertZRotation_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertRotation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_RotateAndTranslateState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_JointPosition.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetStateRotationAndTranslation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_SetStateRotationAndTranslation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_ToRSPMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_ToRSPMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateAsRSPMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_ToMtx.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_NewMtx.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_AppendToPolyOpaDisp.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_AppendToPolyOpaDisp.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fByState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MultiplyVector3fByState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledX.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslationAndScaledX.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledY.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslationAndScaledY.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledZ.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslationAndScaledZ.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fXZByCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MultiplyVector3fXZByCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MtxFCopy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_FromRSPMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_FromRSPMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fByMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MultiplyVector3fByMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_TransposeXYZ.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_TransposeXYZ.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_NormalizeXYZ.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_NormalizeXYZ.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_8018219C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_801822C4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotationAroundUnitVector_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertRotationAroundUnitVector_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotationAroundUnitVector_s.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertRotationAroundUnitVector_s.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182C90.s")
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