Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)

* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -> bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -> dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV->Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
This commit is contained in:
Lucas Shaw
2021-10-24 10:59:14 -04:00
committed by GitHub
parent 961913f18f
commit dcf44596d2
181 changed files with 4953 additions and 3658 deletions
+34 -34
View File
@@ -1,92 +1,92 @@
#include "global.h"
void SysMatrix_StateAlloc(GameState* gamestate) {
sMatrixStack = (MtxF*)THA_AllocEndAlign16(&gamestate->heap, 0x500);
void Matrix_StateAlloc(GameState* gameState) {
sMatrixStack = (MtxF*)THA_AllocEndAlign16(&gameState->heap, 0x500);
sCurrentMatrix = sMatrixStack;
}
void SysMatrix_StatePush(void) {
void Matrix_StatePush(void) {
MtxF* prev = sCurrentMatrix;
sCurrentMatrix++;
Matrix_MtxFCopy(sCurrentMatrix, prev);
}
void SysMatrix_StatePop(void) {
void Matrix_StatePop(void) {
sCurrentMatrix--;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_CopyCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_CopyCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_SetCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertTranslation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertTranslation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_Scale.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertXRotation_s.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertXRotation_s.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertXRotation_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertXRotation_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_RotateStateAroundXAxis.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_RotateStateAroundXAxis.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetStateXRotation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_SetStateXRotation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_RotateY.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertYRotation_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertYRotation_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertZRotation_s.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertZRotation_s.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertZRotation_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertZRotation_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertRotation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_RotateAndTranslateState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_JointPosition.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetStateRotationAndTranslation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_SetStateRotationAndTranslation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_ToRSPMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_ToRSPMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateAsRSPMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_ToMtx.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_NewMtx.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_AppendToPolyOpaDisp.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_AppendToPolyOpaDisp.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fByState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MultiplyVector3fByState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledX.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslationAndScaledX.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledY.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslationAndScaledY.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledZ.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslationAndScaledZ.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fXZByCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MultiplyVector3fXZByCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MtxFCopy.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_FromRSPMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_FromRSPMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fByMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MultiplyVector3fByMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_TransposeXYZ.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_TransposeXYZ.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_NormalizeXYZ.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_NormalizeXYZ.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_8018219C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_801822C4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotationAroundUnitVector_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertRotationAroundUnitVector_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotationAroundUnitVector_s.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertRotationAroundUnitVector_s.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182C90.s")