PreRender.c OK (#1320)

* begin prerender

* match func_801716C4

* copy more docs from OoT

* begin func_801720FC

* improve func_801720FC

* match func_801720FC

* background 2D

* merge master

* func_801717F8 attempt

* z64prerender.h

* import bss

* non-equivalent

* document func_801716C4

* cleanup comments

* import tharo docs

* minor improvement on PreRender_DivotFilter

* Match PreRender_DivotFilter

* Remove fakes

* format

* Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage

* PreRender cleanup

* PR Review

* review

* listalloc.h

* bss

* capitalization

---------

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
engineer124
2023-09-16 08:34:16 +10:00
committed by GitHub
parent 4b30f1a654
commit df800c74ae
14 changed files with 671 additions and 279 deletions
-32
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@@ -1160,34 +1160,6 @@ void Play_AssignPlayerCsIdsFromScene(GameState* thisx, s32 spawnCsId);
void Play_FillScreen(GameState* thisx, s16 fillScreenOn, u8 red, u8 green, u8 blue, u8 alpha);
void Play_Init(GameState* thisx);
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRender* this);
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
void PreRender_Destroy(PreRender* this);
void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4);
void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017057C(PreRender* this, Gfx** gfxp);
void func_801705B4(PreRender* this, Gfx** gfxp);
void func_801705EC(PreRender* this, Gfx** gfxp);
void func_80170730(PreRender* this, Gfx** gfxp);
void func_80170774(PreRender* this, Gfx** gfxp);
void func_80170798(PreRender* this, Gfx** gfxp);
void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha);
void func_80170B28(PreRender* this, Gfx** gfxp);
void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y);
void PreRender_ApplyAntiAliasingFilter(PreRender* this);
u32 func_801716C4(u8* arg0, u8* arg1, u8* arg2);
void func_801717F8(PreRender* this);
void PreRender_ApplyFilters(PreRender* this);
void PreRender_ApplyFiltersSlowlyInit(PreRender* this);
void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this);
void func_801720C4(PreRender* this);
void func_801720FC(PreRenderParams* params, Gfx** gfxp);
void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags);
void GameAlloc_Log(GameAlloc* this);
void* GameAlloc_Malloc(GameAlloc* this, size_t size);
void GameAlloc_Free(GameAlloc* this, void* data);
@@ -1208,10 +1180,6 @@ void Graph_ThreadEntry(void* arg);
Gfx* Graph_GfxPlusOne(Gfx* gfx);
Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
void* Graph_DlistAlloc(Gfx** gfx, size_t size);
ListAlloc* ListAlloc_Init(ListAlloc* this);
// void ListAlloc_Alloc(void);
// void ListAlloc_Free(void);
void ListAlloc_FreeAll(ListAlloc* this);
void Sched_SwapFramebuffer(CfbInfo* cfbInfo);
void Sched_RetraceUpdateFramebuffer(SchedContext* sched, CfbInfo* cfbInfo);
+16
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@@ -0,0 +1,16 @@
#ifndef LISTALLOC_H
#define LISTALLOC_H
#include "ultra64.h"
typedef struct ListAlloc {
/* 0x0 */ struct ListAlloc* prev;
/* 0x4 */ struct ListAlloc* next;
} ListAlloc; // size = 0x8
ListAlloc* ListAlloc_Init(ListAlloc* this);
void* ListAlloc_Alloc(ListAlloc* this, size_t size);
void ListAlloc_Free(ListAlloc* this, void* data);
void ListAlloc_FreeAll(ListAlloc* this);
#endif
+1 -47
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@@ -52,6 +52,7 @@
#include "z64object.h"
#include "z64ocarina.h"
#include "z64player.h"
#include "z64prerender.h"
#include "z64save.h"
#include "z64scene.h"
#include "z64schedule.h"
@@ -222,53 +223,6 @@ typedef struct {
/* 0xFA */ u8 unk_FA[4];
} EnvironmentContext; // size = 0x100
typedef struct ListAlloc {
/* 0x0 */ struct ListAlloc* prev;
/* 0x4 */ struct ListAlloc* next;
} ListAlloc; // size = 0x8
typedef struct {
/* 0x00 */ u16 width;
/* 0x02 */ u16 height;
/* 0x04 */ u16 widthSave;
/* 0x06 */ u16 heightSave;
/* 0x08 */ char unk_8[8];
/* 0x10 */ u16* fbuf;
/* 0x14 */ u16* fbufSave;
/* 0x18 */ u8* cvgSave;
/* 0x1C */ u16* zbuf;
/* 0x20 */ u16* zbufSave;
/* 0x24 */ u16 ulxSave;
/* 0x26 */ u16 ulySave;
/* 0x28 */ u16 lrxSave;
/* 0x2A */ u16 lrySave;
/* 0x2C */ u16 ulx;
/* 0x2E */ u16 uly;
/* 0x30 */ u16 lrx;
/* 0x32 */ u16 lry;
/* 0x34 */ char unk_34[16];
/* 0x44 */ ListAlloc alloc;
/* 0x4C */ u8 unk_4C;
/* 0x4D */ u8 unk_4D;
/* 0x4E */ char unk_4E[2];
} PreRender; // size = 0x50
typedef struct {
/* 0x00 */ void* timg;
/* 0x04 */ void* tlut;
/* 0x08 */ u16 width;
/* 0x0A */ u16 height;
/* 0x0C */ u8 fmt;
/* 0x0D */ u8 siz;
/* 0x0E */ u16 tt;
/* 0x10 */ u16 unk_10;
/* 0x14 */ f32 x;
/* 0x18 */ f32 y;
/* 0x1C */ f32 xScale;
/* 0x20 */ f32 yScale;
/* 0x24 */ u32 flags;
} PreRenderParams; // size = 0x28
struct PlayState;
typedef struct {
+73
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@@ -0,0 +1,73 @@
#ifndef Z64_PRERENDER_H
#define Z64_PRERENDER_H
#include "ultra64.h"
#include "listalloc.h"
#include "unk.h"
#define BG2D_FLAGS_1 (1 << 0)
#define BG2D_FLAGS_2 (1 << 1)
#define BG2D_FLAGS_AC_THRESHOLD (1 << 2)
#define BG2D_FLAGS_LOAD_S2DEX2 (1 << 3)
#define BG2D_FLAGS_COPY (1 << 4)
typedef enum PrerenderFilterState {
/* 0 */ PRERENDER_FILTER_STATE_NONE,
/* 1 */ PRERENDER_FILTER_STATE_PROCESS,
/* 2 */ PRERENDER_FILTER_STATE_DONE
} PrerenderFilterState;
typedef struct PreRender {
/* 0x00 */ u16 width;
/* 0x02 */ u16 height;
/* 0x04 */ u16 widthSave;
/* 0x06 */ u16 heightSave;
/* 0x08 */ UNK_TYPE1 unk_08[0x8];
/* 0x10 */ u16* fbuf;
/* 0x14 */ u16* fbufSave;
/* 0x18 */ u8* cvgSave;
/* 0x1C */ u16* zbuf;
/* 0x20 */ u16* zbufSave;
/* 0x24 */ u16 ulxSave;
/* 0x26 */ u16 ulySave;
/* 0x28 */ u16 lrxSave;
/* 0x2A */ u16 lrySave;
/* 0x2C */ u16 ulx;
/* 0x2E */ u16 uly;
/* 0x30 */ u16 lrx;
/* 0x32 */ u16 lry;
/* 0x34 */ UNK_TYPE1 unk_34[0x10];
/* 0x44 */ ListAlloc alloc;
/* 0x4C */ u8 unk_4C;
/* 0x4D */ u8 filterState; // See `PrerenderFilterState`
} PreRender; // size = 0x50
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRender* this);
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
void PreRender_Destroy(PreRender* this);
void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst, u32 useThresholdAlphaCompare);
void PreRender_RestoreBuffer(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void* cvgDst);
void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp);
void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp);
void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp);
void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp);
void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp);
void func_80170798(PreRender* this, Gfx** gfxp);
void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha);
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp);
void PreRender_AntiAliasFilterPixel(PreRender* this, s32 x, s32 y);
void PreRender_AntiAliasFilter(PreRender* this);
u32 PreRender_Get5bMedian9(u8* px1, u8* px2, u8* px3);
void PreRender_DivotFilter(PreRender* this);
void PreRender_ApplyFilters(PreRender* this);
void PreRender_ApplyFiltersSlowlyInit(PreRender* this);
void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this);
void func_801720C4(PreRender* this);
void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 tlutCount, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags);
#endif