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PreRender.c OK (#1320)
* begin prerender * match func_801716C4 * copy more docs from OoT * begin func_801720FC * improve func_801720FC * match func_801720FC * background 2D * merge master * func_801717F8 attempt * z64prerender.h * import bss * non-equivalent * document func_801716C4 * cleanup comments * import tharo docs * minor improvement on PreRender_DivotFilter * Match PreRender_DivotFilter * Remove fakes * format * Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage * PreRender cleanup * PR Review * review * listalloc.h * bss * capitalization --------- Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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@@ -1160,34 +1160,6 @@ void Play_AssignPlayerCsIdsFromScene(GameState* thisx, s32 spawnCsId);
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void Play_FillScreen(GameState* thisx, s16 fillScreenOn, u8 red, u8 green, u8 blue, u8 alpha);
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void Play_Init(GameState* thisx);
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void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
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void PreRender_Init(PreRender* this);
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void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
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void PreRender_Destroy(PreRender* this);
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void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4);
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void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
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void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void func_8017057C(PreRender* this, Gfx** gfxp);
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void func_801705B4(PreRender* this, Gfx** gfxp);
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void func_801705EC(PreRender* this, Gfx** gfxp);
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void func_80170730(PreRender* this, Gfx** gfxp);
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void func_80170774(PreRender* this, Gfx** gfxp);
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void func_80170798(PreRender* this, Gfx** gfxp);
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void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha);
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void func_80170B28(PreRender* this, Gfx** gfxp);
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void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y);
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void PreRender_ApplyAntiAliasingFilter(PreRender* this);
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u32 func_801716C4(u8* arg0, u8* arg1, u8* arg2);
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void func_801717F8(PreRender* this);
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void PreRender_ApplyFilters(PreRender* this);
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void PreRender_ApplyFiltersSlowlyInit(PreRender* this);
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void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this);
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void func_801720C4(PreRender* this);
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void func_801720FC(PreRenderParams* params, Gfx** gfxp);
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void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags);
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void GameAlloc_Log(GameAlloc* this);
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void* GameAlloc_Malloc(GameAlloc* this, size_t size);
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void GameAlloc_Free(GameAlloc* this, void* data);
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@@ -1208,10 +1180,6 @@ void Graph_ThreadEntry(void* arg);
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Gfx* Graph_GfxPlusOne(Gfx* gfx);
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Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
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void* Graph_DlistAlloc(Gfx** gfx, size_t size);
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ListAlloc* ListAlloc_Init(ListAlloc* this);
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// void ListAlloc_Alloc(void);
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// void ListAlloc_Free(void);
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void ListAlloc_FreeAll(ListAlloc* this);
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void Sched_SwapFramebuffer(CfbInfo* cfbInfo);
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void Sched_RetraceUpdateFramebuffer(SchedContext* sched, CfbInfo* cfbInfo);
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@@ -0,0 +1,16 @@
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#ifndef LISTALLOC_H
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#define LISTALLOC_H
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#include "ultra64.h"
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typedef struct ListAlloc {
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/* 0x0 */ struct ListAlloc* prev;
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/* 0x4 */ struct ListAlloc* next;
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} ListAlloc; // size = 0x8
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ListAlloc* ListAlloc_Init(ListAlloc* this);
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void* ListAlloc_Alloc(ListAlloc* this, size_t size);
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void ListAlloc_Free(ListAlloc* this, void* data);
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void ListAlloc_FreeAll(ListAlloc* this);
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#endif
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+1
-47
@@ -52,6 +52,7 @@
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#include "z64object.h"
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#include "z64ocarina.h"
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#include "z64player.h"
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#include "z64prerender.h"
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#include "z64save.h"
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#include "z64scene.h"
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#include "z64schedule.h"
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@@ -222,53 +223,6 @@ typedef struct {
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/* 0xFA */ u8 unk_FA[4];
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} EnvironmentContext; // size = 0x100
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typedef struct ListAlloc {
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/* 0x0 */ struct ListAlloc* prev;
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/* 0x4 */ struct ListAlloc* next;
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} ListAlloc; // size = 0x8
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typedef struct {
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/* 0x00 */ u16 width;
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/* 0x02 */ u16 height;
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/* 0x04 */ u16 widthSave;
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/* 0x06 */ u16 heightSave;
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/* 0x08 */ char unk_8[8];
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/* 0x10 */ u16* fbuf;
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/* 0x14 */ u16* fbufSave;
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/* 0x18 */ u8* cvgSave;
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/* 0x1C */ u16* zbuf;
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/* 0x20 */ u16* zbufSave;
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/* 0x24 */ u16 ulxSave;
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/* 0x26 */ u16 ulySave;
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/* 0x28 */ u16 lrxSave;
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/* 0x2A */ u16 lrySave;
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/* 0x2C */ u16 ulx;
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/* 0x2E */ u16 uly;
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/* 0x30 */ u16 lrx;
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/* 0x32 */ u16 lry;
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/* 0x34 */ char unk_34[16];
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/* 0x44 */ ListAlloc alloc;
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/* 0x4C */ u8 unk_4C;
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/* 0x4D */ u8 unk_4D;
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/* 0x4E */ char unk_4E[2];
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} PreRender; // size = 0x50
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typedef struct {
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/* 0x00 */ void* timg;
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/* 0x04 */ void* tlut;
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/* 0x08 */ u16 width;
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/* 0x0A */ u16 height;
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/* 0x0C */ u8 fmt;
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/* 0x0D */ u8 siz;
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/* 0x0E */ u16 tt;
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/* 0x10 */ u16 unk_10;
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/* 0x14 */ f32 x;
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/* 0x18 */ f32 y;
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/* 0x1C */ f32 xScale;
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/* 0x20 */ f32 yScale;
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/* 0x24 */ u32 flags;
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} PreRenderParams; // size = 0x28
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struct PlayState;
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typedef struct {
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@@ -0,0 +1,73 @@
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#ifndef Z64_PRERENDER_H
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#define Z64_PRERENDER_H
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#include "ultra64.h"
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#include "listalloc.h"
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#include "unk.h"
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#define BG2D_FLAGS_1 (1 << 0)
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#define BG2D_FLAGS_2 (1 << 1)
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#define BG2D_FLAGS_AC_THRESHOLD (1 << 2)
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#define BG2D_FLAGS_LOAD_S2DEX2 (1 << 3)
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#define BG2D_FLAGS_COPY (1 << 4)
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typedef enum PrerenderFilterState {
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/* 0 */ PRERENDER_FILTER_STATE_NONE,
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/* 1 */ PRERENDER_FILTER_STATE_PROCESS,
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/* 2 */ PRERENDER_FILTER_STATE_DONE
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} PrerenderFilterState;
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typedef struct PreRender {
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/* 0x00 */ u16 width;
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/* 0x02 */ u16 height;
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/* 0x04 */ u16 widthSave;
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/* 0x06 */ u16 heightSave;
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/* 0x08 */ UNK_TYPE1 unk_08[0x8];
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/* 0x10 */ u16* fbuf;
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/* 0x14 */ u16* fbufSave;
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/* 0x18 */ u8* cvgSave;
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/* 0x1C */ u16* zbuf;
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/* 0x20 */ u16* zbufSave;
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/* 0x24 */ u16 ulxSave;
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/* 0x26 */ u16 ulySave;
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/* 0x28 */ u16 lrxSave;
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/* 0x2A */ u16 lrySave;
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/* 0x2C */ u16 ulx;
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/* 0x2E */ u16 uly;
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/* 0x30 */ u16 lrx;
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/* 0x32 */ u16 lry;
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/* 0x34 */ UNK_TYPE1 unk_34[0x10];
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/* 0x44 */ ListAlloc alloc;
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/* 0x4C */ u8 unk_4C;
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/* 0x4D */ u8 filterState; // See `PrerenderFilterState`
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} PreRender; // size = 0x50
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void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
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void PreRender_Init(PreRender* this);
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void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
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void PreRender_Destroy(PreRender* this);
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void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst, u32 useThresholdAlphaCompare);
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void PreRender_RestoreBuffer(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
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void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void* cvgDst);
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void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp);
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void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp);
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void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp);
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void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp);
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void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp);
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void func_80170798(PreRender* this, Gfx** gfxp);
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void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha);
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void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp);
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void PreRender_AntiAliasFilterPixel(PreRender* this, s32 x, s32 y);
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void PreRender_AntiAliasFilter(PreRender* this);
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u32 PreRender_Get5bMedian9(u8* px1, u8* px2, u8* px3);
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void PreRender_DivotFilter(PreRender* this);
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void PreRender_ApplyFilters(PreRender* this);
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void PreRender_ApplyFiltersSlowlyInit(PreRender* this);
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void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this);
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void func_801720C4(PreRender* this);
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void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 tlutCount, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags);
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#endif
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