Match 3 functions (#964)

This commit is contained in:
engineer124
2022-07-23 15:09:55 -04:00
committed by GitHub
parent cde8874bb1
commit dfd00a8c1f
4 changed files with 20 additions and 30 deletions
+11 -14
View File
@@ -1494,11 +1494,9 @@ void func_800EDA84(PlayState* play, CutsceneContext* csCtx) {
}
}
#ifdef NON_MATCHING
// HandleFlags?
// regalloc
void func_800EDBE0(PlayState* play) {
CutsceneEntry* temp_a3;
s32 pad;
s16 sp2A;
SceneTableEntry* sp24;
s32 temp_v0_3;
@@ -1508,15 +1506,16 @@ void func_800EDBE0(PlayState* play) {
if (sp2A != -1) {
temp_v0_3 = func_800F2138(sp2A);
if (temp_v0_3 != -1) {
temp_a3 = ((void)0, play->csCtx.sceneCsList);
if ((temp_a3[temp_v0_3].unk7 != 0xFF) && (gSaveContext.respawnFlag == 0)) {
if (temp_a3[temp_v0_3].unk7 == 0xFE) {
if ((play->csCtx.sceneCsList[temp_v0_3].unk7 != 0xFF) && (gSaveContext.respawnFlag == 0)) {
if (play->csCtx.sceneCsList[temp_v0_3].unk7 == 0xFE) {
ActorCutscene_Start(sp2A, NULL);
gSaveContext.showTitleCard = false;
} else if (!((1 << (temp_a3[temp_v0_3].unk7 % 8)) &
gSaveContext.save.weekEventReg[temp_a3[temp_v0_3].unk7 / 8])) {
gSaveContext.save.weekEventReg[(temp_a3[temp_v0_3].unk7 / 8)] |=
1 << (temp_a3[temp_v0_3].unk7 % 8);
} else if (!(((void)0,
gSaveContext.save.weekEventReg[(play->csCtx.sceneCsList[temp_v0_3].unk7 / 8)]) &
(1 << (play->csCtx.sceneCsList[temp_v0_3].unk7 % 8)))) {
gSaveContext.save.weekEventReg[(play->csCtx.sceneCsList[temp_v0_3].unk7 / 8)] =
((void)0, gSaveContext.save.weekEventReg[(play->csCtx.sceneCsList[temp_v0_3].unk7 / 8)]) |
(1 << (play->csCtx.sceneCsList[temp_v0_3].unk7 % 8));
ActorCutscene_Start(sp2A, NULL);
gSaveContext.showTitleCard = false;
}
@@ -1530,7 +1529,8 @@ void func_800EDBE0(PlayState* play) {
if ((gSaveContext.respawnFlag == 0) || (gSaveContext.respawnFlag == -2)) {
sp24 = play->loadedScene;
if ((sp24->titleTextId != 0) && gSaveContext.showTitleCard) {
if ((Entrance_GetTransitionFlags(gSaveContext.sceneSetupIndex + gSaveContext.save.entranceIndex) &
if ((Entrance_GetTransitionFlags(((void)0, gSaveContext.save.entranceIndex) +
((void)0, gSaveContext.sceneSetupIndex)) &
0x4000) != 0) {
func_80151A68(play, sp24->titleTextId);
}
@@ -1539,9 +1539,6 @@ void func_800EDBE0(PlayState* play) {
gSaveContext.showTitleCard = true;
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_800EDBE0.s")
#endif
void func_800EDDB0(PlayState* play) {
}