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Update links (#1690)
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@@ -6,7 +6,7 @@ All contributions are welcome. This is a group effort, and even small contributi
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This document is meant to be a set of tips and guidelines for contributing to the project.
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For general information about the project, see [our readme](https://github.com/zeldaret/mm/blob/main/README.md).
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Most discussions happen on our [Discord Server](https://discord.zelda64.dev) where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.
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Most discussions happen on our [Discord Server](https://discord.zelda.deco.mp) where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.
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## Useful Links
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@@ -14,7 +14,7 @@ Most discussions happen on our [Discord Server](https://discord.zelda64.dev) whe
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- [Style Guide](STYLE.md) - Description of the project style that we ask contributors to adhere to.
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- [Code Review Guidelines](REVIEWING.md) - These are the guidelines that reviewers will be using when reviewing your code. Good to be familiar with these before submitting your code.
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- [Zelda 64 Reverse Engineering Website](https://zelda64.dev/games/mm) - Our homepage, with FAQ and progress graph :chart_with_upwards_trend:.
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- [Zelda 64 Reverse Engineering Website](https://zelda.deco.mp/games/mm) - Our homepage, with FAQ and progress graph :chart_with_upwards_trend:.
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- [MM decomp tutorial](tutorial/contents.md) Detailed tutorial for learning in general how decomp works and how to decompile a small, simple file.
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- [Introduction to OOT decomp](https://github.com/zeldaret/oot/blob/main/docs/tutorial/contents.md) - The tutorial the MM one was based on. For OOT, but largely applicable to MM as well. Covers slightly different topics, including how to get your data OK with `vbindiff`.
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- The `#resources` channel on the Discord contains many more links on specific details of decompiling IDO MIPS code.
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@@ -45,7 +45,7 @@ You should be able to build a matching ROM before you start making any changes.
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Usually, the best place to get started is to decompile an actor overlay.
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An *actor* is any thing in the game that moves or performs actions or interactions. This includes things like Link, enemies, NPCs, doors, pots, etc. Actors are good for a first file because they are generally small, self-contained systems.
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We recommend that you [join the Discord](https://discord.zelda64.dev/) to say hello and get suggestions on where to start on the `#mm-decomp` channel.
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We recommend that you [join the Discord](https://discord.zelda.deco.mp/) to say hello and get suggestions on where to start on the `#mm-decomp` channel.
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We track who is working on what on some Google Sheets available in the Discord. Once you've decided on or been recommended a good first file, mark it as Reserved.
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+1
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@@ -7,7 +7,7 @@ Every review submitted helps us keep code quality high and code merged in more q
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This document is meant to be a set of tips and guidelines for reviewers of pull requests to the project.
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For general information about the project, see [our readme](https://github.com/zeldaret/mm/blob/main/README.md).
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Most discussions happen on our [Discord Server](https://discord.zelda64.dev) where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.
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Most discussions happen on our [Discord Server](https://discord.zelda.deco.mp) where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.
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Other links are available in the [CONTRIBUTING.md](CONTRIBUTING.md)
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@@ -55,7 +55,7 @@ which is intended to be as close to the original code as we can get just by look
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N.B. We are using only publicly available code. In particular, we are not looking at any of the recent Nintendo source code leaks.
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Progress of the project can be found at [https://zelda64.dev]. The long-term goal of this project is to obtain a complete compilable version of the code for every publicly released version of Majora's Mask (in the same way as the Ocarina of Time project and many other Zelda games). *We are not working on a PC Port, and neither this project nor the ZeldaRET organisation will not be making one*, although the resulting code will be very useful if someone does intend to make such a port.
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Progress of the project can be found at [https://zelda.deco.mp]. The long-term goal of this project is to obtain a complete compilable version of the code for every publicly released version of Majora's Mask (in the same way as the Ocarina of Time project and many other Zelda games). *We are not working on a PC Port, and neither this project nor the ZeldaRET organisation will not be making one*, although the resulting code will be very useful if someone does intend to make such a port.
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Most of the discussion on the project takes place on the Zelda Decompilation Discord (linked in the [README.md](../../README.md)). We are very welcoming to newcomers and are happy to help you with any problems you might have with the decompilation process.
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