actor flag thump (#1730)

This commit is contained in:
engineer124
2024-10-23 12:13:17 +11:00
committed by GitHub
parent ec9b5839ad
commit e3a535d3d0
16 changed files with 18 additions and 18 deletions
+2 -2
View File
@@ -506,8 +506,8 @@ typedef enum DoorLockType {
// When Player is carrying this actor, it can only be thrown, not dropped/placed.
// Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still.
#define ACTOR_FLAG_THROW_ONLY (1 << 23)
//
#define ACTOR_FLAG_1000000 (1 << 24)
// When colliding with Player's body AC collider, a "thump" sound will play indicating his body has been hit
#define ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (1 << 24)
// Actor can update even if Player is currently using the ocarina.
// Typically an actor will halt while the ocarina is active (depending on category).
// This flag allows a given actor to be an exception.