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actor flag thump (#1730)
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+2
-2
@@ -506,8 +506,8 @@ typedef enum DoorLockType {
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// When Player is carrying this actor, it can only be thrown, not dropped/placed.
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// Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still.
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#define ACTOR_FLAG_THROW_ONLY (1 << 23)
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//
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#define ACTOR_FLAG_1000000 (1 << 24)
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// When colliding with Player's body AC collider, a "thump" sound will play indicating his body has been hit
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#define ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (1 << 24)
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// Actor can update even if Player is currently using the ocarina.
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// Typically an actor will halt while the ocarina is active (depending on category).
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// This flag allows a given actor to be an exception.
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