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ovl_Oceff_Wipe3 OK (#1001)
* all functions matching * ovl_Oceff_Wipe3 decompiled * bss * pr review * pr review * renamings * pr review
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@@ -16,7 +16,6 @@ void OceffWipe3_Destroy(Actor* thisx, PlayState* play);
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void OceffWipe3_Update(Actor* thisx, PlayState* play);
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void OceffWipe3_Draw(Actor* thisx, PlayState* play);
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#if 0
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const ActorInit Oceff_Wipe3_InitVars = {
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ACTOR_OCEFF_WIPE3,
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ACTORCAT_ITEMACTION,
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@@ -29,12 +28,82 @@ const ActorInit Oceff_Wipe3_InitVars = {
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(ActorFunc)OceffWipe3_Draw,
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};
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#endif
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#include "assets/overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.c"
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Init.s")
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s32 D_80989130;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Destroy.s")
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void OceffWipe3_Init(Actor* thisx, PlayState* play) {
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OceffWipe3* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Update.s")
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Actor_SetScale(&this->actor, 0.1f);
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this->counter = 0;
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this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Draw.s")
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void OceffWipe3_Destroy(Actor* thisx, PlayState* play) {
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OceffWipe3* this = THIS;
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func_80115D5C(&play->state);
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play->msgCtx.unk120B0 = 0;
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}
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void OceffWipe3_Update(Actor* thisx, PlayState* play) {
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OceffWipe3* this = THIS;
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this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
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if (this->counter < 100) {
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this->counter++;
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} else {
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Actor_MarkForDeath(&this->actor);
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}
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}
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void OceffWipe3_Draw(Actor* thisx, PlayState* play) {
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u32 scroll = play->state.frames & 0xFFF;
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OceffWipe3* this = THIS;
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f32 z;
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u8 alpha;
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s32 pad[2];
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Vec3f eye = GET_ACTIVE_CAM(play)->eye;
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Vtx* vtxPtr;
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Vec3f quakeOffset;
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Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(play));
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vtxPtr = sSariaSongFrustumVtx;
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if (this->counter < 32) {
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z = Math_SinS(this->counter * 512) * 1220.0f;
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} else {
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z = 1220.0f;
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}
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if (this->counter >= 80) {
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alpha = 12 * (100 - this->counter);
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} else {
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alpha = 255;
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}
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vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
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vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[17].v.cn[3] = vtxPtr[19].v.cn[3] =
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vtxPtr[21].v.cn[3] = alpha;
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C2DC(play->state.gfxCtx);
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Matrix_Translate(eye.x + quakeOffset.x, eye.y + quakeOffset.y, eye.z + quakeOffset.z, MTXMODE_NEW);
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Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_RotateXS(0x708, MTXMODE_APPLY);
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Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 128);
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gSPDisplayList(POLY_XLU_DISP++, &sSariaSongFrustrumMaterialDL);
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gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(play->state.gfxCtx, 0, scroll * 12, scroll * -12, 64, 64, 1,
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scroll * 8, scroll * -8, 64, 64));
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gSPDisplayList(POLY_XLU_DISP++, &sSariaSongFrustumModelDL);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@@ -7,7 +7,7 @@ struct OceffWipe3;
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typedef struct OceffWipe3 {
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/* 0x000 */ Actor actor;
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/* 0x144 */ char unk_144[0x4];
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/* 0x144 */ s16 counter;
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} OceffWipe3; // size = 0x148
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extern const ActorInit Oceff_Wipe3_InitVars;
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