mirror of
https://github.com/zeldaret/mm.git
synced 2026-08-06 09:52:31 -04:00
Documented object_sth and object_ahg, both used by EnSth (Moon gazer who wants to buy Ocean spiderhouse) (#1169)
* object_sth/object_ahg: docs * Ssh: formatter * Apply suggestions from code review Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Oops missed one Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Seth: fixes * Sth: more requested changes * Apply suggestions from code review Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * Sth/Ahg: requested changes * Apply suggestions from code review Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * Sth: further function name requested changes * Sth: minor note * Sth: fix animation name * Sth: forgot to rename saved flag * Seth: change ocean wallet week reg name * Sth: some requested changes * Sth: fixed week event reg, added more * Sth/Ssh/Si: changed from two defines to 1 * Si/Sth/Ssh: mistook fanfare for sfx, token define renamed * Sth/Ssh/Sekihi: requested changes and some weekregflag docs * Sekihi: fix missing header for skull count * Sekihi: moved flag description to z64save * Sekihi: moved flag description to z64save * Sth: removed flag * Update include/z64save.h Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
This commit is contained in:
@@ -1,42 +1,53 @@
|
||||
<Root>
|
||||
<!-- Assets for the guy looking up at the moon, and the guy you find in Spider Houses. -->
|
||||
<!-- This object is almost a copy of object_boj, with the animations removed -->
|
||||
<File Name="object_sth" Segment="6">
|
||||
<!-- <Blob Name="object_sth_Blob_000000" Size="0x530" Offset="0x0" /> -->
|
||||
<DList Name="object_sth_DL_001C30" Offset="0x1C30" />
|
||||
<DList Name="object_sth_DL_001C38" Offset="0x1C38" />
|
||||
<DList Name="object_sth_DL_001D80" Offset="0x1D80" />
|
||||
<DList Name="object_sth_DL_001E88" Offset="0x1E88" />
|
||||
<DList Name="object_sth_DL_001F90" Offset="0x1F90" />
|
||||
<DList Name="object_sth_DL_0020D8" Offset="0x20D8" />
|
||||
<DList Name="object_sth_DL_0021E0" Offset="0x21E0" />
|
||||
<DList Name="object_sth_DL_0022E8" Offset="0x22E8" />
|
||||
<DList Name="object_sth_DL_0024C0" Offset="0x24C0" />
|
||||
<DList Name="object_sth_DL_0025D8" Offset="0x25D8" />
|
||||
<DList Name="object_sth_DL_0026E8" Offset="0x26E8" />
|
||||
<DList Name="object_sth_DL_0027F0" Offset="0x27F0" />
|
||||
<DList Name="object_sth_DL_002908" Offset="0x2908" />
|
||||
<DList Name="object_sth_DL_002A18" Offset="0x2A18" />
|
||||
<DList Name="object_sth_DL_002B20" Offset="0x2B20" />
|
||||
<Texture Name="object_sth_TLUT_002D08" OutName="tlut_002D08" Format="rgba16" Width="16" Height="16" Offset="0x2D08" />
|
||||
<Texture Name="object_sth_Tex_002F08" OutName="tex_002F08" Format="ci8" Width="8" Height="8" Offset="0x2F08" />
|
||||
<Texture Name="object_sth_Tex_002F48" OutName="tex_002F48" Format="ci8" Width="8" Height="8" Offset="0x2F48" />
|
||||
<Texture Name="object_sth_Tex_002F88" OutName="tex_002F88" Format="i8" Width="16" Height="16" Offset="0x2F88" />
|
||||
<Texture Name="object_sth_Tex_003088" OutName="tex_003088" Format="ci8" Width="8" Height="8" Offset="0x3088" />
|
||||
<Texture Name="object_sth_Tex_0030C8" OutName="tex_0030C8" Format="i8" Width="8" Height="8" Offset="0x30C8" />
|
||||
<Limb Name="object_sth_Standardlimb_003108" Type="Standard" EnumName="OBJECT_STH_LIMB_01" Offset="0x3108" />
|
||||
<Limb Name="object_sth_Standardlimb_003114" Type="Standard" EnumName="OBJECT_STH_LIMB_02" Offset="0x3114" />
|
||||
<Limb Name="object_sth_Standardlimb_003120" Type="Standard" EnumName="OBJECT_STH_LIMB_03" Offset="0x3120" />
|
||||
<Limb Name="object_sth_Standardlimb_00312C" Type="Standard" EnumName="OBJECT_STH_LIMB_04" Offset="0x312C" />
|
||||
<Limb Name="object_sth_Standardlimb_003138" Type="Standard" EnumName="OBJECT_STH_LIMB_05" Offset="0x3138" />
|
||||
<Limb Name="object_sth_Standardlimb_003144" Type="Standard" EnumName="OBJECT_STH_LIMB_06" Offset="0x3144" />
|
||||
<Limb Name="object_sth_Standardlimb_003150" Type="Standard" EnumName="OBJECT_STH_LIMB_07" Offset="0x3150" />
|
||||
<Limb Name="object_sth_Standardlimb_00315C" Type="Standard" EnumName="OBJECT_STH_LIMB_08" Offset="0x315C" />
|
||||
<Limb Name="object_sth_Standardlimb_003168" Type="Standard" EnumName="OBJECT_STH_LIMB_09" Offset="0x3168" />
|
||||
<Limb Name="object_sth_Standardlimb_003174" Type="Standard" EnumName="OBJECT_STH_LIMB_0A" Offset="0x3174" />
|
||||
<Limb Name="object_sth_Standardlimb_003180" Type="Standard" EnumName="OBJECT_STH_LIMB_0B" Offset="0x3180" />
|
||||
<Limb Name="object_sth_Standardlimb_00318C" Type="Standard" EnumName="OBJECT_STH_LIMB_0C" Offset="0x318C" />
|
||||
<Limb Name="object_sth_Standardlimb_003198" Type="Standard" EnumName="OBJECT_STH_LIMB_0D" Offset="0x3198" />
|
||||
<Limb Name="object_sth_Standardlimb_0031A4" Type="Standard" EnumName="OBJECT_STH_LIMB_0E" Offset="0x31A4" />
|
||||
<Limb Name="object_sth_Standardlimb_0031B0" Type="Standard" EnumName="OBJECT_STH_LIMB_0F" Offset="0x31B0" />
|
||||
<Skeleton Name="object_sth_Skel_0031F8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_STH_LIMB_NONE" LimbMax="OBJECT_STH_LIMB_MAX" EnumName="ObjectSthLimb" Offset="0x31F8" />
|
||||
|
||||
<!-- Unused copy of head from object_boj (Juggler). -->
|
||||
<Array Name="gSthUnusedHeadVtx" Count="83" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gSthHeadDL" Offset="0x1C30" />
|
||||
<DList Name="gSthRightHandDL" Offset="0x1C38" />
|
||||
<DList Name="gSthRightForearmDL" Offset="0x1D80" />
|
||||
<DList Name="gSthRightUpperArmDL" Offset="0x1E88" />
|
||||
<DList Name="gSthLeftHandDL" Offset="0x1F90" />
|
||||
<DList Name="gSthLeftForearmDL" Offset="0x20D8" />
|
||||
<DList Name="gSthLeftUpperArmDL" Offset="0x21E0" />
|
||||
<DList Name="gSthTorsoDL" Offset="0x22E8" />
|
||||
<DList Name="gSthRightFootDL" Offset="0x24C0" />
|
||||
<DList Name="gSthRightShinDL" Offset="0x25D8" />
|
||||
<DList Name="gSthRightThighDL" Offset="0x26E8" />
|
||||
<DList Name="gSthLeftFootDL" Offset="0x27F0" />
|
||||
<DList Name="gSthLeftShinDL" Offset="0x2908" />
|
||||
<DList Name="gSthLeftThighDL" Offset="0x2A18" />
|
||||
<DList Name="gSthPelvisDL" Offset="0x2B20" />
|
||||
|
||||
<Texture Name="gSthTLUT" OutName="sth_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2D08" />
|
||||
<Texture Name="gSthSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x2F08" />
|
||||
<Texture Name="gSthFingerTex" OutName="figer" Format="ci8" Width="8" Height="8" Offset="0x2F48" />
|
||||
<!-- Shirt and pants get painted with color in the draw func. -->
|
||||
<Texture Name="gSthShirtTex" OutName="shirt" Format="i8" Width="16" Height="16" Offset="0x2F88" />
|
||||
<Texture Name="gSthBeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0x3088" />
|
||||
<Texture Name="gSthPantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0x30C8" />
|
||||
|
||||
<Limb Name="gSthPelvisLimb" Type="Standard" EnumName="STH_LIMB_PELVIS" Offset="0x3108" />
|
||||
<Limb Name="gSthLeftThighLimb" Type="Standard" EnumName="STH_LIMB_LEFT_THIGH" Offset="0x3114" />
|
||||
<Limb Name="gSthLeftShinLimb" Type="Standard" EnumName="STH_LIMB_LEFT_SHIN" Offset="0x3120" />
|
||||
<Limb Name="gSthLeftFootLimb" Type="Standard" EnumName="STH_LIMB_LEFT_FOOT" Offset="0x312C" />
|
||||
<Limb Name="gSthRightThighLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_THIGH" Offset="0x3138" />
|
||||
<Limb Name="gSthRightShinLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_SHIN" Offset="0x3144" />
|
||||
<Limb Name="gSthRightFootLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_FOOT" Offset="0x3150" />
|
||||
<Limb Name="gSthTorsoLimb" Type="Standard" EnumName="STH_LIMB_CHEST" Offset="0x315C" />
|
||||
<Limb Name="gSthLeftUpperArmLimb" Type="Standard" EnumName="STH_LIMB_LEFT_UPPER_ARM" Offset="0x3168" />
|
||||
<Limb Name="gSthLeftForearmLimb" Type="Standard" EnumName="STH_LIMB_LEFT_FOREARM" Offset="0x3174" />
|
||||
<Limb Name="gSthLeftHandLimb" Type="Standard" EnumName="STH_LIMB_LEFT_HAND" Offset="0x3180" />
|
||||
<Limb Name="gSthRightUpperArmLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_UPPER_ARM" Offset="0x318C" />
|
||||
<Limb Name="gSthRightForearmLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_FOREARM" Offset="0x3198" />
|
||||
<Limb Name="gSthRightHandLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_HAND" Offset="0x31A4" />
|
||||
<!-- EnSth2 uses this head, EnSth1 has a replacement head embedded in its overlay. -->
|
||||
<Limb Name="gSthHeadLimb" Type="Standard" EnumName="STH_LIMB_HEAD" Offset="0x31B0" />
|
||||
<Skeleton Name="gSthSkel" Type="Flex" LimbType="Standard" LimbNone="STH_LIMB_NONE" LimbMax="STH_LIMB_MAX" EnumName="ObjectSthLimb" Offset="0x31F8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Reference in New Issue
Block a user