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Fix /* */ to /**/ (#1455)
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@@ -14,15 +14,15 @@ void EnAObj_Idle(EnAObj* this, PlayState* play);
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void EnAObj_Talk(EnAObj* this, PlayState* play);
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ActorInit En_A_Obj_InitVars = {
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/* */ ACTOR_EN_A_OBJ,
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/* */ ACTORCAT_PROP,
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/* */ FLAGS,
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/* */ GAMEPLAY_KEEP,
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/* */ sizeof(EnAObj),
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/* */ EnAObj_Init,
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/* */ EnAObj_Destroy,
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/* */ EnAObj_Update,
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/* */ EnAObj_Draw,
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/**/ ACTOR_EN_A_OBJ,
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/**/ ACTORCAT_PROP,
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/**/ FLAGS,
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/**/ GAMEPLAY_KEEP,
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/**/ sizeof(EnAObj),
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/**/ EnAObj_Init,
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/**/ EnAObj_Destroy,
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/**/ EnAObj_Update,
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/**/ EnAObj_Draw,
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};
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static ColliderCylinderInit sCylinderInit = {
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