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WeekEventFlags: Entrance Cutscenes Watched (#1166)
* entrance regs * cleanup comments * add comment * comments * missed a space * fix placement of comment
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+42
-31
@@ -503,36 +503,43 @@ typedef enum SunsSongState {
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#define PACK_WEEKEVENTREG_FLAG(index, mask) (((index) << 8) | (mask))
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#define WEEKEVENTREG_00_01 PACK_WEEKEVENTREG_FLAG(0, 0x01)
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#define WEEKEVENTREG_00_02 PACK_WEEKEVENTREG_FLAG(0, 0x02)
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#define WEEKEVENTREG_00_04 PACK_WEEKEVENTREG_FLAG(0, 0x04)
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#define WEEKEVENTREG_00_08 PACK_WEEKEVENTREG_FLAG(0, 0x08)
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#define WEEKEVENTREG_00_10 PACK_WEEKEVENTREG_FLAG(0, 0x10)
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#define WEEKEVENTREG_00_20 PACK_WEEKEVENTREG_FLAG(0, 0x20)
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#define WEEKEVENTREG_00_40 PACK_WEEKEVENTREG_FLAG(0, 0x40)
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#define WEEKEVENTREG_00_80 PACK_WEEKEVENTREG_FLAG(0, 0x80)
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#define WEEKEVENTREG_01_01 PACK_WEEKEVENTREG_FLAG(1, 0x01)
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#define WEEKEVENTREG_01_02 PACK_WEEKEVENTREG_FLAG(1, 0x02)
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#define WEEKEVENTREG_01_04 PACK_WEEKEVENTREG_FLAG(1, 0x04)
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#define WEEKEVENTREG_01_08 PACK_WEEKEVENTREG_FLAG(1, 0x08)
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#define WEEKEVENTREG_01_10 PACK_WEEKEVENTREG_FLAG(1, 0x10)
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#define WEEKEVENTREG_01_20 PACK_WEEKEVENTREG_FLAG(1, 0x20)
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#define WEEKEVENTREG_01_40 PACK_WEEKEVENTREG_FLAG(1, 0x40)
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#define WEEKEVENTREG_01_80 PACK_WEEKEVENTREG_FLAG(1, 0x80)
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#define WEEKEVENTREG_02_01 PACK_WEEKEVENTREG_FLAG(2, 0x01)
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#define WEEKEVENTREG_02_02 PACK_WEEKEVENTREG_FLAG(2, 0x02)
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#define WEEKEVENTREG_02_04 PACK_WEEKEVENTREG_FLAG(2, 0x04)
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#define WEEKEVENTREG_02_08 PACK_WEEKEVENTREG_FLAG(2, 0x08)
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#define WEEKEVENTREG_02_10 PACK_WEEKEVENTREG_FLAG(2, 0x10)
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#define WEEKEVENTREG_02_20 PACK_WEEKEVENTREG_FLAG(2, 0x20)
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#define WEEKEVENTREG_02_40 PACK_WEEKEVENTREG_FLAG(2, 0x40)
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#define WEEKEVENTREG_02_80 PACK_WEEKEVENTREG_FLAG(2, 0x80)
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#define WEEKEVENTREG_03_01 PACK_WEEKEVENTREG_FLAG(3, 0x01)
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#define WEEKEVENTREG_03_02 PACK_WEEKEVENTREG_FLAG(3, 0x02)
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#define WEEKEVENTREG_03_04 PACK_WEEKEVENTREG_FLAG(3, 0x04)
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#define WEEKEVENTREG_03_08 PACK_WEEKEVENTREG_FLAG(3, 0x08)
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#define WEEKEVENTREG_03_10 PACK_WEEKEVENTREG_FLAG(3, 0x10)
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#define WEEKEVENTREG_03_20 PACK_WEEKEVENTREG_FLAG(3, 0x20)
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#define WEEKEVENTREG_03_40 PACK_WEEKEVENTREG_FLAG(3, 0x40)
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/* Entrance cutscenes watched */
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#define WEEKEVENTREG_ENTERED_TERMINA_FIELD PACK_WEEKEVENTREG_FLAG(0, 0x02)
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#define WEEKEVENTREG_ENTERED_IKANA_GRAVEYARD PACK_WEEKEVENTREG_FLAG(0, 0x04)
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#define WEEKEVENTREG_ENTERED_ROMANI_RANCH PACK_WEEKEVENTREG_FLAG(0, 0x08)
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#define WEEKEVENTREG_ENTERED_GORMAN_TRACK PACK_WEEKEVENTREG_FLAG(0, 0x10)
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#define WEEKEVENTREG_ENTERED_MOUNTAIN_VILLAGE_WINTER PACK_WEEKEVENTREG_FLAG(0, 0x20)
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#define WEEKEVENTREG_ENTERED_GORON_SHRINE PACK_WEEKEVENTREG_FLAG(0, 0x40)
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#define WEEKEVENTREG_ENTERED_SNOWHEAD PACK_WEEKEVENTREG_FLAG(0, 0x80)
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#define WEEKEVENTREG_ENTERED_SOUTHERN_SWAMP_POISONED PACK_WEEKEVENTREG_FLAG(1, 0x01)
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#define WEEKEVENTREG_ENTERED_WOODFALL PACK_WEEKEVENTREG_FLAG(1, 0x02)
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#define WEEKEVENTREG_ENTERED_DEKU_PALACE PACK_WEEKEVENTREG_FLAG(1, 0x04)
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#define WEEKEVENTREG_ENTERED_GREAT_BAY_COAST PACK_WEEKEVENTREG_FLAG(1, 0x08)
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#define WEEKEVENTREG_ENTERED_PIRATES_FORTRESS PACK_WEEKEVENTREG_FLAG(1, 0x10)
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#define WEEKEVENTREG_ENTERED_ZORA_HALL PACK_WEEKEVENTREG_FLAG(1, 0x20)
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#define WEEKEVENTREG_ENTERED_WATERFALL_RAPIDS PACK_WEEKEVENTREG_FLAG(1, 0x40)
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#define WEEKEVENTREG_ENTERED_IKANA_CANYON PACK_WEEKEVENTREG_FLAG(1, 0x80)
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// Attached to the scene but unused. Entrance cutscene is instead triggered by `ACTOR_OBJ_DEMO`
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#define WEEKEVENTREG_ENTERED_IKANA_CASTLE PACK_WEEKEVENTREG_FLAG(2, 0x01)
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#define WEEKEVENTREG_ENTERED_STONE_TOWER PACK_WEEKEVENTREG_FLAG(2, 0x02)
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#define WEEKEVENTREG_ENTERED_STONE_TOWER_INVERTED PACK_WEEKEVENTREG_FLAG(2, 0x04)
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#define WEEKEVENTREG_ENTERED_EAST_CLOCK_TOWN PACK_WEEKEVENTREG_FLAG(2, 0x08)
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#define WEEKEVENTREG_ENTERED_WEST_CLOCK_TOWN PACK_WEEKEVENTREG_FLAG(2, 0x10)
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#define WEEKEVENTREG_ENTERED_NORTH_CLOCK_TOWN PACK_WEEKEVENTREG_FLAG(2, 0x20)
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#define WEEKEVENTREG_ENTERED_WOODFALL_TEMPLE PACK_WEEKEVENTREG_FLAG(2, 0x40)
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#define WEEKEVENTREG_ENTERED_SNOWHEAD_TEMPLE PACK_WEEKEVENTREG_FLAG(2, 0x80)
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// Attached to the scene but unused. Entrance cutscene is instead triggered by `ACTOR_OBJ_DEMO`
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#define WEEKEVENTREG_ENTERED_PIRATES_FORTRESS_EXTERIOR PACK_WEEKEVENTREG_FLAG(3, 0x01)
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#define WEEKEVENTREG_ENTERED_STONE_TOWER_TEMPLE PACK_WEEKEVENTREG_FLAG(3, 0x02)
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#define WEEKEVENTREG_ENTERED_STONE_TOWER_TEMPLE_INVERTED PACK_WEEKEVENTREG_FLAG(3, 0x04)
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// Unused as no cutscene is attached to this script
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#define WEEKEVENTREG_ENTERED_THE_MOON PACK_WEEKEVENTREG_FLAG(3, 0x08)
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#define WEEKEVENTREG_ENTERED_MOON_DEKU_TRIAL PACK_WEEKEVENTREG_FLAG(3, 0x10)
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#define WEEKEVENTREG_ENTERED_MOON_GORON_TRIAL PACK_WEEKEVENTREG_FLAG(3, 0x20)
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#define WEEKEVENTREG_ENTERED_MOON_ZORA_TRIAL PACK_WEEKEVENTREG_FLAG(3, 0x40)
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#define WEEKEVENTREG_03_80 PACK_WEEKEVENTREG_FLAG(3, 0x80)
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#define WEEKEVENTREG_04_01 PACK_WEEKEVENTREG_FLAG(4, 0x01)
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#define WEEKEVENTREG_04_02 PACK_WEEKEVENTREG_FLAG(4, 0x02)
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@@ -565,7 +572,8 @@ typedef enum SunsSongState {
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#define WEEKEVENTREG_07_10 PACK_WEEKEVENTREG_FLAG(7, 0x10)
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#define WEEKEVENTREG_07_20 PACK_WEEKEVENTREG_FLAG(7, 0x20)
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#define WEEKEVENTREG_07_40 PACK_WEEKEVENTREG_FLAG(7, 0x40)
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#define WEEKEVENTREG_07_80 PACK_WEEKEVENTREG_FLAG(7, 0x80)
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// Entrance cutscene watched to the prison where the deku princess is kept. Also set in door_warp1.c
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#define WEEKEVENTREG_ENTERED_WOODFALL_TEMPLE_PRISON PACK_WEEKEVENTREG_FLAG(7, 0x80)
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#define WEEKEVENTREG_08_01 PACK_WEEKEVENTREG_FLAG(8, 0x01)
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#define WEEKEVENTREG_08_02 PACK_WEEKEVENTREG_FLAG(8, 0x02)
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#define WEEKEVENTREG_08_04 PACK_WEEKEVENTREG_FLAG(8, 0x04)
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@@ -785,6 +793,9 @@ typedef enum SunsSongState {
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#define WEEKEVENTREG_31_10 PACK_WEEKEVENTREG_FLAG(31, 0x10)
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#define WEEKEVENTREG_31_20 PACK_WEEKEVENTREG_FLAG(31, 0x20)
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//! @note: entrance cutscenes defined in `CutsceneEntry` can not use
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//! any of the below weekEventFlags due to bitpacking
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// Cremia asked the player to accompany her to town
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#define WEEKEVENTREG_31_40 PACK_WEEKEVENTREG_FLAG(31, 0x40)
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// Player is playing the Milk Run
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