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Add autogenerated limb enum info in the object's XMLs (#633)
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
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@@ -36,39 +36,39 @@
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<Texture Name="object_bal_Tex_008AD0" OutName="tex_008AD0" Format="rgba16" Width="16" Height="16" Offset="0x8AD0" />
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<Texture Name="object_bal_Tex_008CD0" OutName="tex_008CD0" Format="ci4" Width="64" Height="64" Offset="0x8CD0" />
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<Texture Name="object_bal_Tex_0094D0" OutName="tex_0094D0" Format="rgba16" Width="32" Height="64" Offset="0x94D0" />
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<Limb Name="object_bal_Standardlimb_00A4D0" Type="Standard" Offset="0xA4D0" />
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<Limb Name="object_bal_Standardlimb_00A4DC" Type="Standard" Offset="0xA4DC" />
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<Limb Name="object_bal_Standardlimb_00A4E8" Type="Standard" Offset="0xA4E8" />
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<Limb Name="object_bal_Standardlimb_00A4F4" Type="Standard" Offset="0xA4F4" />
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<Limb Name="object_bal_Standardlimb_00A500" Type="Standard" Offset="0xA500" />
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<Limb Name="object_bal_Standardlimb_00A50C" Type="Standard" Offset="0xA50C" />
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<Limb Name="object_bal_Standardlimb_00A518" Type="Standard" Offset="0xA518" />
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<Limb Name="object_bal_Standardlimb_00A524" Type="Standard" Offset="0xA524" />
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<Limb Name="object_bal_Standardlimb_00A530" Type="Standard" Offset="0xA530" />
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<Limb Name="object_bal_Standardlimb_00A53C" Type="Standard" Offset="0xA53C" />
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<Limb Name="object_bal_Standardlimb_00A548" Type="Standard" Offset="0xA548" />
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<Limb Name="object_bal_Standardlimb_00A554" Type="Standard" Offset="0xA554" />
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<Limb Name="object_bal_Standardlimb_00A560" Type="Standard" Offset="0xA560" />
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<Limb Name="object_bal_Standardlimb_00A56C" Type="Standard" Offset="0xA56C" />
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<Limb Name="object_bal_Standardlimb_00A578" Type="Standard" Offset="0xA578" />
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<Limb Name="object_bal_Standardlimb_00A584" Type="Standard" Offset="0xA584" />
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<Limb Name="object_bal_Standardlimb_00A590" Type="Standard" Offset="0xA590" />
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<Limb Name="object_bal_Standardlimb_00A59C" Type="Standard" Offset="0xA59C" />
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<Limb Name="object_bal_Standardlimb_00A5A8" Type="Standard" Offset="0xA5A8" />
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<Limb Name="object_bal_Standardlimb_00A5B4" Type="Standard" Offset="0xA5B4" />
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<Limb Name="object_bal_Standardlimb_00A5C0" Type="Standard" Offset="0xA5C0" />
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<Limb Name="object_bal_Standardlimb_00A5CC" Type="Standard" Offset="0xA5CC" />
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<Limb Name="object_bal_Standardlimb_00A5D8" Type="Standard" Offset="0xA5D8" />
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<Limb Name="object_bal_Standardlimb_00A5E4" Type="Standard" Offset="0xA5E4" />
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<Limb Name="object_bal_Standardlimb_00A5F0" Type="Standard" Offset="0xA5F0" />
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<Limb Name="object_bal_Standardlimb_00A5FC" Type="Standard" Offset="0xA5FC" />
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<Limb Name="object_bal_Standardlimb_00A608" Type="Standard" Offset="0xA608" />
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<Limb Name="object_bal_Standardlimb_00A614" Type="Standard" Offset="0xA614" />
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<Limb Name="object_bal_Standardlimb_00A620" Type="Standard" Offset="0xA620" />
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<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" Offset="0xA62C" />
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<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" Offset="0xA638" />
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<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" Offset="0xA644" />
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<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" Offset="0xA6D0" />
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<Limb Name="object_bal_Standardlimb_00A4D0" Type="Standard" EnumName="OBJECT_BAL_LIMB_01" Offset="0xA4D0" />
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<Limb Name="object_bal_Standardlimb_00A4DC" Type="Standard" EnumName="OBJECT_BAL_LIMB_02" Offset="0xA4DC" />
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<Limb Name="object_bal_Standardlimb_00A4E8" Type="Standard" EnumName="OBJECT_BAL_LIMB_03" Offset="0xA4E8" />
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<Limb Name="object_bal_Standardlimb_00A4F4" Type="Standard" EnumName="OBJECT_BAL_LIMB_04" Offset="0xA4F4" />
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<Limb Name="object_bal_Standardlimb_00A500" Type="Standard" EnumName="OBJECT_BAL_LIMB_05" Offset="0xA500" />
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<Limb Name="object_bal_Standardlimb_00A50C" Type="Standard" EnumName="OBJECT_BAL_LIMB_06" Offset="0xA50C" />
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<Limb Name="object_bal_Standardlimb_00A518" Type="Standard" EnumName="OBJECT_BAL_LIMB_07" Offset="0xA518" />
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<Limb Name="object_bal_Standardlimb_00A524" Type="Standard" EnumName="OBJECT_BAL_LIMB_08" Offset="0xA524" />
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<Limb Name="object_bal_Standardlimb_00A530" Type="Standard" EnumName="OBJECT_BAL_LIMB_09" Offset="0xA530" />
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<Limb Name="object_bal_Standardlimb_00A53C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0A" Offset="0xA53C" />
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<Limb Name="object_bal_Standardlimb_00A548" Type="Standard" EnumName="OBJECT_BAL_LIMB_0B" Offset="0xA548" />
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<Limb Name="object_bal_Standardlimb_00A554" Type="Standard" EnumName="OBJECT_BAL_LIMB_0C" Offset="0xA554" />
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<Limb Name="object_bal_Standardlimb_00A560" Type="Standard" EnumName="OBJECT_BAL_LIMB_0D" Offset="0xA560" />
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<Limb Name="object_bal_Standardlimb_00A56C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0E" Offset="0xA56C" />
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<Limb Name="object_bal_Standardlimb_00A578" Type="Standard" EnumName="OBJECT_BAL_LIMB_0F" Offset="0xA578" />
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<Limb Name="object_bal_Standardlimb_00A584" Type="Standard" EnumName="OBJECT_BAL_LIMB_10" Offset="0xA584" />
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<Limb Name="object_bal_Standardlimb_00A590" Type="Standard" EnumName="OBJECT_BAL_LIMB_11" Offset="0xA590" />
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<Limb Name="object_bal_Standardlimb_00A59C" Type="Standard" EnumName="OBJECT_BAL_LIMB_12" Offset="0xA59C" />
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<Limb Name="object_bal_Standardlimb_00A5A8" Type="Standard" EnumName="OBJECT_BAL_LIMB_13" Offset="0xA5A8" />
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<Limb Name="object_bal_Standardlimb_00A5B4" Type="Standard" EnumName="OBJECT_BAL_LIMB_14" Offset="0xA5B4" />
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<Limb Name="object_bal_Standardlimb_00A5C0" Type="Standard" EnumName="OBJECT_BAL_LIMB_15" Offset="0xA5C0" />
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<Limb Name="object_bal_Standardlimb_00A5CC" Type="Standard" EnumName="OBJECT_BAL_LIMB_16" Offset="0xA5CC" />
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<Limb Name="object_bal_Standardlimb_00A5D8" Type="Standard" EnumName="OBJECT_BAL_LIMB_17" Offset="0xA5D8" />
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<Limb Name="object_bal_Standardlimb_00A5E4" Type="Standard" EnumName="OBJECT_BAL_LIMB_18" Offset="0xA5E4" />
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<Limb Name="object_bal_Standardlimb_00A5F0" Type="Standard" EnumName="OBJECT_BAL_LIMB_19" Offset="0xA5F0" />
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<Limb Name="object_bal_Standardlimb_00A5FC" Type="Standard" EnumName="OBJECT_BAL_LIMB_1A" Offset="0xA5FC" />
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<Limb Name="object_bal_Standardlimb_00A608" Type="Standard" EnumName="OBJECT_BAL_LIMB_1B" Offset="0xA608" />
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<Limb Name="object_bal_Standardlimb_00A614" Type="Standard" EnumName="OBJECT_BAL_LIMB_1C" Offset="0xA614" />
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<Limb Name="object_bal_Standardlimb_00A620" Type="Standard" EnumName="OBJECT_BAL_LIMB_1D" Offset="0xA620" />
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<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" EnumName="OBJECT_BAL_LIMB_1E" Offset="0xA62C" />
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<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" EnumName="OBJECT_BAL_LIMB_1F" Offset="0xA638" />
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<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" EnumName="OBJECT_BAL_LIMB_20" Offset="0xA644" />
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<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAL_LIMB_NONE" LimbMax="OBJECT_BAL_LIMB_MAX" EnumName="object_bal_Limbs" Offset="0xA6D0" />
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<Animation Name="object_bal_Anim_00A7DC" Offset="0xA7DC" />
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<Animation Name="object_bal_Anim_00B1E8" Offset="0xB1E8" />
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<Animation Name="object_bal_Anim_00B604" Offset="0xB604" />
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