Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+16 -16
View File
@@ -17,21 +17,21 @@
<Texture Name="object_bb_Tex_0015C0" OutName="tex_0015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0" />
<Texture Name="object_bb_Tex_001640" OutName="tex_001640" Format="rgba16" Width="16" Height="8" Offset="0x1640" />
<Texture Name="object_bb_Tex_001740" OutName="tex_001740" Format="rgba16" Width="16" Height="16" Offset="0x1740" />
<Limb Name="object_bb_Standardlimb_001940" Type="Standard" Offset="0x1940" />
<Limb Name="object_bb_Standardlimb_00194C" Type="Standard" Offset="0x194C" />
<Limb Name="object_bb_Standardlimb_001958" Type="Standard" Offset="0x1958" />
<Limb Name="object_bb_Standardlimb_001964" Type="Standard" Offset="0x1964" />
<Limb Name="object_bb_Standardlimb_001970" Type="Standard" Offset="0x1970" />
<Limb Name="object_bb_Standardlimb_00197C" Type="Standard" Offset="0x197C" />
<Limb Name="object_bb_Standardlimb_001988" Type="Standard" Offset="0x1988" />
<Limb Name="object_bb_Standardlimb_001994" Type="Standard" Offset="0x1994" />
<Limb Name="object_bb_Standardlimb_0019A0" Type="Standard" Offset="0x19A0" />
<Limb Name="object_bb_Standardlimb_0019AC" Type="Standard" Offset="0x19AC" />
<Limb Name="object_bb_Standardlimb_0019B8" Type="Standard" Offset="0x19B8" />
<Limb Name="object_bb_Standardlimb_0019C4" Type="Standard" Offset="0x19C4" />
<Limb Name="object_bb_Standardlimb_0019D0" Type="Standard" Offset="0x19D0" />
<Limb Name="object_bb_Standardlimb_0019DC" Type="Standard" Offset="0x19DC" />
<Limb Name="object_bb_Standardlimb_0019E8" Type="Standard" Offset="0x19E8" />
<Skeleton Name="object_bb_Skel_001A30" Type="Normal" LimbType="Standard" Offset="0x1A30" />
<Limb Name="object_bb_Standardlimb_001940" Type="Standard" EnumName="OBJECT_BB_LIMB_01" Offset="0x1940" />
<Limb Name="object_bb_Standardlimb_00194C" Type="Standard" EnumName="OBJECT_BB_LIMB_02" Offset="0x194C" />
<Limb Name="object_bb_Standardlimb_001958" Type="Standard" EnumName="OBJECT_BB_LIMB_03" Offset="0x1958" />
<Limb Name="object_bb_Standardlimb_001964" Type="Standard" EnumName="OBJECT_BB_LIMB_04" Offset="0x1964" />
<Limb Name="object_bb_Standardlimb_001970" Type="Standard" EnumName="OBJECT_BB_LIMB_05" Offset="0x1970" />
<Limb Name="object_bb_Standardlimb_00197C" Type="Standard" EnumName="OBJECT_BB_LIMB_06" Offset="0x197C" />
<Limb Name="object_bb_Standardlimb_001988" Type="Standard" EnumName="OBJECT_BB_LIMB_07" Offset="0x1988" />
<Limb Name="object_bb_Standardlimb_001994" Type="Standard" EnumName="OBJECT_BB_LIMB_08" Offset="0x1994" />
<Limb Name="object_bb_Standardlimb_0019A0" Type="Standard" EnumName="OBJECT_BB_LIMB_09" Offset="0x19A0" />
<Limb Name="object_bb_Standardlimb_0019AC" Type="Standard" EnumName="OBJECT_BB_LIMB_0A" Offset="0x19AC" />
<Limb Name="object_bb_Standardlimb_0019B8" Type="Standard" EnumName="OBJECT_BB_LIMB_0B" Offset="0x19B8" />
<Limb Name="object_bb_Standardlimb_0019C4" Type="Standard" EnumName="OBJECT_BB_LIMB_0C" Offset="0x19C4" />
<Limb Name="object_bb_Standardlimb_0019D0" Type="Standard" EnumName="OBJECT_BB_LIMB_0D" Offset="0x19D0" />
<Limb Name="object_bb_Standardlimb_0019DC" Type="Standard" EnumName="OBJECT_BB_LIMB_0E" Offset="0x19DC" />
<Limb Name="object_bb_Standardlimb_0019E8" Type="Standard" EnumName="OBJECT_BB_LIMB_0F" Offset="0x19E8" />
<Skeleton Name="object_bb_Skel_001A30" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BB_LIMB_NONE" LimbMax="OBJECT_BB_LIMB_MAX" EnumName="object_bb_Limbs" Offset="0x1A30" />
</File>
</Root>