Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+6 -6
View File
@@ -8,11 +8,11 @@
<DList Name="object_bh_DL_000588" Offset="0x588" />
<Texture Name="object_bh_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="32" Offset="0x610" />
<Texture Name="object_bh_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
<Limb Name="object_bh_Standardlimb_001E10" Type="Standard" Offset="0x1E10" />
<Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" Offset="0x1E1C" />
<Limb Name="object_bh_Standardlimb_001E28" Type="Standard" Offset="0x1E28" />
<Limb Name="object_bh_Standardlimb_001E34" Type="Standard" Offset="0x1E34" />
<Limb Name="object_bh_Standardlimb_001E40" Type="Standard" Offset="0x1E40" />
<Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" Offset="0x1E60" />
<Limb Name="object_bh_Standardlimb_001E10" Type="Standard" EnumName="OBJECT_BH_LIMB_01" Offset="0x1E10" />
<Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" EnumName="OBJECT_BH_LIMB_02" Offset="0x1E1C" />
<Limb Name="object_bh_Standardlimb_001E28" Type="Standard" EnumName="OBJECT_BH_LIMB_03" Offset="0x1E28" />
<Limb Name="object_bh_Standardlimb_001E34" Type="Standard" EnumName="OBJECT_BH_LIMB_04" Offset="0x1E34" />
<Limb Name="object_bh_Standardlimb_001E40" Type="Standard" EnumName="OBJECT_BH_LIMB_05" Offset="0x1E40" />
<Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="object_bh_Limbs" Offset="0x1E60" />
</File>
</Root>