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Add autogenerated limb enum info in the object's XMLs (#633)
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
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@@ -8,11 +8,11 @@
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<DList Name="object_bh_DL_000588" Offset="0x588" />
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<Texture Name="object_bh_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="32" Offset="0x610" />
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<Texture Name="object_bh_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
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<Limb Name="object_bh_Standardlimb_001E10" Type="Standard" Offset="0x1E10" />
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<Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" Offset="0x1E1C" />
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<Limb Name="object_bh_Standardlimb_001E28" Type="Standard" Offset="0x1E28" />
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<Limb Name="object_bh_Standardlimb_001E34" Type="Standard" Offset="0x1E34" />
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<Limb Name="object_bh_Standardlimb_001E40" Type="Standard" Offset="0x1E40" />
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<Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" Offset="0x1E60" />
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<Limb Name="object_bh_Standardlimb_001E10" Type="Standard" EnumName="OBJECT_BH_LIMB_01" Offset="0x1E10" />
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<Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" EnumName="OBJECT_BH_LIMB_02" Offset="0x1E1C" />
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<Limb Name="object_bh_Standardlimb_001E28" Type="Standard" EnumName="OBJECT_BH_LIMB_03" Offset="0x1E28" />
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<Limb Name="object_bh_Standardlimb_001E34" Type="Standard" EnumName="OBJECT_BH_LIMB_04" Offset="0x1E34" />
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<Limb Name="object_bh_Standardlimb_001E40" Type="Standard" EnumName="OBJECT_BH_LIMB_05" Offset="0x1E40" />
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<Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="object_bh_Limbs" Offset="0x1E60" />
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</File>
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</Root>
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