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Add autogenerated limb enum info in the object's XMLs (#633)
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
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@@ -12,12 +12,12 @@
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<DList Name="object_bjt_DL_0019E8" Offset="0x19E8" />
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<Texture Name="object_bjt_Tex_001AB0" OutName="tex_001AB0" Format="rgba16" Width="32" Height="32" Offset="0x1AB0" />
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<Texture Name="object_bjt_Tex_0022B0" OutName="tex_0022B0" Format="rgba16" Width="8" Height="8" Offset="0x22B0" />
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<Limb Name="object_bjt_Standardlimb_002330" Type="Standard" Offset="0x2330" />
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<Limb Name="object_bjt_Standardlimb_00233C" Type="Standard" Offset="0x233C" />
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<Limb Name="object_bjt_Standardlimb_002348" Type="Standard" Offset="0x2348" />
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<Limb Name="object_bjt_Standardlimb_002354" Type="Standard" Offset="0x2354" />
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<Limb Name="object_bjt_Standardlimb_002360" Type="Standard" Offset="0x2360" />
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<Limb Name="object_bjt_Standardlimb_00236C" Type="Standard" Offset="0x236C" />
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<Skeleton Name="object_bjt_Skel_002390" Type="Flex" LimbType="Standard" Offset="0x2390" />
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<Limb Name="object_bjt_Standardlimb_002330" Type="Standard" EnumName="OBJECT_BJT_LIMB_01" Offset="0x2330" />
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<Limb Name="object_bjt_Standardlimb_00233C" Type="Standard" EnumName="OBJECT_BJT_LIMB_02" Offset="0x233C" />
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<Limb Name="object_bjt_Standardlimb_002348" Type="Standard" EnumName="OBJECT_BJT_LIMB_03" Offset="0x2348" />
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<Limb Name="object_bjt_Standardlimb_002354" Type="Standard" EnumName="OBJECT_BJT_LIMB_04" Offset="0x2354" />
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<Limb Name="object_bjt_Standardlimb_002360" Type="Standard" EnumName="OBJECT_BJT_LIMB_05" Offset="0x2360" />
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<Limb Name="object_bjt_Standardlimb_00236C" Type="Standard" EnumName="OBJECT_BJT_LIMB_06" Offset="0x236C" />
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<Skeleton Name="object_bjt_Skel_002390" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BJT_LIMB_NONE" LimbMax="OBJECT_BJT_LIMB_MAX" EnumName="object_bjt_Limbs" Offset="0x2390" />
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</File>
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</Root>
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