Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+16 -16
View File
@@ -1,21 +1,21 @@
<Root>
<File Name="object_bob" Segment="6">
<Limb Name="object_bob_Standardlimb_000000" Type="Standard" Offset="0x0" />
<Limb Name="object_bob_Standardlimb_00000C" Type="Standard" Offset="0xC" />
<Limb Name="object_bob_Standardlimb_000018" Type="Standard" Offset="0x18" />
<Limb Name="object_bob_Standardlimb_000024" Type="Standard" Offset="0x24" />
<Limb Name="object_bob_Standardlimb_000030" Type="Standard" Offset="0x30" />
<Limb Name="object_bob_Standardlimb_00003C" Type="Standard" Offset="0x3C" />
<Limb Name="object_bob_Standardlimb_000048" Type="Standard" Offset="0x48" />
<Limb Name="object_bob_Standardlimb_000054" Type="Standard" Offset="0x54" />
<Limb Name="object_bob_Standardlimb_000060" Type="Standard" Offset="0x60" />
<Limb Name="object_bob_Standardlimb_00006C" Type="Standard" Offset="0x6C" />
<Limb Name="object_bob_Standardlimb_000078" Type="Standard" Offset="0x78" />
<Limb Name="object_bob_Standardlimb_000084" Type="Standard" Offset="0x84" />
<Limb Name="object_bob_Standardlimb_000090" Type="Standard" Offset="0x90" />
<Limb Name="object_bob_Standardlimb_00009C" Type="Standard" Offset="0x9C" />
<Limb Name="object_bob_Standardlimb_0000A8" Type="Standard" Offset="0xA8" />
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
<Limb Name="object_bob_Standardlimb_000000" Type="Standard" EnumName="OBJECT_BOB_LIMB_01" Offset="0x0" />
<Limb Name="object_bob_Standardlimb_00000C" Type="Standard" EnumName="OBJECT_BOB_LIMB_02" Offset="0xC" />
<Limb Name="object_bob_Standardlimb_000018" Type="Standard" EnumName="OBJECT_BOB_LIMB_03" Offset="0x18" />
<Limb Name="object_bob_Standardlimb_000024" Type="Standard" EnumName="OBJECT_BOB_LIMB_04" Offset="0x24" />
<Limb Name="object_bob_Standardlimb_000030" Type="Standard" EnumName="OBJECT_BOB_LIMB_05" Offset="0x30" />
<Limb Name="object_bob_Standardlimb_00003C" Type="Standard" EnumName="OBJECT_BOB_LIMB_06" Offset="0x3C" />
<Limb Name="object_bob_Standardlimb_000048" Type="Standard" EnumName="OBJECT_BOB_LIMB_07" Offset="0x48" />
<Limb Name="object_bob_Standardlimb_000054" Type="Standard" EnumName="OBJECT_BOB_LIMB_08" Offset="0x54" />
<Limb Name="object_bob_Standardlimb_000060" Type="Standard" EnumName="OBJECT_BOB_LIMB_09" Offset="0x60" />
<Limb Name="object_bob_Standardlimb_00006C" Type="Standard" EnumName="OBJECT_BOB_LIMB_0A" Offset="0x6C" />
<Limb Name="object_bob_Standardlimb_000078" Type="Standard" EnumName="OBJECT_BOB_LIMB_0B" Offset="0x78" />
<Limb Name="object_bob_Standardlimb_000084" Type="Standard" EnumName="OBJECT_BOB_LIMB_0C" Offset="0x84" />
<Limb Name="object_bob_Standardlimb_000090" Type="Standard" EnumName="OBJECT_BOB_LIMB_0D" Offset="0x90" />
<Limb Name="object_bob_Standardlimb_00009C" Type="Standard" EnumName="OBJECT_BOB_LIMB_0E" Offset="0x9C" />
<Limb Name="object_bob_Standardlimb_0000A8" Type="Standard" EnumName="OBJECT_BOB_LIMB_0F" Offset="0xA8" />
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOB_LIMB_NONE" LimbMax="OBJECT_BOB_LIMB_MAX" EnumName="object_bob_Limbs" Offset="0xF0" />
<Texture Name="object_bob_TLUT_000108" OutName="tlut_000108" Format="rgba16" Width="16" Height="16" Offset="0x108" />
<Texture Name="object_bob_Tex_000308" OutName="tex_000308" Format="ci8" Width="8" Height="8" Offset="0x308" />
<Texture Name="object_bob_Tex_000348" OutName="tex_000348" Format="ci8" Width="8" Height="8" Offset="0x348" />