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Add autogenerated limb enum info in the object's XMLs (#633)
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
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@@ -60,22 +60,22 @@
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<Texture Name="object_boj_Tex_00BB88" OutName="tex_00BB88" Format="i8" Width="16" Height="16" Offset="0xBB88" />
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<DList Name="object_boj_DL_00BCC8" Offset="0xBCC8" />
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<Texture Name="object_boj_Tex_00BD50" OutName="tex_00BD50" Format="i8" Width="32" Height="32" Offset="0xBD50" />
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<Limb Name="object_boj_Standardlimb_00C150" Type="Standard" Offset="0xC150" />
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<Limb Name="object_boj_Standardlimb_00C15C" Type="Standard" Offset="0xC15C" />
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<Limb Name="object_boj_Standardlimb_00C168" Type="Standard" Offset="0xC168" />
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<Limb Name="object_boj_Standardlimb_00C174" Type="Standard" Offset="0xC174" />
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<Limb Name="object_boj_Standardlimb_00C180" Type="Standard" Offset="0xC180" />
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<Limb Name="object_boj_Standardlimb_00C18C" Type="Standard" Offset="0xC18C" />
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<Limb Name="object_boj_Standardlimb_00C198" Type="Standard" Offset="0xC198" />
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<Limb Name="object_boj_Standardlimb_00C1A4" Type="Standard" Offset="0xC1A4" />
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<Limb Name="object_boj_Standardlimb_00C1B0" Type="Standard" Offset="0xC1B0" />
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<Limb Name="object_boj_Standardlimb_00C1BC" Type="Standard" Offset="0xC1BC" />
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<Limb Name="object_boj_Standardlimb_00C1C8" Type="Standard" Offset="0xC1C8" />
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<Limb Name="object_boj_Standardlimb_00C1D4" Type="Standard" Offset="0xC1D4" />
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<Limb Name="object_boj_Standardlimb_00C1E0" Type="Standard" Offset="0xC1E0" />
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<Limb Name="object_boj_Standardlimb_00C1EC" Type="Standard" Offset="0xC1EC" />
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<Limb Name="object_boj_Standardlimb_00C1F8" Type="Standard" Offset="0xC1F8" />
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<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" Offset="0xC240" /> <!-- object_ginko_skeleton -->
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<Limb Name="object_boj_Standardlimb_00C150" Type="Standard" EnumName="OBJECT_BOJ_LIMB_01" Offset="0xC150" />
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<Limb Name="object_boj_Standardlimb_00C15C" Type="Standard" EnumName="OBJECT_BOJ_LIMB_02" Offset="0xC15C" />
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<Limb Name="object_boj_Standardlimb_00C168" Type="Standard" EnumName="OBJECT_BOJ_LIMB_03" Offset="0xC168" />
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<Limb Name="object_boj_Standardlimb_00C174" Type="Standard" EnumName="OBJECT_BOJ_LIMB_04" Offset="0xC174" />
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<Limb Name="object_boj_Standardlimb_00C180" Type="Standard" EnumName="OBJECT_BOJ_LIMB_05" Offset="0xC180" />
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<Limb Name="object_boj_Standardlimb_00C18C" Type="Standard" EnumName="OBJECT_BOJ_LIMB_06" Offset="0xC18C" />
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<Limb Name="object_boj_Standardlimb_00C198" Type="Standard" EnumName="OBJECT_BOJ_LIMB_07" Offset="0xC198" />
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<Limb Name="object_boj_Standardlimb_00C1A4" Type="Standard" EnumName="OBJECT_BOJ_LIMB_08" Offset="0xC1A4" />
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<Limb Name="object_boj_Standardlimb_00C1B0" Type="Standard" EnumName="OBJECT_BOJ_LIMB_09" Offset="0xC1B0" />
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<Limb Name="object_boj_Standardlimb_00C1BC" Type="Standard" EnumName="OBJECT_BOJ_LIMB_0A" Offset="0xC1BC" />
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<Limb Name="object_boj_Standardlimb_00C1C8" Type="Standard" EnumName="OBJECT_BOJ_LIMB_0B" Offset="0xC1C8" />
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<Limb Name="object_boj_Standardlimb_00C1D4" Type="Standard" EnumName="OBJECT_BOJ_LIMB_0C" Offset="0xC1D4" />
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<Limb Name="object_boj_Standardlimb_00C1E0" Type="Standard" EnumName="OBJECT_BOJ_LIMB_0D" Offset="0xC1E0" />
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<Limb Name="object_boj_Standardlimb_00C1EC" Type="Standard" EnumName="OBJECT_BOJ_LIMB_0E" Offset="0xC1EC" />
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<Limb Name="object_boj_Standardlimb_00C1F8" Type="Standard" EnumName="OBJECT_BOJ_LIMB_0F" Offset="0xC1F8" />
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<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOJ_LIMB_NONE" LimbMax="OBJECT_BOJ_LIMB_MAX" EnumName="object_boj_Limbs" Offset="0xC240" /> <!-- object_ginko_skeleton -->
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<Animation Name="object_boj_Anim_00DED8" Offset="0xDED8" />
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<Animation Name="object_boj_Anim_00F920" Offset="0xF920" />
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<Animation Name="object_boj_Anim_00FC1C" Offset="0xFC1C" />
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