Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+19 -19
View File
@@ -63,24 +63,24 @@
<Texture Name="object_dai_Tex_0117B0" OutName="tex_0117B0" Format="rgba16" Width="32" Height="32" Offset="0x117B0" />
<Texture Name="object_dai_Tex_011FB0" OutName="tex_011FB0" Format="rgba16" Width="32" Height="32" Offset="0x11FB0" />
<Texture Name="object_dai_Tex_0127B0" OutName="tex_0127B0" Format="rgba16" Width="32" Height="32" Offset="0x127B0" />
<Limb Name="object_dai_Standardlimb_012FB0" Type="Standard" Offset="0x12FB0" />
<Limb Name="object_dai_Standardlimb_012FBC" Type="Standard" Offset="0x12FBC" />
<Limb Name="object_dai_Standardlimb_012FC8" Type="Standard" Offset="0x12FC8" />
<Limb Name="object_dai_Standardlimb_012FD4" Type="Standard" Offset="0x12FD4" />
<Limb Name="object_dai_Standardlimb_012FE0" Type="Standard" Offset="0x12FE0" />
<Limb Name="object_dai_Standardlimb_012FEC" Type="Standard" Offset="0x12FEC" />
<Limb Name="object_dai_Standardlimb_012FF8" Type="Standard" Offset="0x12FF8" />
<Limb Name="object_dai_Standardlimb_013004" Type="Standard" Offset="0x13004" />
<Limb Name="object_dai_Standardlimb_013010" Type="Standard" Offset="0x13010" />
<Limb Name="object_dai_Standardlimb_01301C" Type="Standard" Offset="0x1301C" />
<Limb Name="object_dai_Standardlimb_013028" Type="Standard" Offset="0x13028" />
<Limb Name="object_dai_Standardlimb_013034" Type="Standard" Offset="0x13034" />
<Limb Name="object_dai_Standardlimb_013040" Type="Standard" Offset="0x13040" />
<Limb Name="object_dai_Standardlimb_01304C" Type="Standard" Offset="0x1304C" />
<Limb Name="object_dai_Standardlimb_013058" Type="Standard" Offset="0x13058" />
<Limb Name="object_dai_Standardlimb_013064" Type="Standard" Offset="0x13064" />
<Limb Name="object_dai_Standardlimb_013070" Type="Standard" Offset="0x13070" />
<Limb Name="object_dai_Standardlimb_01307C" Type="Standard" Offset="0x1307C" />
<Skeleton Name="object_dai_Skel_0130D0" Type="Flex" LimbType="Standard" Offset="0x130D0" />
<Limb Name="object_dai_Standardlimb_012FB0" Type="Standard" EnumName="OBJECT_DAI_LIMB_01" Offset="0x12FB0" />
<Limb Name="object_dai_Standardlimb_012FBC" Type="Standard" EnumName="OBJECT_DAI_LIMB_02" Offset="0x12FBC" />
<Limb Name="object_dai_Standardlimb_012FC8" Type="Standard" EnumName="OBJECT_DAI_LIMB_03" Offset="0x12FC8" />
<Limb Name="object_dai_Standardlimb_012FD4" Type="Standard" EnumName="OBJECT_DAI_LIMB_04" Offset="0x12FD4" />
<Limb Name="object_dai_Standardlimb_012FE0" Type="Standard" EnumName="OBJECT_DAI_LIMB_05" Offset="0x12FE0" />
<Limb Name="object_dai_Standardlimb_012FEC" Type="Standard" EnumName="OBJECT_DAI_LIMB_06" Offset="0x12FEC" />
<Limb Name="object_dai_Standardlimb_012FF8" Type="Standard" EnumName="OBJECT_DAI_LIMB_07" Offset="0x12FF8" />
<Limb Name="object_dai_Standardlimb_013004" Type="Standard" EnumName="OBJECT_DAI_LIMB_08" Offset="0x13004" />
<Limb Name="object_dai_Standardlimb_013010" Type="Standard" EnumName="OBJECT_DAI_LIMB_09" Offset="0x13010" />
<Limb Name="object_dai_Standardlimb_01301C" Type="Standard" EnumName="OBJECT_DAI_LIMB_0A" Offset="0x1301C" />
<Limb Name="object_dai_Standardlimb_013028" Type="Standard" EnumName="OBJECT_DAI_LIMB_0B" Offset="0x13028" />
<Limb Name="object_dai_Standardlimb_013034" Type="Standard" EnumName="OBJECT_DAI_LIMB_0C" Offset="0x13034" />
<Limb Name="object_dai_Standardlimb_013040" Type="Standard" EnumName="OBJECT_DAI_LIMB_0D" Offset="0x13040" />
<Limb Name="object_dai_Standardlimb_01304C" Type="Standard" EnumName="OBJECT_DAI_LIMB_0E" Offset="0x1304C" />
<Limb Name="object_dai_Standardlimb_013058" Type="Standard" EnumName="OBJECT_DAI_LIMB_0F" Offset="0x13058" />
<Limb Name="object_dai_Standardlimb_013064" Type="Standard" EnumName="OBJECT_DAI_LIMB_10" Offset="0x13064" />
<Limb Name="object_dai_Standardlimb_013070" Type="Standard" EnumName="OBJECT_DAI_LIMB_11" Offset="0x13070" />
<Limb Name="object_dai_Standardlimb_01307C" Type="Standard" EnumName="OBJECT_DAI_LIMB_12" Offset="0x1307C" />
<Skeleton Name="object_dai_Skel_0130D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DAI_LIMB_NONE" LimbMax="OBJECT_DAI_LIMB_MAX" EnumName="object_dai_Limbs" Offset="0x130D0" />
</File>
</Root>