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Add autogenerated limb enum info in the object's XMLs (#633)
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
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@@ -49,23 +49,23 @@
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<DList Name="object_daiku_DL_00A390" Offset="0xA390" />
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<Texture Name="object_daiku_TLUT_00A4D0" OutName="tlut_00A4D0" Format="rgba16" Width="16" Height="16" Offset="0xA4D0" />
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<Texture Name="object_daiku_Tex_00A6D0" OutName="tex_00A6D0" Format="ci8" Width="8" Height="16" Offset="0xA6D0" />
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<Limb Name="object_daiku_Standardlimb_00A750" Type="Standard" Offset="0xA750" />
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<Limb Name="object_daiku_Standardlimb_00A75C" Type="Standard" Offset="0xA75C" />
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<Limb Name="object_daiku_Standardlimb_00A768" Type="Standard" Offset="0xA768" />
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<Limb Name="object_daiku_Standardlimb_00A774" Type="Standard" Offset="0xA774" />
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<Limb Name="object_daiku_Standardlimb_00A780" Type="Standard" Offset="0xA780" />
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<Limb Name="object_daiku_Standardlimb_00A78C" Type="Standard" Offset="0xA78C" />
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<Limb Name="object_daiku_Standardlimb_00A798" Type="Standard" Offset="0xA798" />
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<Limb Name="object_daiku_Standardlimb_00A7A4" Type="Standard" Offset="0xA7A4" />
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<Limb Name="object_daiku_Standardlimb_00A7B0" Type="Standard" Offset="0xA7B0" />
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<Limb Name="object_daiku_Standardlimb_00A7BC" Type="Standard" Offset="0xA7BC" />
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<Limb Name="object_daiku_Standardlimb_00A7C8" Type="Standard" Offset="0xA7C8" />
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<Limb Name="object_daiku_Standardlimb_00A7D4" Type="Standard" Offset="0xA7D4" />
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<Limb Name="object_daiku_Standardlimb_00A7E0" Type="Standard" Offset="0xA7E0" />
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<Limb Name="object_daiku_Standardlimb_00A7EC" Type="Standard" Offset="0xA7EC" />
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<Limb Name="object_daiku_Standardlimb_00A7F8" Type="Standard" Offset="0xA7F8" />
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<Limb Name="object_daiku_Standardlimb_00A804" Type="Standard" Offset="0xA804" />
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<Skeleton Name="object_daiku_Skel_00A850" Type="Flex" LimbType="Standard" Offset="0xA850" />
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<Limb Name="object_daiku_Standardlimb_00A750" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_01" Offset="0xA750" />
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<Limb Name="object_daiku_Standardlimb_00A75C" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_02" Offset="0xA75C" />
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<Limb Name="object_daiku_Standardlimb_00A768" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_03" Offset="0xA768" />
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<Limb Name="object_daiku_Standardlimb_00A774" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_04" Offset="0xA774" />
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<Limb Name="object_daiku_Standardlimb_00A780" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_05" Offset="0xA780" />
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<Limb Name="object_daiku_Standardlimb_00A78C" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_06" Offset="0xA78C" />
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<Limb Name="object_daiku_Standardlimb_00A798" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_07" Offset="0xA798" />
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<Limb Name="object_daiku_Standardlimb_00A7A4" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_08" Offset="0xA7A4" />
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<Limb Name="object_daiku_Standardlimb_00A7B0" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_09" Offset="0xA7B0" />
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<Limb Name="object_daiku_Standardlimb_00A7BC" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_0A" Offset="0xA7BC" />
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<Limb Name="object_daiku_Standardlimb_00A7C8" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_0B" Offset="0xA7C8" />
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<Limb Name="object_daiku_Standardlimb_00A7D4" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_0C" Offset="0xA7D4" />
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<Limb Name="object_daiku_Standardlimb_00A7E0" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_0D" Offset="0xA7E0" />
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<Limb Name="object_daiku_Standardlimb_00A7EC" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_0E" Offset="0xA7EC" />
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<Limb Name="object_daiku_Standardlimb_00A7F8" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_0F" Offset="0xA7F8" />
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<Limb Name="object_daiku_Standardlimb_00A804" Type="Standard" EnumName="OBJECT_DAIKU_LIMB_10" Offset="0xA804" />
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<Skeleton Name="object_daiku_Skel_00A850" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DAIKU_LIMB_NONE" LimbMax="OBJECT_DAIKU_LIMB_MAX" EnumName="object_daiku_Limbs" Offset="0xA850" />
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<Animation Name="object_daiku_Anim_00ACD0" Offset="0xACD0" />
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<Animation Name="object_daiku_Anim_00B690" Offset="0xB690" />
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<Animation Name="object_daiku_Anim_00BEAC" Offset="0xBEAC" />
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