Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+8 -8
View File
@@ -13,14 +13,14 @@
<Texture Name="object_dekubaba_Tex_0024D0" OutName="tex_0024D0" Format="rgba16" Width="16" Height="32" Offset="0x24D0" />
<Texture Name="object_dekubaba_Tex_0028D0" OutName="tex_0028D0" Format="rgba16" Width="8" Height="8" Offset="0x28D0" />
<Texture Name="object_dekubaba_Tex_002950" OutName="tex_002950" Format="rgba16" Width="8" Height="8" Offset="0x2950" />
<Limb Name="object_dekubaba_Standardlimb_0029D0" Type="Standard" Offset="0x29D0" />
<Limb Name="object_dekubaba_Standardlimb_0029DC" Type="Standard" Offset="0x29DC" />
<Limb Name="object_dekubaba_Standardlimb_0029E8" Type="Standard" Offset="0x29E8" />
<Limb Name="object_dekubaba_Standardlimb_0029F4" Type="Standard" Offset="0x29F4" />
<Limb Name="object_dekubaba_Standardlimb_002A00" Type="Standard" Offset="0x2A00" />
<Limb Name="object_dekubaba_Standardlimb_002A0C" Type="Standard" Offset="0x2A0C" />
<Limb Name="object_dekubaba_Standardlimb_002A18" Type="Standard" Offset="0x2A18" />
<Skeleton Name="object_dekubaba_Skel_002A40" Type="Normal" LimbType="Standard" Offset="0x2A40" />
<Limb Name="object_dekubaba_Standardlimb_0029D0" Type="Standard" EnumName="OBJECT_DEKUBABA_LIMB_01" Offset="0x29D0" />
<Limb Name="object_dekubaba_Standardlimb_0029DC" Type="Standard" EnumName="OBJECT_DEKUBABA_LIMB_02" Offset="0x29DC" />
<Limb Name="object_dekubaba_Standardlimb_0029E8" Type="Standard" EnumName="OBJECT_DEKUBABA_LIMB_03" Offset="0x29E8" />
<Limb Name="object_dekubaba_Standardlimb_0029F4" Type="Standard" EnumName="OBJECT_DEKUBABA_LIMB_04" Offset="0x29F4" />
<Limb Name="object_dekubaba_Standardlimb_002A00" Type="Standard" EnumName="OBJECT_DEKUBABA_LIMB_05" Offset="0x2A00" />
<Limb Name="object_dekubaba_Standardlimb_002A0C" Type="Standard" EnumName="OBJECT_DEKUBABA_LIMB_06" Offset="0x2A0C" />
<Limb Name="object_dekubaba_Standardlimb_002A18" Type="Standard" EnumName="OBJECT_DEKUBABA_LIMB_07" Offset="0x2A18" />
<Skeleton Name="object_dekubaba_Skel_002A40" Type="Normal" LimbType="Standard" LimbNone="OBJECT_DEKUBABA_LIMB_NONE" LimbMax="OBJECT_DEKUBABA_LIMB_MAX" EnumName="object_dekubaba_Limbs" Offset="0x2A40" />
<DList Name="object_dekubaba_DL_003070" Offset="0x3070" />
<Texture Name="object_dekubaba_Tex_0031C0" OutName="tex_0031C0" Format="rgba16" Width="32" Height="32" Offset="0x31C0" />
</File>