Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+9 -9
View File
@@ -19,14 +19,14 @@
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" />
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" />
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" />
<Limb Name="object_ds2_Standardlimb_0041D8" Type="Standard" Offset="0x41D8" />
<Limb Name="object_ds2_Standardlimb_0041E4" Type="Standard" Offset="0x41E4" />
<Limb Name="object_ds2_Standardlimb_0041F0" Type="Standard" Offset="0x41F0" />
<Limb Name="object_ds2_Standardlimb_0041FC" Type="Standard" Offset="0x41FC" />
<Limb Name="object_ds2_Standardlimb_004208" Type="Standard" Offset="0x4208" />
<Limb Name="object_ds2_Standardlimb_004214" Type="Standard" Offset="0x4214" />
<Limb Name="object_ds2_Standardlimb_004220" Type="Standard" Offset="0x4220" />
<Limb Name="object_ds2_Standardlimb_00422C" Type="Standard" Offset="0x422C" />
<Skeleton Name="object_ds2_Skel_004258" Type="Flex" LimbType="Standard" Offset="0x4258" />
<Limb Name="object_ds2_Standardlimb_0041D8" Type="Standard" EnumName="OBJECT_DS2_LIMB_01" Offset="0x41D8" />
<Limb Name="object_ds2_Standardlimb_0041E4" Type="Standard" EnumName="OBJECT_DS2_LIMB_02" Offset="0x41E4" />
<Limb Name="object_ds2_Standardlimb_0041F0" Type="Standard" EnumName="OBJECT_DS2_LIMB_03" Offset="0x41F0" />
<Limb Name="object_ds2_Standardlimb_0041FC" Type="Standard" EnumName="OBJECT_DS2_LIMB_04" Offset="0x41FC" />
<Limb Name="object_ds2_Standardlimb_004208" Type="Standard" EnumName="OBJECT_DS2_LIMB_05" Offset="0x4208" />
<Limb Name="object_ds2_Standardlimb_004214" Type="Standard" EnumName="OBJECT_DS2_LIMB_06" Offset="0x4214" />
<Limb Name="object_ds2_Standardlimb_004220" Type="Standard" EnumName="OBJECT_DS2_LIMB_07" Offset="0x4220" />
<Limb Name="object_ds2_Standardlimb_00422C" Type="Standard" EnumName="OBJECT_DS2_LIMB_08" Offset="0x422C" />
<Skeleton Name="object_ds2_Skel_004258" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DS2_LIMB_NONE" LimbMax="OBJECT_DS2_LIMB_MAX" EnumName="object_ds2_Limbs" Offset="0x4258" />
</File>
</Root>