Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+28 -28
View File
@@ -64,33 +64,33 @@
<Texture Name="object_dy_obj_Tex_01B588" OutName="tex_01B588" Format="rgba16" Width="64" Height="32" Offset="0x1B588" />
<Texture Name="object_dy_obj_Tex_01C588" OutName="tex_01C588" Format="i8" Width="16" Height="16" Offset="0x1C588" />
<TextureAnimation Name="object_dy_obj_Matanimheader_01C6F4" Offset="0x1C6F4" />
<Limb Name="object_dy_obj_Standardlimb_01C704" Type="Standard" Offset="0x1C704" />
<Limb Name="object_dy_obj_Standardlimb_01C710" Type="Standard" Offset="0x1C710" />
<Limb Name="object_dy_obj_Standardlimb_01C71C" Type="Standard" Offset="0x1C71C" />
<Limb Name="object_dy_obj_Standardlimb_01C728" Type="Standard" Offset="0x1C728" />
<Limb Name="object_dy_obj_Standardlimb_01C734" Type="Standard" Offset="0x1C734" />
<Limb Name="object_dy_obj_Standardlimb_01C740" Type="Standard" Offset="0x1C740" />
<Limb Name="object_dy_obj_Standardlimb_01C74C" Type="Standard" Offset="0x1C74C" />
<Limb Name="object_dy_obj_Standardlimb_01C758" Type="Standard" Offset="0x1C758" />
<Limb Name="object_dy_obj_Standardlimb_01C764" Type="Standard" Offset="0x1C764" />
<Limb Name="object_dy_obj_Standardlimb_01C770" Type="Standard" Offset="0x1C770" />
<Limb Name="object_dy_obj_Standardlimb_01C77C" Type="Standard" Offset="0x1C77C" />
<Limb Name="object_dy_obj_Standardlimb_01C788" Type="Standard" Offset="0x1C788" />
<Limb Name="object_dy_obj_Standardlimb_01C794" Type="Standard" Offset="0x1C794" />
<Limb Name="object_dy_obj_Standardlimb_01C7A0" Type="Standard" Offset="0x1C7A0" />
<Limb Name="object_dy_obj_Standardlimb_01C7AC" Type="Standard" Offset="0x1C7AC" />
<Limb Name="object_dy_obj_Standardlimb_01C7B8" Type="Standard" Offset="0x1C7B8" />
<Limb Name="object_dy_obj_Standardlimb_01C7C4" Type="Standard" Offset="0x1C7C4" />
<Limb Name="object_dy_obj_Standardlimb_01C7D0" Type="Standard" Offset="0x1C7D0" />
<Limb Name="object_dy_obj_Standardlimb_01C7DC" Type="Standard" Offset="0x1C7DC" />
<Limb Name="object_dy_obj_Standardlimb_01C7E8" Type="Standard" Offset="0x1C7E8" />
<Limb Name="object_dy_obj_Standardlimb_01C7F4" Type="Standard" Offset="0x1C7F4" />
<Limb Name="object_dy_obj_Standardlimb_01C800" Type="Standard" Offset="0x1C800" />
<Limb Name="object_dy_obj_Standardlimb_01C80C" Type="Standard" Offset="0x1C80C" />
<Limb Name="object_dy_obj_Standardlimb_01C818" Type="Standard" Offset="0x1C818" />
<Limb Name="object_dy_obj_Standardlimb_01C824" Type="Standard" Offset="0x1C824" />
<Limb Name="object_dy_obj_Standardlimb_01C830" Type="Standard" Offset="0x1C830" />
<Limb Name="object_dy_obj_Standardlimb_01C83C" Type="Standard" Offset="0x1C83C" />
<Skeleton Name="object_dy_obj_Skel_01C8B4" Type="Flex" LimbType="Standard" Offset="0x1C8B4" />
<Limb Name="object_dy_obj_Standardlimb_01C704" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_01" Offset="0x1C704" />
<Limb Name="object_dy_obj_Standardlimb_01C710" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_02" Offset="0x1C710" />
<Limb Name="object_dy_obj_Standardlimb_01C71C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_03" Offset="0x1C71C" />
<Limb Name="object_dy_obj_Standardlimb_01C728" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_04" Offset="0x1C728" />
<Limb Name="object_dy_obj_Standardlimb_01C734" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_05" Offset="0x1C734" />
<Limb Name="object_dy_obj_Standardlimb_01C740" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_06" Offset="0x1C740" />
<Limb Name="object_dy_obj_Standardlimb_01C74C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_07" Offset="0x1C74C" />
<Limb Name="object_dy_obj_Standardlimb_01C758" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_08" Offset="0x1C758" />
<Limb Name="object_dy_obj_Standardlimb_01C764" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_09" Offset="0x1C764" />
<Limb Name="object_dy_obj_Standardlimb_01C770" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0A" Offset="0x1C770" />
<Limb Name="object_dy_obj_Standardlimb_01C77C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0B" Offset="0x1C77C" />
<Limb Name="object_dy_obj_Standardlimb_01C788" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0C" Offset="0x1C788" />
<Limb Name="object_dy_obj_Standardlimb_01C794" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0D" Offset="0x1C794" />
<Limb Name="object_dy_obj_Standardlimb_01C7A0" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0E" Offset="0x1C7A0" />
<Limb Name="object_dy_obj_Standardlimb_01C7AC" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0F" Offset="0x1C7AC" />
<Limb Name="object_dy_obj_Standardlimb_01C7B8" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_10" Offset="0x1C7B8" />
<Limb Name="object_dy_obj_Standardlimb_01C7C4" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_11" Offset="0x1C7C4" />
<Limb Name="object_dy_obj_Standardlimb_01C7D0" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_12" Offset="0x1C7D0" />
<Limb Name="object_dy_obj_Standardlimb_01C7DC" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_13" Offset="0x1C7DC" />
<Limb Name="object_dy_obj_Standardlimb_01C7E8" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_14" Offset="0x1C7E8" />
<Limb Name="object_dy_obj_Standardlimb_01C7F4" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_15" Offset="0x1C7F4" />
<Limb Name="object_dy_obj_Standardlimb_01C800" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_16" Offset="0x1C800" />
<Limb Name="object_dy_obj_Standardlimb_01C80C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_17" Offset="0x1C80C" />
<Limb Name="object_dy_obj_Standardlimb_01C818" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_18" Offset="0x1C818" />
<Limb Name="object_dy_obj_Standardlimb_01C824" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_19" Offset="0x1C824" />
<Limb Name="object_dy_obj_Standardlimb_01C830" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_1A" Offset="0x1C830" />
<Limb Name="object_dy_obj_Standardlimb_01C83C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_1B" Offset="0x1C83C" />
<Skeleton Name="object_dy_obj_Skel_01C8B4" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DY_OBJ_LIMB_NONE" LimbMax="OBJECT_DY_OBJ_LIMB_MAX" EnumName="object_dy_obj_Limbs" Offset="0x1C8B4" />
</File>
</Root>