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Add autogenerated limb enum info in the object's XMLs (#633)
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
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@@ -47,26 +47,26 @@
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<DList Name="object_in2_DL_007520" Offset="0x7520" />
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<DList Name="object_in2_DL_007528" Offset="0x7528" />
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<Texture Name="object_in2_Tex_007680" OutName="tex_007680" Format="i8" Width="16" Height="16" Offset="0x7680" />
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<Limb Name="object_in2_Standardlimb_007780" Type="Standard" Offset="0x7780" />
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<Limb Name="object_in2_Standardlimb_00778C" Type="Standard" Offset="0x778C" />
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<Limb Name="object_in2_Standardlimb_007798" Type="Standard" Offset="0x7798" />
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<Limb Name="object_in2_Standardlimb_0077A4" Type="Standard" Offset="0x77A4" />
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<Limb Name="object_in2_Standardlimb_0077B0" Type="Standard" Offset="0x77B0" />
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<Limb Name="object_in2_Standardlimb_0077BC" Type="Standard" Offset="0x77BC" />
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<Limb Name="object_in2_Standardlimb_0077C8" Type="Standard" Offset="0x77C8" />
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<Limb Name="object_in2_Standardlimb_0077D4" Type="Standard" Offset="0x77D4" />
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<Limb Name="object_in2_Standardlimb_0077E0" Type="Standard" Offset="0x77E0" />
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<Limb Name="object_in2_Standardlimb_0077EC" Type="Standard" Offset="0x77EC" />
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<Limb Name="object_in2_Standardlimb_0077F8" Type="Standard" Offset="0x77F8" />
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<Limb Name="object_in2_Standardlimb_007804" Type="Standard" Offset="0x7804" />
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<Limb Name="object_in2_Standardlimb_007810" Type="Standard" Offset="0x7810" />
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<Limb Name="object_in2_Standardlimb_00781C" Type="Standard" Offset="0x781C" />
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<Limb Name="object_in2_Standardlimb_007828" Type="Standard" Offset="0x7828" />
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<Limb Name="object_in2_Standardlimb_007834" Type="Standard" Offset="0x7834" />
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<Limb Name="object_in2_Standardlimb_007840" Type="Standard" Offset="0x7840" />
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<Limb Name="object_in2_Standardlimb_00784C" Type="Standard" Offset="0x784C" />
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<Limb Name="object_in2_Standardlimb_007858" Type="Standard" Offset="0x7858" />
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<Skeleton Name="object_in2_Skel_0078B0" Type="Flex" LimbType="Standard" Offset="0x78B0" />
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<Limb Name="object_in2_Standardlimb_007780" Type="Standard" EnumName="OBJECT_IN2_LIMB_01" Offset="0x7780" />
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<Limb Name="object_in2_Standardlimb_00778C" Type="Standard" EnumName="OBJECT_IN2_LIMB_02" Offset="0x778C" />
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<Limb Name="object_in2_Standardlimb_007798" Type="Standard" EnumName="OBJECT_IN2_LIMB_03" Offset="0x7798" />
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<Limb Name="object_in2_Standardlimb_0077A4" Type="Standard" EnumName="OBJECT_IN2_LIMB_04" Offset="0x77A4" />
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<Limb Name="object_in2_Standardlimb_0077B0" Type="Standard" EnumName="OBJECT_IN2_LIMB_05" Offset="0x77B0" />
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<Limb Name="object_in2_Standardlimb_0077BC" Type="Standard" EnumName="OBJECT_IN2_LIMB_06" Offset="0x77BC" />
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<Limb Name="object_in2_Standardlimb_0077C8" Type="Standard" EnumName="OBJECT_IN2_LIMB_07" Offset="0x77C8" />
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<Limb Name="object_in2_Standardlimb_0077D4" Type="Standard" EnumName="OBJECT_IN2_LIMB_08" Offset="0x77D4" />
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<Limb Name="object_in2_Standardlimb_0077E0" Type="Standard" EnumName="OBJECT_IN2_LIMB_09" Offset="0x77E0" />
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<Limb Name="object_in2_Standardlimb_0077EC" Type="Standard" EnumName="OBJECT_IN2_LIMB_0A" Offset="0x77EC" />
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<Limb Name="object_in2_Standardlimb_0077F8" Type="Standard" EnumName="OBJECT_IN2_LIMB_0B" Offset="0x77F8" />
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<Limb Name="object_in2_Standardlimb_007804" Type="Standard" EnumName="OBJECT_IN2_LIMB_0C" Offset="0x7804" />
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<Limb Name="object_in2_Standardlimb_007810" Type="Standard" EnumName="OBJECT_IN2_LIMB_0D" Offset="0x7810" />
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<Limb Name="object_in2_Standardlimb_00781C" Type="Standard" EnumName="OBJECT_IN2_LIMB_0E" Offset="0x781C" />
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<Limb Name="object_in2_Standardlimb_007828" Type="Standard" EnumName="OBJECT_IN2_LIMB_0F" Offset="0x7828" />
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<Limb Name="object_in2_Standardlimb_007834" Type="Standard" EnumName="OBJECT_IN2_LIMB_10" Offset="0x7834" />
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<Limb Name="object_in2_Standardlimb_007840" Type="Standard" EnumName="OBJECT_IN2_LIMB_11" Offset="0x7840" />
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<Limb Name="object_in2_Standardlimb_00784C" Type="Standard" EnumName="OBJECT_IN2_LIMB_12" Offset="0x784C" />
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<Limb Name="object_in2_Standardlimb_007858" Type="Standard" EnumName="OBJECT_IN2_LIMB_13" Offset="0x7858" />
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<Skeleton Name="object_in2_Skel_0078B0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_IN2_LIMB_NONE" LimbMax="OBJECT_IN2_LIMB_MAX" EnumName="object_in2_Limbs" Offset="0x78B0" />
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<Animation Name="object_in2_Anim_008090" Offset="0x8090" />
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<Animation Name="object_in2_Anim_00898C" Offset="0x898C" />
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<Animation Name="object_in2_Anim_009450" Offset="0x9450" />
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