Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+9 -9
View File
@@ -19,14 +19,14 @@
<Texture Name="object_ms_Tex_003BF0" OutName="tex_003BF0" Format="ci8" Width="8" Height="8" Offset="0x3BF0" />
<Texture Name="object_ms_Tex_003C30" OutName="tex_003C30" Format="ci8" Width="4" Height="4" Offset="0x3C30" />
<Texture Name="object_ms_Tex_003C40" OutName="tex_003C40" Format="ci8" Width="16" Height="16" Offset="0x3C40" />
<Limb Name="object_ms_Standardlimb_003D40" Type="Standard" Offset="0x3D40" />
<Limb Name="object_ms_Standardlimb_003D4C" Type="Standard" Offset="0x3D4C" />
<Limb Name="object_ms_Standardlimb_003D58" Type="Standard" Offset="0x3D58" />
<Limb Name="object_ms_Standardlimb_003D64" Type="Standard" Offset="0x3D64" />
<Limb Name="object_ms_Standardlimb_003D70" Type="Standard" Offset="0x3D70" />
<Limb Name="object_ms_Standardlimb_003D7C" Type="Standard" Offset="0x3D7C" />
<Limb Name="object_ms_Standardlimb_003D88" Type="Standard" Offset="0x3D88" />
<Limb Name="object_ms_Standardlimb_003D94" Type="Standard" Offset="0x3D94" />
<Skeleton Name="object_ms_Skel_003DC0" Type="Flex" LimbType="Standard" Offset="0x3DC0" />
<Limb Name="object_ms_Standardlimb_003D40" Type="Standard" EnumName="OBJECT_MS_LIMB_01" Offset="0x3D40" />
<Limb Name="object_ms_Standardlimb_003D4C" Type="Standard" EnumName="OBJECT_MS_LIMB_02" Offset="0x3D4C" />
<Limb Name="object_ms_Standardlimb_003D58" Type="Standard" EnumName="OBJECT_MS_LIMB_03" Offset="0x3D58" />
<Limb Name="object_ms_Standardlimb_003D64" Type="Standard" EnumName="OBJECT_MS_LIMB_04" Offset="0x3D64" />
<Limb Name="object_ms_Standardlimb_003D70" Type="Standard" EnumName="OBJECT_MS_LIMB_05" Offset="0x3D70" />
<Limb Name="object_ms_Standardlimb_003D7C" Type="Standard" EnumName="OBJECT_MS_LIMB_06" Offset="0x3D7C" />
<Limb Name="object_ms_Standardlimb_003D88" Type="Standard" EnumName="OBJECT_MS_LIMB_07" Offset="0x3D88" />
<Limb Name="object_ms_Standardlimb_003D94" Type="Standard" EnumName="OBJECT_MS_LIMB_08" Offset="0x3D94" />
<Skeleton Name="object_ms_Skel_003DC0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_MS_LIMB_NONE" LimbMax="OBJECT_MS_LIMB_MAX" EnumName="object_ms_Limbs" Offset="0x3DC0" />
</File>
</Root>