Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+8 -8
View File
@@ -34,13 +34,13 @@
<Texture Name="object_nb_Tex_007ED0" OutName="tex_007ED0" Format="ci8" Width="16" Height="16" Offset="0x7ED0" />
<Texture Name="object_nb_Tex_007FD0" OutName="tex_007FD0" Format="ci8" Width="32" Height="64" Offset="0x7FD0" />
<Texture Name="object_nb_Tex_0087D0" OutName="tex_0087D0" Format="ci8" Width="32" Height="32" Offset="0x87D0" />
<Limb Name="object_nb_Standardlimb_008BD0" Type="Standard" Offset="0x8BD0" />
<Limb Name="object_nb_Standardlimb_008BDC" Type="Standard" Offset="0x8BDC" />
<Limb Name="object_nb_Standardlimb_008BE8" Type="Standard" Offset="0x8BE8" />
<Limb Name="object_nb_Standardlimb_008BF4" Type="Standard" Offset="0x8BF4" />
<Limb Name="object_nb_Standardlimb_008C00" Type="Standard" Offset="0x8C00" />
<Limb Name="object_nb_Standardlimb_008C0C" Type="Standard" Offset="0x8C0C" />
<Limb Name="object_nb_Standardlimb_008C18" Type="Standard" Offset="0x8C18" />
<Skeleton Name="object_nb_Skel_008C40" Type="Flex" LimbType="Standard" Offset="0x8C40" />
<Limb Name="object_nb_Standardlimb_008BD0" Type="Standard" EnumName="OBJECT_NB_LIMB_01" Offset="0x8BD0" />
<Limb Name="object_nb_Standardlimb_008BDC" Type="Standard" EnumName="OBJECT_NB_LIMB_02" Offset="0x8BDC" />
<Limb Name="object_nb_Standardlimb_008BE8" Type="Standard" EnumName="OBJECT_NB_LIMB_03" Offset="0x8BE8" />
<Limb Name="object_nb_Standardlimb_008BF4" Type="Standard" EnumName="OBJECT_NB_LIMB_04" Offset="0x8BF4" />
<Limb Name="object_nb_Standardlimb_008C00" Type="Standard" EnumName="OBJECT_NB_LIMB_05" Offset="0x8C00" />
<Limb Name="object_nb_Standardlimb_008C0C" Type="Standard" EnumName="OBJECT_NB_LIMB_06" Offset="0x8C0C" />
<Limb Name="object_nb_Standardlimb_008C18" Type="Standard" EnumName="OBJECT_NB_LIMB_07" Offset="0x8C18" />
<Skeleton Name="object_nb_Skel_008C40" Type="Flex" LimbType="Standard" LimbNone="OBJECT_NB_LIMB_NONE" LimbMax="OBJECT_NB_LIMB_MAX" EnumName="object_nb_Limbs" Offset="0x8C40" />
</File>
</Root>