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Add autogenerated limb enum info in the object's XMLs (#633)
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
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@@ -31,16 +31,16 @@
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<Texture Name="object_pr_Tex_0033A8" OutName="tex_0033A8" Format="rgba16" Width="16" Height="16" Offset="0x33A8" />
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<Texture Name="object_pr_Tex_0035A8" OutName="tex_0035A8" Format="rgba16" Width="16" Height="16" Offset="0x35A8" />
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<Texture Name="object_pr_Tex_0037A8" OutName="tex_0037A8" Format="rgba16" Width="8" Height="8" Offset="0x37A8" />
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<Limb Name="object_pr_Standardlimb_003828" Type="Standard" Offset="0x3828" />
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<Limb Name="object_pr_Standardlimb_003834" Type="Standard" Offset="0x3834" />
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<Limb Name="object_pr_Standardlimb_003840" Type="Standard" Offset="0x3840" />
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<Limb Name="object_pr_Standardlimb_00384C" Type="Standard" Offset="0x384C" />
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<Limb Name="object_pr_Standardlimb_003858" Type="Standard" Offset="0x3858" />
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<Limb Name="object_pr_Standardlimb_003864" Type="Standard" Offset="0x3864" />
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<Limb Name="object_pr_Standardlimb_003870" Type="Standard" Offset="0x3870" />
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<Limb Name="object_pr_Standardlimb_00387C" Type="Standard" Offset="0x387C" />
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<Limb Name="object_pr_Standardlimb_003888" Type="Standard" Offset="0x3888" />
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<Skeleton Name="object_pr_Skel_0038B8" Type="Flex" LimbType="Standard" Offset="0x38B8" />
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<Limb Name="object_pr_Standardlimb_003828" Type="Standard" EnumName="OBJECT_PR_1_LIMB_01" Offset="0x3828" />
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<Limb Name="object_pr_Standardlimb_003834" Type="Standard" EnumName="OBJECT_PR_1_LIMB_02" Offset="0x3834" />
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<Limb Name="object_pr_Standardlimb_003840" Type="Standard" EnumName="OBJECT_PR_1_LIMB_03" Offset="0x3840" />
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<Limb Name="object_pr_Standardlimb_00384C" Type="Standard" EnumName="OBJECT_PR_1_LIMB_04" Offset="0x384C" />
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<Limb Name="object_pr_Standardlimb_003858" Type="Standard" EnumName="OBJECT_PR_1_LIMB_05" Offset="0x3858" />
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<Limb Name="object_pr_Standardlimb_003864" Type="Standard" EnumName="OBJECT_PR_1_LIMB_06" Offset="0x3864" />
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<Limb Name="object_pr_Standardlimb_003870" Type="Standard" EnumName="OBJECT_PR_1_LIMB_07" Offset="0x3870" />
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<Limb Name="object_pr_Standardlimb_00387C" Type="Standard" EnumName="OBJECT_PR_1_LIMB_08" Offset="0x387C" />
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<Limb Name="object_pr_Standardlimb_003888" Type="Standard" EnumName="OBJECT_PR_1_LIMB_09" Offset="0x3888" />
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<Skeleton Name="object_pr_Skel_0038B8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PR_1_LIMB_NONE" LimbMax="OBJECT_PR_1_LIMB_MAX" EnumName="object_pr_1_Limbs" Offset="0x38B8" />
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<Animation Name="object_pr_Anim_003904" Offset="0x3904" />
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<DList Name="object_pr_DL_003AB0" Offset="0x3AB0" />
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<DList Name="object_pr_DL_003B50" Offset="0x3B50" />
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@@ -51,11 +51,11 @@
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<Texture Name="object_pr_Tex_003FA8" OutName="tex_003FA8" Format="rgba16" Width="8" Height="8" Offset="0x3FA8" />
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<Texture Name="object_pr_Tex_004028" OutName="tex_004028" Format="rgba16" Width="8" Height="16" Offset="0x4028" />
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<Texture Name="object_pr_Tex_004128" OutName="tex_004128" Format="rgba16" Width="4" Height="4" Offset="0x4128" />
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<Limb Name="object_pr_Standardlimb_004148" Type="Standard" Offset="0x4148" />
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<Limb Name="object_pr_Standardlimb_004154" Type="Standard" Offset="0x4154" />
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<Limb Name="object_pr_Standardlimb_004160" Type="Standard" Offset="0x4160" />
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<Limb Name="object_pr_Standardlimb_00416C" Type="Standard" Offset="0x416C" />
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<Skeleton Name="object_pr_Skel_004188" Type="Flex" LimbType="Standard" Offset="0x4188" />
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<Limb Name="object_pr_Standardlimb_004148" Type="Standard" EnumName="OBJECT_PR_2_LIMB_01" Offset="0x4148" />
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<Limb Name="object_pr_Standardlimb_004154" Type="Standard" EnumName="OBJECT_PR_2_LIMB_02" Offset="0x4154" />
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<Limb Name="object_pr_Standardlimb_004160" Type="Standard" EnumName="OBJECT_PR_2_LIMB_03" Offset="0x4160" />
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<Limb Name="object_pr_Standardlimb_00416C" Type="Standard" EnumName="OBJECT_PR_2_LIMB_04" Offset="0x416C" />
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<Skeleton Name="object_pr_Skel_004188" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PR_2_LIMB_NONE" LimbMax="OBJECT_PR_2_LIMB_MAX" EnumName="object_pr_2_Limbs" Offset="0x4188" />
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<Animation Name="object_pr_Anim_004274" Offset="0x4274" />
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<Animation Name="object_pr_Anim_004340" Offset="0x4340" />
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</File>
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