Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+12 -12
View File
@@ -22,18 +22,18 @@
<Texture Name="object_ps_Tex_006780" OutName="tex_006780" Format="ci8" Width="32" Height="32" Offset="0x6780" />
<Texture Name="object_ps_Tex_006B80" OutName="tex_006B80" Format="rgba16" Width="16" Height="16" Offset="0x6B80" />
<Texture Name="object_ps_Tex_006D80" OutName="tex_006D80" Format="ci8" Width="32" Height="32" Offset="0x6D80" />
<Limb Name="object_ps_Standardlimb_007180" Type="Standard" Offset="0x7180" />
<Limb Name="object_ps_Standardlimb_00718C" Type="Standard" Offset="0x718C" />
<Limb Name="object_ps_Standardlimb_007198" Type="Standard" Offset="0x7198" />
<Limb Name="object_ps_Standardlimb_0071A4" Type="Standard" Offset="0x71A4" />
<Limb Name="object_ps_Standardlimb_0071B0" Type="Standard" Offset="0x71B0" />
<Limb Name="object_ps_Standardlimb_0071BC" Type="Standard" Offset="0x71BC" />
<Limb Name="object_ps_Standardlimb_0071C8" Type="Standard" Offset="0x71C8" />
<Limb Name="object_ps_Standardlimb_0071D4" Type="Standard" Offset="0x71D4" />
<Limb Name="object_ps_Standardlimb_0071E0" Type="Standard" Offset="0x71E0" />
<Limb Name="object_ps_Standardlimb_0071EC" Type="Standard" Offset="0x71EC" />
<Limb Name="object_ps_Standardlimb_0071F8" Type="Standard" Offset="0x71F8" />
<Skeleton Name="object_ps_Skel_007230" Type="Flex" LimbType="Standard" Offset="0x7230" />
<Limb Name="object_ps_Standardlimb_007180" Type="Standard" EnumName="OBJECT_PS_LIMB_01" Offset="0x7180" />
<Limb Name="object_ps_Standardlimb_00718C" Type="Standard" EnumName="OBJECT_PS_LIMB_02" Offset="0x718C" />
<Limb Name="object_ps_Standardlimb_007198" Type="Standard" EnumName="OBJECT_PS_LIMB_03" Offset="0x7198" />
<Limb Name="object_ps_Standardlimb_0071A4" Type="Standard" EnumName="OBJECT_PS_LIMB_04" Offset="0x71A4" />
<Limb Name="object_ps_Standardlimb_0071B0" Type="Standard" EnumName="OBJECT_PS_LIMB_05" Offset="0x71B0" />
<Limb Name="object_ps_Standardlimb_0071BC" Type="Standard" EnumName="OBJECT_PS_LIMB_06" Offset="0x71BC" />
<Limb Name="object_ps_Standardlimb_0071C8" Type="Standard" EnumName="OBJECT_PS_LIMB_07" Offset="0x71C8" />
<Limb Name="object_ps_Standardlimb_0071D4" Type="Standard" EnumName="OBJECT_PS_LIMB_08" Offset="0x71D4" />
<Limb Name="object_ps_Standardlimb_0071E0" Type="Standard" EnumName="OBJECT_PS_LIMB_09" Offset="0x71E0" />
<Limb Name="object_ps_Standardlimb_0071EC" Type="Standard" EnumName="OBJECT_PS_LIMB_0A" Offset="0x71EC" />
<Limb Name="object_ps_Standardlimb_0071F8" Type="Standard" EnumName="OBJECT_PS_LIMB_0B" Offset="0x71F8" />
<Skeleton Name="object_ps_Skel_007230" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PS_LIMB_NONE" LimbMax="OBJECT_PS_LIMB_MAX" EnumName="object_ps_Limbs" Offset="0x7230" />
<Collision Name="object_ps_Colheader_0072E0" Offset="0x72E0" />
<Animation Name="object_ps_Anim_0078FC" Offset="0x78FC" />
</File>