Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+9 -9
View File
@@ -16,15 +16,15 @@
<DList Name="object_sb_DL_0025B0" Offset="0x25B0" />
<DList Name="object_sb_DL_002858" Offset="0x2858" />
<Texture Name="object_sb_Tex_002AF0" OutName="tex_002AF0" Format="rgba16" Width="8" Height="8" Offset="0x2AF0" />
<Limb Name="object_sb_Standardlimb_002B70" Type="Standard" Offset="0x2B70" />
<Limb Name="object_sb_Standardlimb_002B7C" Type="Standard" Offset="0x2B7C" />
<Limb Name="object_sb_Standardlimb_002B88" Type="Standard" Offset="0x2B88" />
<Limb Name="object_sb_Standardlimb_002B94" Type="Standard" Offset="0x2B94" />
<Limb Name="object_sb_Standardlimb_002BA0" Type="Standard" Offset="0x2BA0" />
<Limb Name="object_sb_Standardlimb_002BAC" Type="Standard" Offset="0x2BAC" />
<Limb Name="object_sb_Standardlimb_002BB8" Type="Standard" Offset="0x2BB8" />
<Limb Name="object_sb_Standardlimb_002BC4" Type="Standard" Offset="0x2BC4" />
<Skeleton Name="object_sb_Skel_002BF0" Type="Flex" LimbType="Standard" Offset="0x2BF0" />
<Limb Name="object_sb_Standardlimb_002B70" Type="Standard" EnumName="OBJECT_SB_LIMB_01" Offset="0x2B70" />
<Limb Name="object_sb_Standardlimb_002B7C" Type="Standard" EnumName="OBJECT_SB_LIMB_02" Offset="0x2B7C" />
<Limb Name="object_sb_Standardlimb_002B88" Type="Standard" EnumName="OBJECT_SB_LIMB_03" Offset="0x2B88" />
<Limb Name="object_sb_Standardlimb_002B94" Type="Standard" EnumName="OBJECT_SB_LIMB_04" Offset="0x2B94" />
<Limb Name="object_sb_Standardlimb_002BA0" Type="Standard" EnumName="OBJECT_SB_LIMB_05" Offset="0x2BA0" />
<Limb Name="object_sb_Standardlimb_002BAC" Type="Standard" EnumName="OBJECT_SB_LIMB_06" Offset="0x2BAC" />
<Limb Name="object_sb_Standardlimb_002BB8" Type="Standard" EnumName="OBJECT_SB_LIMB_07" Offset="0x2BB8" />
<Limb Name="object_sb_Standardlimb_002BC4" Type="Standard" EnumName="OBJECT_SB_LIMB_08" Offset="0x2BC4" />
<Skeleton Name="object_sb_Skel_002BF0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_SB_LIMB_NONE" LimbMax="OBJECT_SB_LIMB_MAX" EnumName="object_sb_Limbs" Offset="0x2BF0" />
<Animation Name="object_sb_Anim_002C8C" Offset="0x2C8C" />
</File>
</Root>