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Add autogenerated limb enum info in the object's XMLs (#633)
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
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@@ -44,23 +44,23 @@
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<Texture Name="gSoldierArmorCoatOfArmsTex" OutName="soldier_armor_coat_of_arms_tex" Format="ci8" Width="32" Height="32" Offset="0xCFC0" />
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<Texture Name="gSoldierArmorPlate2Tex" OutName="soldier_armor_plate2_tex" Format="i8" Width="16" Height="8" Offset="0xD3C0" />
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<Texture Name="gSoldierFingersTex" OutName="soldier_fingers_tex" Format="ci8" Width="16" Height="16" Offset="0xD440" />
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<Limb Name="gSoldierRootLimb" Type="Standard" Offset="0xD540" />
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<Limb Name="gSoldierPelvisLimb" Type="Standard" Offset="0xD54C" />
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<Limb Name="gSoldierLeftThighLimb" Type="Standard" Offset="0xD558" />
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<Limb Name="gSoldierLeftShinLimb" Type="Standard" Offset="0xD564" />
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<Limb Name="gSoldierLeftFootLimb" Type="Standard" Offset="0xD570" />
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<Limb Name="gSoldierRightThighLimb" Type="Standard" Offset="0xD57C" />
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<Limb Name="gSoldierRightShinLimb" Type="Standard" Offset="0xD588" />
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<Limb Name="gSoldierRightFootLimb" Type="Standard" Offset="0xD594" />
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<Limb Name="gSoldierTorsoLimb" Type="Standard" Offset="0xD5A0" />
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<Limb Name="gSoldierLeftShoulderLimb" Type="Standard" Offset="0xD5AC" />
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<Limb Name="gSoldierLeftForearmLimb" Type="Standard" Offset="0xD5B8" />
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<Limb Name="gSoldierLeftHandLimb" Type="Standard" Offset="0xD5C4" />
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<Limb Name="gSoldierRightShoulderLimb" Type="Standard" Offset="0xD5D0" />
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<Limb Name="gSoldierRightForearmLimb" Type="Standard" Offset="0xD5DC" />
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<Limb Name="gSoldierRightHandWithSpearLimb" Type="Standard" Offset="0xD5E8" />
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<Limb Name="gSoldierHeadLimb" Type="Standard" Offset="0xD5F4" />
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<Skeleton Name="gSoldierSkeleton" Type="Flex" LimbType="Standard" Offset="0xD640" />
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<Limb Name="gSoldierRootLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_01" Offset="0xD540" />
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<Limb Name="gSoldierPelvisLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_02" Offset="0xD54C" />
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<Limb Name="gSoldierLeftThighLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_03" Offset="0xD558" />
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<Limb Name="gSoldierLeftShinLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_04" Offset="0xD564" />
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<Limb Name="gSoldierLeftFootLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_05" Offset="0xD570" />
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<Limb Name="gSoldierRightThighLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_06" Offset="0xD57C" />
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<Limb Name="gSoldierRightShinLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_07" Offset="0xD588" />
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<Limb Name="gSoldierRightFootLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_08" Offset="0xD594" />
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<Limb Name="gSoldierTorsoLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_09" Offset="0xD5A0" />
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<Limb Name="gSoldierLeftShoulderLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0A" Offset="0xD5AC" />
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<Limb Name="gSoldierLeftForearmLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0B" Offset="0xD5B8" />
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<Limb Name="gSoldierLeftHandLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0C" Offset="0xD5C4" />
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<Limb Name="gSoldierRightShoulderLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0D" Offset="0xD5D0" />
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<Limb Name="gSoldierRightForearmLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0E" Offset="0xD5DC" />
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<Limb Name="gSoldierRightHandWithSpearLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0F" Offset="0xD5E8" />
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<Limb Name="gSoldierHeadLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_10" Offset="0xD5F4" />
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<Skeleton Name="gSoldierSkeleton" Type="Flex" LimbType="Standard" LimbNone="OBJECT_SDN_LIMB_NONE" LimbMax="OBJECT_SDN_LIMB_MAX" EnumName="object_sdn_Limbs" Offset="0xD640" />
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<Animation Name="gSoldierStandAndLookDown" Offset="0xDC7C" />
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</File>
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</Root>
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