Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+17 -17
View File
@@ -44,23 +44,23 @@
<Texture Name="gSoldierArmorCoatOfArmsTex" OutName="soldier_armor_coat_of_arms_tex" Format="ci8" Width="32" Height="32" Offset="0xCFC0" />
<Texture Name="gSoldierArmorPlate2Tex" OutName="soldier_armor_plate2_tex" Format="i8" Width="16" Height="8" Offset="0xD3C0" />
<Texture Name="gSoldierFingersTex" OutName="soldier_fingers_tex" Format="ci8" Width="16" Height="16" Offset="0xD440" />
<Limb Name="gSoldierRootLimb" Type="Standard" Offset="0xD540" />
<Limb Name="gSoldierPelvisLimb" Type="Standard" Offset="0xD54C" />
<Limb Name="gSoldierLeftThighLimb" Type="Standard" Offset="0xD558" />
<Limb Name="gSoldierLeftShinLimb" Type="Standard" Offset="0xD564" />
<Limb Name="gSoldierLeftFootLimb" Type="Standard" Offset="0xD570" />
<Limb Name="gSoldierRightThighLimb" Type="Standard" Offset="0xD57C" />
<Limb Name="gSoldierRightShinLimb" Type="Standard" Offset="0xD588" />
<Limb Name="gSoldierRightFootLimb" Type="Standard" Offset="0xD594" />
<Limb Name="gSoldierTorsoLimb" Type="Standard" Offset="0xD5A0" />
<Limb Name="gSoldierLeftShoulderLimb" Type="Standard" Offset="0xD5AC" />
<Limb Name="gSoldierLeftForearmLimb" Type="Standard" Offset="0xD5B8" />
<Limb Name="gSoldierLeftHandLimb" Type="Standard" Offset="0xD5C4" />
<Limb Name="gSoldierRightShoulderLimb" Type="Standard" Offset="0xD5D0" />
<Limb Name="gSoldierRightForearmLimb" Type="Standard" Offset="0xD5DC" />
<Limb Name="gSoldierRightHandWithSpearLimb" Type="Standard" Offset="0xD5E8" />
<Limb Name="gSoldierHeadLimb" Type="Standard" Offset="0xD5F4" />
<Skeleton Name="gSoldierSkeleton" Type="Flex" LimbType="Standard" Offset="0xD640" />
<Limb Name="gSoldierRootLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_01" Offset="0xD540" />
<Limb Name="gSoldierPelvisLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_02" Offset="0xD54C" />
<Limb Name="gSoldierLeftThighLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_03" Offset="0xD558" />
<Limb Name="gSoldierLeftShinLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_04" Offset="0xD564" />
<Limb Name="gSoldierLeftFootLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_05" Offset="0xD570" />
<Limb Name="gSoldierRightThighLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_06" Offset="0xD57C" />
<Limb Name="gSoldierRightShinLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_07" Offset="0xD588" />
<Limb Name="gSoldierRightFootLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_08" Offset="0xD594" />
<Limb Name="gSoldierTorsoLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_09" Offset="0xD5A0" />
<Limb Name="gSoldierLeftShoulderLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0A" Offset="0xD5AC" />
<Limb Name="gSoldierLeftForearmLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0B" Offset="0xD5B8" />
<Limb Name="gSoldierLeftHandLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0C" Offset="0xD5C4" />
<Limb Name="gSoldierRightShoulderLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0D" Offset="0xD5D0" />
<Limb Name="gSoldierRightForearmLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0E" Offset="0xD5DC" />
<Limb Name="gSoldierRightHandWithSpearLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_0F" Offset="0xD5E8" />
<Limb Name="gSoldierHeadLimb" Type="Standard" EnumName="OBJECT_SDN_LIMB_10" Offset="0xD5F4" />
<Skeleton Name="gSoldierSkeleton" Type="Flex" LimbType="Standard" LimbNone="OBJECT_SDN_LIMB_NONE" LimbMax="OBJECT_SDN_LIMB_MAX" EnumName="object_sdn_Limbs" Offset="0xD640" />
<Animation Name="gSoldierStandAndLookDown" Offset="0xDC7C" />
</File>
</Root>