Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+30 -30
View File
@@ -35,36 +35,36 @@
<DList Name="object_st_DL_0049E8" Offset="0x49E8" />
<DList Name="object_st_DL_004DB0" Offset="0x4DB0" />
<DList Name="object_st_DL_004EB8" Offset="0x4EB8" />
<Limb Name="object_st_Standardlimb_0050C8" Type="Standard" Offset="0x50C8" />
<Limb Name="object_st_Standardlimb_0050D4" Type="Standard" Offset="0x50D4" />
<Limb Name="object_st_Standardlimb_0050E0" Type="Standard" Offset="0x50E0" />
<Limb Name="object_st_Standardlimb_0050EC" Type="Standard" Offset="0x50EC" />
<Limb Name="object_st_Standardlimb_0050F8" Type="Standard" Offset="0x50F8" />
<Limb Name="object_st_Standardlimb_005104" Type="Standard" Offset="0x5104" />
<Limb Name="object_st_Standardlimb_005110" Type="Standard" Offset="0x5110" />
<Limb Name="object_st_Standardlimb_00511C" Type="Standard" Offset="0x511C" />
<Limb Name="object_st_Standardlimb_005128" Type="Standard" Offset="0x5128" />
<Limb Name="object_st_Standardlimb_005134" Type="Standard" Offset="0x5134" />
<Limb Name="object_st_Standardlimb_005140" Type="Standard" Offset="0x5140" />
<Limb Name="object_st_Standardlimb_00514C" Type="Standard" Offset="0x514C" />
<Limb Name="object_st_Standardlimb_005158" Type="Standard" Offset="0x5158" />
<Limb Name="object_st_Standardlimb_005164" Type="Standard" Offset="0x5164" />
<Limb Name="object_st_Standardlimb_005170" Type="Standard" Offset="0x5170" />
<Limb Name="object_st_Standardlimb_00517C" Type="Standard" Offset="0x517C" />
<Limb Name="object_st_Standardlimb_005188" Type="Standard" Offset="0x5188" />
<Limb Name="object_st_Standardlimb_005194" Type="Standard" Offset="0x5194" />
<Limb Name="object_st_Standardlimb_0051A0" Type="Standard" Offset="0x51A0" />
<Limb Name="object_st_Standardlimb_0051AC" Type="Standard" Offset="0x51AC" />
<Limb Name="object_st_Standardlimb_0051B8" Type="Standard" Offset="0x51B8" />
<Limb Name="object_st_Standardlimb_0051C4" Type="Standard" Offset="0x51C4" />
<Limb Name="object_st_Standardlimb_0051D0" Type="Standard" Offset="0x51D0" />
<Limb Name="object_st_Standardlimb_0051DC" Type="Standard" Offset="0x51DC" />
<Limb Name="object_st_Standardlimb_0051E8" Type="Standard" Offset="0x51E8" />
<Limb Name="object_st_Standardlimb_0051F4" Type="Standard" Offset="0x51F4" />
<Limb Name="object_st_Standardlimb_005200" Type="Standard" Offset="0x5200" />
<Limb Name="object_st_Standardlimb_00520C" Type="Standard" Offset="0x520C" />
<Limb Name="object_st_Standardlimb_005218" Type="Standard" Offset="0x5218" />
<Skeleton Name="object_st_Skel_005298" Type="Normal" LimbType="Standard" Offset="0x5298" />
<Limb Name="object_st_Standardlimb_0050C8" Type="Standard" EnumName="OBJECT_ST_LIMB_01" Offset="0x50C8" />
<Limb Name="object_st_Standardlimb_0050D4" Type="Standard" EnumName="OBJECT_ST_LIMB_02" Offset="0x50D4" />
<Limb Name="object_st_Standardlimb_0050E0" Type="Standard" EnumName="OBJECT_ST_LIMB_03" Offset="0x50E0" />
<Limb Name="object_st_Standardlimb_0050EC" Type="Standard" EnumName="OBJECT_ST_LIMB_04" Offset="0x50EC" />
<Limb Name="object_st_Standardlimb_0050F8" Type="Standard" EnumName="OBJECT_ST_LIMB_05" Offset="0x50F8" />
<Limb Name="object_st_Standardlimb_005104" Type="Standard" EnumName="OBJECT_ST_LIMB_06" Offset="0x5104" />
<Limb Name="object_st_Standardlimb_005110" Type="Standard" EnumName="OBJECT_ST_LIMB_07" Offset="0x5110" />
<Limb Name="object_st_Standardlimb_00511C" Type="Standard" EnumName="OBJECT_ST_LIMB_08" Offset="0x511C" />
<Limb Name="object_st_Standardlimb_005128" Type="Standard" EnumName="OBJECT_ST_LIMB_09" Offset="0x5128" />
<Limb Name="object_st_Standardlimb_005134" Type="Standard" EnumName="OBJECT_ST_LIMB_0A" Offset="0x5134" />
<Limb Name="object_st_Standardlimb_005140" Type="Standard" EnumName="OBJECT_ST_LIMB_0B" Offset="0x5140" />
<Limb Name="object_st_Standardlimb_00514C" Type="Standard" EnumName="OBJECT_ST_LIMB_0C" Offset="0x514C" />
<Limb Name="object_st_Standardlimb_005158" Type="Standard" EnumName="OBJECT_ST_LIMB_0D" Offset="0x5158" />
<Limb Name="object_st_Standardlimb_005164" Type="Standard" EnumName="OBJECT_ST_LIMB_0E" Offset="0x5164" />
<Limb Name="object_st_Standardlimb_005170" Type="Standard" EnumName="OBJECT_ST_LIMB_0F" Offset="0x5170" />
<Limb Name="object_st_Standardlimb_00517C" Type="Standard" EnumName="OBJECT_ST_LIMB_10" Offset="0x517C" />
<Limb Name="object_st_Standardlimb_005188" Type="Standard" EnumName="OBJECT_ST_LIMB_11" Offset="0x5188" />
<Limb Name="object_st_Standardlimb_005194" Type="Standard" EnumName="OBJECT_ST_LIMB_12" Offset="0x5194" />
<Limb Name="object_st_Standardlimb_0051A0" Type="Standard" EnumName="OBJECT_ST_LIMB_13" Offset="0x51A0" />
<Limb Name="object_st_Standardlimb_0051AC" Type="Standard" EnumName="OBJECT_ST_LIMB_14" Offset="0x51AC" />
<Limb Name="object_st_Standardlimb_0051B8" Type="Standard" EnumName="OBJECT_ST_LIMB_15" Offset="0x51B8" />
<Limb Name="object_st_Standardlimb_0051C4" Type="Standard" EnumName="OBJECT_ST_LIMB_16" Offset="0x51C4" />
<Limb Name="object_st_Standardlimb_0051D0" Type="Standard" EnumName="OBJECT_ST_LIMB_17" Offset="0x51D0" />
<Limb Name="object_st_Standardlimb_0051DC" Type="Standard" EnumName="OBJECT_ST_LIMB_18" Offset="0x51DC" />
<Limb Name="object_st_Standardlimb_0051E8" Type="Standard" EnumName="OBJECT_ST_LIMB_19" Offset="0x51E8" />
<Limb Name="object_st_Standardlimb_0051F4" Type="Standard" EnumName="OBJECT_ST_LIMB_1A" Offset="0x51F4" />
<Limb Name="object_st_Standardlimb_005200" Type="Standard" EnumName="OBJECT_ST_LIMB_1B" Offset="0x5200" />
<Limb Name="object_st_Standardlimb_00520C" Type="Standard" EnumName="OBJECT_ST_LIMB_1C" Offset="0x520C" />
<Limb Name="object_st_Standardlimb_005218" Type="Standard" EnumName="OBJECT_ST_LIMB_1D" Offset="0x5218" />
<Skeleton Name="object_st_Skel_005298" Type="Normal" LimbType="Standard" LimbNone="OBJECT_ST_LIMB_NONE" LimbMax="OBJECT_ST_LIMB_MAX" EnumName="object_st_Limbs" Offset="0x5298" />
<Animation Name="object_st_Anim_0055A8" Offset="0x55A8" />
<Animation Name="object_st_Anim_005B98" Offset="0x5B98" />
</File>