Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+17 -17
View File
@@ -7,10 +7,10 @@
<DList Name="object_tl_DL_001550" Offset="0x1550" />
<DList Name="object_tl_DL_001800" Offset="0x1800" />
<DList Name="object_tl_DL_0018E0" Offset="0x18E0" />
<Limb Name="object_tl_Standardlimb_001A20" Type="Standard" Offset="0x1A20" />
<Limb Name="object_tl_Standardlimb_001A2C" Type="Standard" Offset="0x1A2C" />
<Limb Name="object_tl_Standardlimb_001A38" Type="Standard" Offset="0x1A38" />
<Skeleton Name="object_tl_Skel_001A50" Type="Flex" LimbType="Standard" Offset="0x1A50" />
<Limb Name="object_tl_Standardlimb_001A20" Type="Standard" EnumName="OBJECT_TL_1_LIMB_01" Offset="0x1A20" />
<Limb Name="object_tl_Standardlimb_001A2C" Type="Standard" EnumName="OBJECT_TL_1_LIMB_02" Offset="0x1A2C" />
<Limb Name="object_tl_Standardlimb_001A38" Type="Standard" EnumName="OBJECT_TL_1_LIMB_03" Offset="0x1A38" />
<Skeleton Name="object_tl_Skel_001A50" Type="Flex" LimbType="Standard" LimbNone="OBJECT_TL_1_LIMB_NONE" LimbMax="OBJECT_TL_1_LIMB_MAX" EnumName="object_tl_1_Limbs" Offset="0x1A50" />
<Animation Name="object_tl_Anim_001C68" Offset="0x1C68" />
<Animation Name="object_tl_Anim_002510" Offset="0x2510" />
<Animation Name="object_tl_Anim_0027D8" Offset="0x27D8" />
@@ -43,19 +43,19 @@
<DList Name="object_tl_DL_007748" Offset="0x7748" />
<DList Name="object_tl_DL_007938" Offset="0x7938" />
<DList Name="object_tl_DL_0079C8" Offset="0x79C8" />
<Limb Name="object_tl_Standardlimb_007BB0" Type="Standard" Offset="0x7BB0" />
<Limb Name="object_tl_Standardlimb_007BBC" Type="Standard" Offset="0x7BBC" />
<Limb Name="object_tl_Standardlimb_007BC8" Type="Standard" Offset="0x7BC8" />
<Limb Name="object_tl_Standardlimb_007BD4" Type="Standard" Offset="0x7BD4" />
<Limb Name="object_tl_Standardlimb_007BE0" Type="Standard" Offset="0x7BE0" />
<Limb Name="object_tl_Standardlimb_007BEC" Type="Standard" Offset="0x7BEC" />
<Limb Name="object_tl_Standardlimb_007BF8" Type="Standard" Offset="0x7BF8" />
<Limb Name="object_tl_Standardlimb_007C04" Type="Standard" Offset="0x7C04" />
<Limb Name="object_tl_Standardlimb_007C10" Type="Standard" Offset="0x7C10" />
<Limb Name="object_tl_Standardlimb_007C1C" Type="Standard" Offset="0x7C1C" />
<Limb Name="object_tl_Standardlimb_007C28" Type="Standard" Offset="0x7C28" />
<Limb Name="object_tl_Standardlimb_007C34" Type="Standard" Offset="0x7C34" />
<Skeleton Name="object_tl_Skel_007C70" Type="Flex" LimbType="Standard" Offset="0x7C70" />
<Limb Name="object_tl_Standardlimb_007BB0" Type="Standard" EnumName="OBJECT_TL_2_LIMB_01" Offset="0x7BB0" />
<Limb Name="object_tl_Standardlimb_007BBC" Type="Standard" EnumName="OBJECT_TL_2_LIMB_02" Offset="0x7BBC" />
<Limb Name="object_tl_Standardlimb_007BC8" Type="Standard" EnumName="OBJECT_TL_2_LIMB_03" Offset="0x7BC8" />
<Limb Name="object_tl_Standardlimb_007BD4" Type="Standard" EnumName="OBJECT_TL_2_LIMB_04" Offset="0x7BD4" />
<Limb Name="object_tl_Standardlimb_007BE0" Type="Standard" EnumName="OBJECT_TL_2_LIMB_05" Offset="0x7BE0" />
<Limb Name="object_tl_Standardlimb_007BEC" Type="Standard" EnumName="OBJECT_TL_2_LIMB_06" Offset="0x7BEC" />
<Limb Name="object_tl_Standardlimb_007BF8" Type="Standard" EnumName="OBJECT_TL_2_LIMB_07" Offset="0x7BF8" />
<Limb Name="object_tl_Standardlimb_007C04" Type="Standard" EnumName="OBJECT_TL_2_LIMB_08" Offset="0x7C04" />
<Limb Name="object_tl_Standardlimb_007C10" Type="Standard" EnumName="OBJECT_TL_2_LIMB_09" Offset="0x7C10" />
<Limb Name="object_tl_Standardlimb_007C1C" Type="Standard" EnumName="OBJECT_TL_2_LIMB_0A" Offset="0x7C1C" />
<Limb Name="object_tl_Standardlimb_007C28" Type="Standard" EnumName="OBJECT_TL_2_LIMB_0B" Offset="0x7C28" />
<Limb Name="object_tl_Standardlimb_007C34" Type="Standard" EnumName="OBJECT_TL_2_LIMB_0C" Offset="0x7C34" />
<Skeleton Name="object_tl_Skel_007C70" Type="Flex" LimbType="Standard" LimbNone="OBJECT_TL_2_LIMB_NONE" LimbMax="OBJECT_TL_2_LIMB_MAX" EnumName="object_tl_2_Limbs" Offset="0x7C70" />
<Animation Name="object_tl_Anim_00823C" Offset="0x823C" />
</File>
</Root>