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Add autogenerated limb enum info in the object's XMLs (#633)
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
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@@ -28,19 +28,19 @@
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<Texture Name="object_uch_Tex_004180" OutName="tex_004180" Format="ci8" Width="16" Height="32" Offset="0x4180" />
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<Texture Name="object_uch_Tex_004380" OutName="tex_004380" Format="ci8" Width="16" Height="32" Offset="0x4380" />
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<Texture Name="object_uch_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580" />
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<Limb Name="object_uch_Standardlimb_004D80" Type="Standard" Offset="0x4D80" />
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<Limb Name="object_uch_Standardlimb_004D8C" Type="Standard" Offset="0x4D8C" />
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<Limb Name="object_uch_Standardlimb_004D98" Type="Standard" Offset="0x4D98" />
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<Limb Name="object_uch_Standardlimb_004DA4" Type="Standard" Offset="0x4DA4" />
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<Limb Name="object_uch_Standardlimb_004DB0" Type="Standard" Offset="0x4DB0" />
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<Limb Name="object_uch_Standardlimb_004DBC" Type="Standard" Offset="0x4DBC" />
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<Limb Name="object_uch_Standardlimb_004DC8" Type="Standard" Offset="0x4DC8" />
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<Limb Name="object_uch_Standardlimb_004DD4" Type="Standard" Offset="0x4DD4" />
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<Limb Name="object_uch_Standardlimb_004DE0" Type="Standard" Offset="0x4DE0" />
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<Limb Name="object_uch_Standardlimb_004DEC" Type="Standard" Offset="0x4DEC" />
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<Limb Name="object_uch_Standardlimb_004DF8" Type="Standard" Offset="0x4DF8" />
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<Limb Name="object_uch_Standardlimb_004E04" Type="Standard" Offset="0x4E04" />
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<Limb Name="object_uch_Standardlimb_004E10" Type="Standard" Offset="0x4E10" />
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<Skeleton Name="object_uch_Skel_004E50" Type="Flex" LimbType="Standard" Offset="0x4E50" />
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<Limb Name="object_uch_Standardlimb_004D80" Type="Standard" EnumName="OBJECT_UCH_LIMB_01" Offset="0x4D80" />
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<Limb Name="object_uch_Standardlimb_004D8C" Type="Standard" EnumName="OBJECT_UCH_LIMB_02" Offset="0x4D8C" />
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<Limb Name="object_uch_Standardlimb_004D98" Type="Standard" EnumName="OBJECT_UCH_LIMB_03" Offset="0x4D98" />
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<Limb Name="object_uch_Standardlimb_004DA4" Type="Standard" EnumName="OBJECT_UCH_LIMB_04" Offset="0x4DA4" />
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<Limb Name="object_uch_Standardlimb_004DB0" Type="Standard" EnumName="OBJECT_UCH_LIMB_05" Offset="0x4DB0" />
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<Limb Name="object_uch_Standardlimb_004DBC" Type="Standard" EnumName="OBJECT_UCH_LIMB_06" Offset="0x4DBC" />
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<Limb Name="object_uch_Standardlimb_004DC8" Type="Standard" EnumName="OBJECT_UCH_LIMB_07" Offset="0x4DC8" />
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<Limb Name="object_uch_Standardlimb_004DD4" Type="Standard" EnumName="OBJECT_UCH_LIMB_08" Offset="0x4DD4" />
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<Limb Name="object_uch_Standardlimb_004DE0" Type="Standard" EnumName="OBJECT_UCH_LIMB_09" Offset="0x4DE0" />
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<Limb Name="object_uch_Standardlimb_004DEC" Type="Standard" EnumName="OBJECT_UCH_LIMB_0A" Offset="0x4DEC" />
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<Limb Name="object_uch_Standardlimb_004DF8" Type="Standard" EnumName="OBJECT_UCH_LIMB_0B" Offset="0x4DF8" />
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<Limb Name="object_uch_Standardlimb_004E04" Type="Standard" EnumName="OBJECT_UCH_LIMB_0C" Offset="0x4E04" />
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<Limb Name="object_uch_Standardlimb_004E10" Type="Standard" EnumName="OBJECT_UCH_LIMB_0D" Offset="0x4E10" />
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<Skeleton Name="object_uch_Skel_004E50" Type="Flex" LimbType="Standard" LimbNone="OBJECT_UCH_LIMB_NONE" LimbMax="OBJECT_UCH_LIMB_MAX" EnumName="object_uch_Limbs" Offset="0x4E50" />
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</File>
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</Root>
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