Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+18 -18
View File
@@ -38,24 +38,24 @@
<Texture Name="object_zm_Tex_009C68" OutName="tex_009C68" Format="ci8" Width="32" Height="32" Offset="0x9C68" />
<Texture Name="object_zm_Tex_00A068" OutName="tex_00A068" Format="ci8" Width="32" Height="32" Offset="0xA068" />
<Texture Name="object_zm_Tex_00A468" OutName="tex_00A468" Format="ci8" Width="32" Height="32" Offset="0xA468" />
<Limb Name="object_zm_Standardlimb_00A868" Type="Standard" Offset="0xA868" />
<Limb Name="object_zm_Standardlimb_00A874" Type="Standard" Offset="0xA874" />
<Limb Name="object_zm_Standardlimb_00A880" Type="Standard" Offset="0xA880" />
<Limb Name="object_zm_Standardlimb_00A88C" Type="Standard" Offset="0xA88C" />
<Limb Name="object_zm_Standardlimb_00A898" Type="Standard" Offset="0xA898" />
<Limb Name="object_zm_Standardlimb_00A8A4" Type="Standard" Offset="0xA8A4" />
<Limb Name="object_zm_Standardlimb_00A8B0" Type="Standard" Offset="0xA8B0" />
<Limb Name="object_zm_Standardlimb_00A8BC" Type="Standard" Offset="0xA8BC" />
<Limb Name="object_zm_Standardlimb_00A8C8" Type="Standard" Offset="0xA8C8" />
<Limb Name="object_zm_Standardlimb_00A8D4" Type="Standard" Offset="0xA8D4" />
<Limb Name="object_zm_Standardlimb_00A8E0" Type="Standard" Offset="0xA8E0" />
<Limb Name="object_zm_Standardlimb_00A8EC" Type="Standard" Offset="0xA8EC" />
<Limb Name="object_zm_Standardlimb_00A8F8" Type="Standard" Offset="0xA8F8" />
<Limb Name="object_zm_Standardlimb_00A904" Type="Standard" Offset="0xA904" />
<Limb Name="object_zm_Standardlimb_00A910" Type="Standard" Offset="0xA910" />
<Limb Name="object_zm_Standardlimb_00A91C" Type="Standard" Offset="0xA91C" />
<Limb Name="object_zm_Standardlimb_00A928" Type="Standard" Offset="0xA928" />
<Skeleton Name="object_zm_Skel_00A978" Type="Flex" LimbType="Standard" Offset="0xA978" />
<Limb Name="object_zm_Standardlimb_00A868" Type="Standard" EnumName="OBJECT_ZM_LIMB_01" Offset="0xA868" />
<Limb Name="object_zm_Standardlimb_00A874" Type="Standard" EnumName="OBJECT_ZM_LIMB_02" Offset="0xA874" />
<Limb Name="object_zm_Standardlimb_00A880" Type="Standard" EnumName="OBJECT_ZM_LIMB_03" Offset="0xA880" />
<Limb Name="object_zm_Standardlimb_00A88C" Type="Standard" EnumName="OBJECT_ZM_LIMB_04" Offset="0xA88C" />
<Limb Name="object_zm_Standardlimb_00A898" Type="Standard" EnumName="OBJECT_ZM_LIMB_05" Offset="0xA898" />
<Limb Name="object_zm_Standardlimb_00A8A4" Type="Standard" EnumName="OBJECT_ZM_LIMB_06" Offset="0xA8A4" />
<Limb Name="object_zm_Standardlimb_00A8B0" Type="Standard" EnumName="OBJECT_ZM_LIMB_07" Offset="0xA8B0" />
<Limb Name="object_zm_Standardlimb_00A8BC" Type="Standard" EnumName="OBJECT_ZM_LIMB_08" Offset="0xA8BC" />
<Limb Name="object_zm_Standardlimb_00A8C8" Type="Standard" EnumName="OBJECT_ZM_LIMB_09" Offset="0xA8C8" />
<Limb Name="object_zm_Standardlimb_00A8D4" Type="Standard" EnumName="OBJECT_ZM_LIMB_0A" Offset="0xA8D4" />
<Limb Name="object_zm_Standardlimb_00A8E0" Type="Standard" EnumName="OBJECT_ZM_LIMB_0B" Offset="0xA8E0" />
<Limb Name="object_zm_Standardlimb_00A8EC" Type="Standard" EnumName="OBJECT_ZM_LIMB_0C" Offset="0xA8EC" />
<Limb Name="object_zm_Standardlimb_00A8F8" Type="Standard" EnumName="OBJECT_ZM_LIMB_0D" Offset="0xA8F8" />
<Limb Name="object_zm_Standardlimb_00A904" Type="Standard" EnumName="OBJECT_ZM_LIMB_0E" Offset="0xA904" />
<Limb Name="object_zm_Standardlimb_00A910" Type="Standard" EnumName="OBJECT_ZM_LIMB_0F" Offset="0xA910" />
<Limb Name="object_zm_Standardlimb_00A91C" Type="Standard" EnumName="OBJECT_ZM_LIMB_10" Offset="0xA91C" />
<Limb Name="object_zm_Standardlimb_00A928" Type="Standard" EnumName="OBJECT_ZM_LIMB_11" Offset="0xA928" />
<Skeleton Name="object_zm_Skel_00A978" Type="Flex" LimbType="Standard" LimbNone="OBJECT_ZM_LIMB_NONE" LimbMax="OBJECT_ZM_LIMB_MAX" EnumName="object_zm_Limbs" Offset="0xA978" />
<Animation Name="object_zm_Anim_00B3E0" Offset="0xB3E0" />
<Animation Name="object_zm_Anim_00B894" Offset="0xB894" />
<Animation Name="object_zm_Anim_00BC08" Offset="0xBC08" />