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@@ -67,7 +67,7 @@ void EnMs_Init(Actor* thisx, PlayState* play) {
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Actor_SetScale(&this->actor, 0.015f);
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this->actor.colChkInfo.mass = 0xFF;
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this->actionFunc = func_80952734;
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this->actor.speedXZ = 0.0f;
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this->actor.speed = 0.0f;
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this->actor.velocity.y = 0.0f;
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this->actor.gravity = -1.0f;
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}
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