This commit is contained in:
engineer124
2022-08-19 18:41:33 -04:00
parent a1ed41ecea
commit e975c4df38
2 changed files with 6 additions and 7 deletions
+5 -6
View File
@@ -389,7 +389,7 @@ void func_80166968(PlayState* this, Camera* camera) {
Camera_SetFlags(camera, CAM_STATE_UNDERWATER);
D_801D0D58 = -1;
Distortion_SetType(0x10);
Distortion_SetCountdown(0x50);
Distortion_SetCountdown(80);
}
func_801A3EC0(0x20);
@@ -548,8 +548,7 @@ void func_80168DAC(PlayState* this) {
void Play_Main(GameState* thisx) {
PlayState* this = (PlayState*)thisx;
D_801D0D60 = &this->state.input[0];
D_801D0D60 = CONTROLLER1(&this->state);
DebugDisplay_Init();
{
@@ -563,13 +562,13 @@ void Play_Main(GameState* thisx) {
}
{
Input sp28 = this->state.input[0];
Input sp28 = *CONTROLLER1(&this->state);
if (1) {
this->state.input[0] = D_801F6C18;
*CONTROLLER1(&this->state) = D_801F6C18;
}
func_80168DAC(this);
this->state.input[0] = sp28;
*CONTROLLER1(&this->state) = sp28;
}
ActorCutscene_Update();