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synced 2026-05-26 07:38:45 -04:00
cleanup
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+5
-6
@@ -389,7 +389,7 @@ void func_80166968(PlayState* this, Camera* camera) {
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Camera_SetFlags(camera, CAM_STATE_UNDERWATER);
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D_801D0D58 = -1;
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Distortion_SetType(0x10);
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Distortion_SetCountdown(0x50);
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Distortion_SetCountdown(80);
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}
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func_801A3EC0(0x20);
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@@ -548,8 +548,7 @@ void func_80168DAC(PlayState* this) {
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void Play_Main(GameState* thisx) {
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PlayState* this = (PlayState*)thisx;
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D_801D0D60 = &this->state.input[0];
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D_801D0D60 = CONTROLLER1(&this->state);
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DebugDisplay_Init();
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{
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@@ -563,13 +562,13 @@ void Play_Main(GameState* thisx) {
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}
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{
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Input sp28 = this->state.input[0];
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Input sp28 = *CONTROLLER1(&this->state);
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if (1) {
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this->state.input[0] = D_801F6C18;
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*CONTROLLER1(&this->state) = D_801F6C18;
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}
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func_80168DAC(this);
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this->state.input[0] = sp28;
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*CONTROLLER1(&this->state) = sp28;
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}
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ActorCutscene_Update();
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