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Audio BGM Macros (#460)
* Introduce bgms * Fill in bgm enums * Rename bgm to clearer names * Fix spacing * Fix "No_Music" define * remove comment * Improve bgm names, found another seqId function * Another seqId function * Another name change * Woods of Mystery -> Sarias Song * add saria's song bgm to pierre * Another bgm function found! * Add bgm's to `gSaveContext.seqIndex`
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@@ -3469,7 +3469,7 @@ asm/non_matchings/code/code_8019AF00/func_801A2C20.s,func_801A2C20,0x801A2C20,0x
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asm/non_matchings/code/code_8019AF00/func_801A2C44.s,func_801A2C44,0x801A2C44,0x11
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asm/non_matchings/code/code_8019AF00/func_801A2C88.s,func_801A2C88,0x801A2C88,0x33
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asm/non_matchings/code/code_8019AF00/func_801A2D54.s,func_801A2D54,0x801A2D54,0x23
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asm/non_matchings/code/code_8019AF00/func_801A2DE0.s,func_801A2DE0,0x801A2DE0,0x1D
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asm/non_matchings/code/code_8019AF00/Audio_IsSequencePlaying.s,Audio_IsSequencePlaying,0x801A2DE0,0x1D
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asm/non_matchings/code/code_8019AF00/func_801A2E54.s,func_801A2E54,0x801A2E54,0x21
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asm/non_matchings/code/code_8019AF00/func_801A2ED8.s,func_801A2ED8,0x801A2ED8,0x2C
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asm/non_matchings/code/code_8019AF00/func_801A2F88.s,func_801A2F88,0x801A2F88,0xF
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