Player Docs: speedXZ and yaw (#1724)

* rename struct members

* PR
This commit is contained in:
engineer124
2024-10-21 11:30:39 +11:00
committed by GitHub
parent a746164041
commit ea323f1712
18 changed files with 403 additions and 408 deletions
+3 -3
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@@ -1241,9 +1241,9 @@ typedef struct Player {
/* 0xACC */ s16 unk_ACC;
/* 0xACE */ s8 unk_ACE;
/* 0xACF */ u8 putAwayCountdown; // Frames to wait before showing "Put Away" on A
/* 0xAD0 */ f32 linearVelocity;
/* 0xAD4 */ s16 currentYaw;
/* 0xAD6 */ s16 targetYaw;
/* 0xAD0 */ f32 speedXZ; // Controls horizontal speed, used for `actor.speed`. Current or target value depending on context.
/* 0xAD4 */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context.
/* 0xAD6 */ s16 parallelYaw; // yaw in "parallel" mode, Z-Target without an actor lock-on
/* 0xAD8 */ u16 underwaterTimer;
/* 0xADA */ s8 meleeWeaponAnimation;
/* 0xADB */ s8 meleeWeaponState;