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-3
@@ -1241,9 +1241,9 @@ typedef struct Player {
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/* 0xACC */ s16 unk_ACC;
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/* 0xACE */ s8 unk_ACE;
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/* 0xACF */ u8 putAwayCountdown; // Frames to wait before showing "Put Away" on A
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/* 0xAD0 */ f32 linearVelocity;
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/* 0xAD4 */ s16 currentYaw;
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/* 0xAD6 */ s16 targetYaw;
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/* 0xAD0 */ f32 speedXZ; // Controls horizontal speed, used for `actor.speed`. Current or target value depending on context.
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/* 0xAD4 */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context.
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/* 0xAD6 */ s16 parallelYaw; // yaw in "parallel" mode, Z-Target without an actor lock-on
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/* 0xAD8 */ u16 underwaterTimer;
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/* 0xADA */ s8 meleeWeaponAnimation;
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/* 0xADB */ s8 meleeWeaponState;
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