Player Docs: speedXZ and yaw (#1724)

* rename struct members

* PR
This commit is contained in:
engineer124
2024-10-21 11:30:39 +11:00
committed by GitHub
parent a746164041
commit ea323f1712
18 changed files with 403 additions and 408 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ void DynaPolyActor_UpdateCarriedActorRotY(CollisionContext* colCtx, s32 bgId, Ac
rotY = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y;
if (carriedActor->id == ACTOR_PLAYER) {
((Player*)carriedActor)->currentYaw += rotY;
((Player*)carriedActor)->yaw += rotY;
}
carriedActor->shape.rot.y += rotY;
+2 -2
View File
@@ -224,7 +224,7 @@ void func_801229FC(Player* player) {
s32 i;
for (i = 0; i < D_801F59B0_LEN; i++) {
D_801F59C8[i] += Rand_S16Offset(4, 23) + (s32)(fabsf(player->linearVelocity) * 50.0f);
D_801F59C8[i] += Rand_S16Offset(4, 23) + (s32)(fabsf(player->speedXZ) * 50.0f);
}
}
}
@@ -716,7 +716,7 @@ s32 func_801235DC(PlayState* play, f32 arg1, s16 arg2) {
if (player->stateFlags3 & PLAYER_STATE3_1000) {
player->unk_B08 = arg1;
player->unk_B0C += arg1 * 0.05f;
player->currentYaw = arg2;
player->yaw = arg2;
player->actor.home.rot.y = arg2;
player->actor.shape.rot.y = arg2;
player->unk_B8C = 4;