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Introduce More Audio Headers (#1515)
* 4 audio headers * local first * PR Review, more cleanup * more cleanup * fix bss * PR Review * PR Suggestions
This commit is contained in:
+11
-11
@@ -5,7 +5,7 @@
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#include "libc/stddef.h"
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#include "unk.h"
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typedef struct {
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typedef struct AudioHeapInitSizes {
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/* 0x0 */ size_t heapSize; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap` (ideally about the same size)
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/* 0x4 */ size_t initPoolSize; // The entire audio heap is split into two pools.
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/* 0x8 */ size_t permanentPoolSize;
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@@ -14,7 +14,7 @@ typedef struct {
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/**
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* Meta-data associated with a pool (contain withing the Audio Heap)
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*/
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typedef struct {
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typedef struct AudioAllocPool {
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/* 0x0 */ u8* startAddr; // start addr of the pool
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/* 0x4 */ u8* curAddr; // address of the next available memory for allocation
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/* 0x8 */ size_t size; // size of the pool
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@@ -24,7 +24,7 @@ typedef struct {
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/**
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* Audio cache entry data to store a single entry containing either a sequence, soundfont, or entire sample banks
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*/
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typedef struct {
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typedef struct AudioCacheEntry {
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/* 0x0 */ u8* addr;
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/* 0x4 */ size_t size;
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/* 0x8 */ s16 tableType;
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@@ -34,7 +34,7 @@ typedef struct {
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/**
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* Audio cache entry data to store a single entry containing an individual sample
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*/
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typedef struct {
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typedef struct SampleCacheEntry {
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/* 0x00 */ s8 inUse;
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/* 0x01 */ s8 origMedium;
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/* 0x02 */ u8 sampleBankId;
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@@ -47,42 +47,42 @@ typedef struct {
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/**
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* Audio cache entry data to store individual samples
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*/
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typedef struct {
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typedef struct AudioSampleCache {
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/* 0x000 */ AudioAllocPool pool;
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/* 0x010 */ SampleCacheEntry entries[128];
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/* 0xA10 */ s32 numEntries;
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} AudioSampleCache; // size = 0xA14
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typedef struct {
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typedef struct AudioPersistentCache {
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/* 0x00 */ u32 numEntries;
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/* 0x04 */ AudioAllocPool pool;
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/* 0x14 */ AudioCacheEntry entries[16];
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} AudioPersistentCache; // size = 0xD4
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typedef struct {
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typedef struct AudioTemporaryCache {
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/* 0x00 */ u32 nextSide;
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/* 0x04 */ AudioAllocPool pool;
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/* 0x14 */ AudioCacheEntry entries[2];
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} AudioTemporaryCache; // size = 0x3C
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typedef struct {
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typedef struct AudioCache {
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/* 0x000 */ AudioPersistentCache persistent;
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/* 0x0D4 */ AudioTemporaryCache temporary;
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/* 0x100 */ UNK_TYPE1 pad100[0x10];
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} AudioCache; // size = 0x110
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typedef struct {
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typedef struct AudioCachePoolSplit {
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/* 0x0 */ size_t persistentCommonPoolSize;
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/* 0x4 */ size_t temporaryCommonPoolSize;
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} AudioCachePoolSplit; // size = 0x8
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typedef struct {
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typedef struct AudioCommonPoolSplit {
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/* 0x0 */ size_t seqCacheSize;
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/* 0x4 */ size_t fontCacheSize;
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/* 0x8 */ size_t sampleBankCacheSize;
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} AudioCommonPoolSplit; // size = 0xC
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typedef struct {
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typedef struct AudioSessionPoolSplit {
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/* 0x0 */ size_t miscPoolSize;
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/* 0x4 */ size_t unusedSizes[2];
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/* 0xC */ size_t cachePoolSize;
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@@ -0,0 +1,43 @@
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#ifndef AUDIO_LIST_H
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#define AUDIO_LIST_H
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#include "PR/ultratypes.h"
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// A node in a circularly linked list. Each node is either a head or an item:
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// - Items can be either detached (prev = NULL), or attached to a list.
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// 'value' points to something of interest.
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// - List heads are always attached; if a list is empty, its head points
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// to itself. 'count' contains the size of the list.
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// If the list holds notes, 'pool' points back to the pool where it lives.
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// Otherwise, that member is NULL.
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typedef struct AudioListItem {
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/* 0x0 */ struct AudioListItem* prev;
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/* 0x4 */ struct AudioListItem* next;
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union {
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/* 0x8 */ void* value; // either Note* or SequenceLayer*
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/* 0x8 */ s32 count;
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} u;
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/* 0xC */ struct NotePool* pool;
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} AudioListItem; // size = 0x10
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typedef struct NotePool {
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/* 0x00 */ AudioListItem disabled;
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/* 0x10 */ AudioListItem decaying;
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/* 0x20 */ AudioListItem releasing;
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/* 0x30 */ AudioListItem active;
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} NotePool; // size = 0x40
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// playback.c functions
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void AudioList_InitNoteLists(NotePool* pool);
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void AudioList_InitNoteFreeList(void);
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void AudioList_ClearNotePool(NotePool* pool);
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void AudioList_FillNotePool(NotePool* pool, s32 count);
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void AudioList_Remove(AudioListItem* item);
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// seqplayer.c functions
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void AudioList_PushBack(AudioListItem* list, AudioListItem* item);
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void* AudioList_PopBack(AudioListItem* list);
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#endif
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+15
-17
@@ -1,25 +1,23 @@
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#ifndef AUDIO_LOAD_H
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#define AUDIO_LOAD_H
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#include "audio/soundfont.h"
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#include "soundfont.h"
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#include "PR/os.h"
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#include "PR/os_message.h"
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#include "PR/ultratypes.h"
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#include "libc/stddef.h"
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#include "libc/stdint.h"
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#include "PR/os_message.h"
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#include "unk.h"
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#include "PR/os.h"
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struct Sample;
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typedef s32 (*DmaHandler)(OSPiHandle* handle, OSIoMesg* mb, s32 direction);
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typedef enum {
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typedef enum SampleBankTableType {
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/* 0 */ SEQUENCE_TABLE,
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/* 1 */ FONT_TABLE,
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/* 2 */ SAMPLE_TABLE
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} SampleBankTableType;
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typedef struct {
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typedef struct AudioTableEntry {
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/* 0x0 */ uintptr_t romAddr;
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/* 0x4 */ size_t size;
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/* 0x8 */ s8 medium;
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@@ -29,7 +27,7 @@ typedef struct {
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/* 0xE */ s16 shortData3;
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} AudioTableEntry; // size = 0x10
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typedef struct {
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typedef struct AudioTable {
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/* 0x00 */ s16 numEntries;
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/* 0x02 */ s16 unkMediumParam;
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/* 0x04 */ uintptr_t romAddr;
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@@ -37,7 +35,7 @@ typedef struct {
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/* 0x10 */ AudioTableEntry entries[1]; // (dynamic size)
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} AudioTable; // size >= 0x20
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typedef enum {
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typedef enum AudioLoadStatus {
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/* 0 */ LOAD_STATUS_NOT_LOADED,
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/* 1 */ LOAD_STATUS_IN_PROGRESS,
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/* 2 */ LOAD_STATUS_COMPLETE,
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@@ -46,14 +44,14 @@ typedef enum {
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/* 5 */ LOAD_STATUS_PERMANENT
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} AudioLoadStatus;
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typedef enum {
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typedef enum AudioCacheType {
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/* 0 */ CACHE_TEMPORARY,
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/* 1 */ CACHE_PERSISTENT,
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/* 2 */ CACHE_EITHER,
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/* 3 */ CACHE_PERMANENT
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} AudioCacheType;
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typedef enum {
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typedef enum AudioCacheLoadType {
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/* 0 */ CACHE_LOAD_PERMANENT,
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/* 1 */ CACHE_LOAD_PERSISTENT,
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/* 2 */ CACHE_LOAD_TEMPORARY,
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@@ -61,7 +59,7 @@ typedef enum {
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/* 4 */ CACHE_LOAD_EITHER_NOSYNC
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} AudioCacheLoadType;
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typedef struct {
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typedef struct AudioAsyncLoad {
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/* 0x00 */ s8 status;
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/* 0x01 */ s8 delay;
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/* 0x02 */ s8 medium;
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@@ -78,7 +76,7 @@ typedef struct {
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/* 0x40 */ OSIoMesg ioMesg;
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} AudioAsyncLoad; // size = 0x58
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typedef struct {
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typedef struct AudioSlowLoad {
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/* 0x00 */ u8 medium;
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/* 0x01 */ u8 seqOrFontId;
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/* 0x02 */ u16 instId;
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@@ -89,13 +87,13 @@ typedef struct {
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/* 0x14 */ s32 status;
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/* 0x18 */ size_t bytesRemaining;
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/* 0x1C */ s8* isDone; // TODO: rename in OoT and sync up here. This is an external status while (s32 status) is an internal status
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/* 0x20 */ struct Sample sample;
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/* 0x20 */ Sample sample;
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/* 0x30 */ OSMesgQueue msgqueue;
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/* 0x48 */ OSMesg msg;
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/* 0x4C */ OSIoMesg ioMesg;
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} AudioSlowLoad; // size = 0x64
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typedef struct {
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typedef struct SampleDma {
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/* 0x0 */ u8* ramAddr;
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/* 0x4 */ uintptr_t devAddr;
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/* 0x8 */ u16 sizeUnused;
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@@ -105,9 +103,9 @@ typedef struct {
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/* 0xE */ u8 ttl; // Time To Live: duration after which the DMA can be discarded
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} SampleDma; // size = 0x10
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typedef struct {
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typedef struct AudioPreloadReq {
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/* 0x00 */ u32 endAndMediumKey;
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/* 0x04 */ struct Sample* sample;
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/* 0x04 */ Sample* sample;
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/* 0x08 */ u8* ramAddr;
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/* 0x0C */ u32 encodedInfo;
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/* 0x10 */ s32 isFree;
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@@ -0,0 +1,139 @@
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#ifndef AUDIO_PLAYBACK_H
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#define AUDIO_PLAYBACK_H
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#include "synthesis.h"
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#include "effects.h"
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#include "list.h"
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#include "PR/ultratypes.h"
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#include "unk.h"
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struct SequenceLayer;
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struct Instrument;
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struct TunedSample;
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struct Drum;
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struct SoundEffect;
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#define AUDIO_ERROR(fontId, id, err) (((fontId << 8) + id) + (err << 24))
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typedef enum AudioError {
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/* 0x01 */ AUDIO_ERROR_NO_INST = 1,
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/* 0x03 */ AUDIO_ERROR_INVALID_INST_ID = 3,
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/* 0x04 */ AUDIO_ERROR_INVALID_DRUM_SFX_ID,
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/* 0x05 */ AUDIO_ERROR_NO_DRUM_SFX,
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/* 0x10 */ AUDIO_ERROR_FONT_NOT_LOADED = 0x10
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} AudioError;
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typedef union {
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struct {
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/* 0x0 */ u8 unused : 2;
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/* 0x0 */ u8 type : 2;
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/* 0x0 */ u8 strongRight : 1;
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/* 0x0 */ u8 strongLeft : 1;
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/* 0x0 */ u8 strongReverbRight : 1;
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/* 0x0 */ u8 strongReverbLeft : 1;
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};
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/* 0x0 */ u8 asByte;
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} StereoData; // size = 0x1
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typedef struct NoteAttributes {
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/* 0x00 */ u8 targetReverbVol;
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/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
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/* 0x02 */ u8 pan;
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/* 0x03 */ u8 surroundEffectIndex;
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/* 0x04 */ StereoData stereoData;
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/* 0x05 */ u8 combFilterSize;
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/* 0x06 */ u16 combFilterGain;
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/* 0x08 */ f32 freqScale;
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/* 0x0C */ f32 velocity;
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/* 0x10 */ s16* filter;
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/* 0x14 */ s16* filterBuf;
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} NoteAttributes; // size = 0x18
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typedef enum NotePlaybackStatus {
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/* 0 */ PLAYBACK_STATUS_0,
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/* 1 */ PLAYBACK_STATUS_1,
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/* 2 */ PLAYBACK_STATUS_2
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} NotePlaybackStatus;
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typedef struct NotePlaybackState {
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/* 0x00 */ u8 priority;
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/* 0x01 */ u8 waveId;
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/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order)
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/* 0x03 */ u8 fontId;
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/* 0x04 */ u8 status;
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/* 0x05 */ u8 stereoHeadsetEffects;
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/* 0x06 */ s16 adsrVolScaleUnused;
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/* 0x08 */ f32 portamentoFreqScale;
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/* 0x0C */ f32 vibratoFreqScale;
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/* 0x18 */ struct SequenceLayer* wantedParentLayer;
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/* 0x14 */ struct SequenceLayer* parentLayer;
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/* 0x10 */ struct SequenceLayer* prevParentLayer;
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/* 0x1C */ NoteAttributes attributes;
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/* 0x34 */ AdsrState adsr;
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/* 0x54 */ Portamento portamento;
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/* 0x60 */ VibratoState vibratoState;
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/* 0x7C */ UNK_TYPE1 pad7C[0x4];
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/* 0x80 */ u8 unk_80;
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/* 0x84 */ u32 startSamplePos;
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/* 0x88 */ UNK_TYPE1 unk_BC[0x1C];
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} NotePlaybackState; // size = 0xA4
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typedef struct NoteSampleState {
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struct {
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/* 0x00 */ vu8 enabled : 1;
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/* 0x00 */ u8 needsInit : 1;
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/* 0x00 */ u8 finished : 1;
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/* 0x00 */ u8 unused : 1;
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/* 0x00 */ u8 strongRight : 1;
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/* 0x00 */ u8 strongLeft : 1;
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/* 0x00 */ u8 strongReverbRight : 1;
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/* 0x00 */ u8 strongReverbLeft : 1;
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} bitField0;
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struct {
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/* 0x01 */ u8 reverbIndex : 3;
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/* 0x01 */ u8 bookOffset : 2;
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/* 0x01 */ u8 isSyntheticWave : 1;
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/* 0x01 */ u8 hasTwoParts : 1;
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/* 0x01 */ u8 useHaasEffect : 1;
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} bitField1;
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/* 0x02 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
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/* 0x03 */ u8 haasEffectLeftDelaySize;
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/* 0x04 */ u8 haasEffectRightDelaySize;
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/* 0x05 */ u8 targetReverbVol;
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/* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex
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/* 0x07 */ u8 combFilterSize;
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/* 0x08 */ u16 targetVolLeft;
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/* 0x0A */ u16 targetVolRight;
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/* 0x0C */ u16 frequencyFixedPoint;
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/* 0x0E */ u16 combFilterGain;
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union {
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/* 0x10 */ TunedSample* tunedSample;
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/* 0x10 */ s16* waveSampleAddr; // used for synthetic waves
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};
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/* 0x14 */ s16* filter;
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/* 0x18 */ UNK_TYPE1 unk_18;
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/* 0x19 */ u8 surroundEffectIndex;
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/* 0x1A */ UNK_TYPE1 unk_1A[0x6];
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} NoteSampleState; // size = 0x20
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typedef struct Note {
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/* 0x00 */ AudioListItem listItem;
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/* 0x10 */ NoteSynthesisState synthesisState;
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/* 0x34 */ NotePlaybackState playbackState;
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/* 0xD8 */ NoteSampleState sampleState;
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} Note; // size = 0xF8
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void AudioPlayback_NoteDisable(Note* note);
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void AudioPlayback_ProcessNotes(void);
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struct TunedSample* AudioPlayback_GetInstrumentTunedSample(struct Instrument* instrument, s32 semitone);
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struct Instrument* AudioPlayback_GetInstrumentInner(s32 fontId, s32 instId);
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struct Drum* AudioPlayback_GetDrum(s32 fontId, s32 drumId);
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struct SoundEffect* AudioPlayback_GetSoundEffect(s32 fontId, s32 sfxId);
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s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value);
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void AudioPlayback_SeqLayerNoteDecay(struct SequenceLayer* layer);
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void AudioPlayback_SeqLayerNoteRelease(struct SequenceLayer* layer);
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void AudioPlayback_InitSyntheticWave(Note* note, struct SequenceLayer* layer);
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Note* AudioPlayback_AllocNote(struct SequenceLayer* layer);
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void AudioPlayback_NoteInitAll(void);
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#endif
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@@ -1,8 +1,8 @@
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#ifndef AUDIO_REVERB_H
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#define AUDIO_REVERB_H
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#include "soundfont.h"
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#include "PR/ultratypes.h"
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#include "audio/soundfont.h"
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#define REVERB_INDEX_NONE -1
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@@ -19,7 +19,7 @@ typedef enum ReverbDataType {
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/* 9 */ REVERB_DATA_TYPE_9 // Reverb Unk
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} ReverbDataType;
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typedef struct {
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typedef struct ReverbSettings {
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/* 0x00 */ u8 downsampleRate;
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/* 0x02 */ u16 delayNumSamples;
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/* 0x04 */ u16 decayRatio; // determines how fast reverb dissipates
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@@ -39,7 +39,7 @@ typedef struct {
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* By storing the sample in a ring buffer, the time it takes to loop
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* around back to the same sample acts as a delay, leading to an echo effect.
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*/
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typedef struct {
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typedef struct ReverbBufferEntry {
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/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
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/* 0x02 */ s16 numSamples; // never read
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/* 0x04 */ s16* toDownsampleLeft;
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@@ -52,7 +52,7 @@ typedef struct {
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/* 0x18 */ u16 saveResampleNumSamples;
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} ReverbBufferEntry; // size = 0x1C
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typedef struct {
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typedef struct SynthesisReverb {
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/* 0x000 */ u8 resampleFlags;
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/* 0x001 */ u8 useReverb;
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/* 0x002 */ u8 framesToIgnore;
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@@ -0,0 +1,245 @@
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#ifndef AUDIO_SEQPLAYER_H
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#define AUDIO_SEQPLAYER_H
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#include "effects.h"
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#include "list.h"
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#include "playback.h"
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#include "PR/ultratypes.h"
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#include "PR/abi.h"
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#include "unk.h"
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struct Sample;
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struct Instrument;
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struct TunedSample;
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#define SEQ_NUM_CHANNELS 16
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#define NO_LAYER ((SequenceLayer*)(-1))
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#define TATUMS_PER_BEAT 48
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#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioCtx.sequenceChannelNone)
|
||||
#define SEQ_IO_VAL_NONE -1
|
||||
|
||||
#define MUTE_FLAGS_STOP_SAMPLES (1 << 3) // prevent further noteSubEus from playing
|
||||
#define MUTE_FLAGS_STOP_LAYER (1 << 4) // stop something in seqLayer scripts
|
||||
#define MUTE_FLAGS_SOFTEN (1 << 5) // lower volume, by default to half
|
||||
#define MUTE_FLAGS_STOP_NOTES (1 << 6) // prevent further notes from playing
|
||||
#define MUTE_FLAGS_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts
|
||||
|
||||
typedef struct SeqScriptState {
|
||||
/* 0x00 */ u8* pc; // program counter
|
||||
/* 0x04 */ u8* stack[4];
|
||||
/* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations
|
||||
/* 0x18 */ u8 depth;
|
||||
/* 0x19 */ s8 value;
|
||||
} SeqScriptState; // size = 0x1C
|
||||
|
||||
typedef enum SeqPlayerState {
|
||||
/* 0 */ SEQPLAYER_STATE_0,
|
||||
/* 1 */ SEQPLAYER_STATE_FADE_IN,
|
||||
/* 2 */ SEQPLAYER_STATE_FADE_OUT
|
||||
} SeqPlayerState;
|
||||
|
||||
// Also known as a Group, according to debug strings.
|
||||
typedef struct SequencePlayer {
|
||||
/* 0x000 */ u8 enabled : 1;
|
||||
/* 0x000 */ u8 finished : 1;
|
||||
/* 0x000 */ u8 muted : 1;
|
||||
/* 0x000 */ u8 seqDmaInProgress : 1;
|
||||
/* 0x000 */ u8 fontDmaInProgress : 1;
|
||||
/* 0x000 */ u8 recalculateVolume : 1;
|
||||
/* 0x000 */ u8 stopScript : 1;
|
||||
/* 0x000 */ u8 applyBend : 1;
|
||||
/* 0x001 */ u8 state;
|
||||
/* 0x002 */ u8 noteAllocPolicy;
|
||||
/* 0x003 */ u8 muteFlags;
|
||||
/* 0x004 */ u8 seqId;
|
||||
/* 0x005 */ u8 defaultFont;
|
||||
/* 0x006 */ u8 unk_06[1];
|
||||
/* 0x007 */ s8 playerIndex;
|
||||
/* 0x008 */ u16 tempo; // tatums per minute
|
||||
/* 0x00A */ u16 tempoAcc;
|
||||
/* 0x00C */ s16 tempoChange;
|
||||
/* 0x00E */ s16 transposition;
|
||||
/* 0x010 */ u16 delay;
|
||||
/* 0x012 */ u16 fadeTimer;
|
||||
/* 0x014 */ u16 storedFadeTimer;
|
||||
/* 0x016 */ u16 unk_16;
|
||||
/* 0x018 */ u8* seqData;
|
||||
/* 0x01C */ f32 fadeVolume;
|
||||
/* 0x020 */ f32 fadeVelocity;
|
||||
/* 0x024 */ f32 volume;
|
||||
/* 0x028 */ f32 muteVolumeScale;
|
||||
/* 0x02C */ f32 fadeVolumeScale;
|
||||
/* 0x030 */ f32 appliedFadeVolume;
|
||||
/* 0x034 */ f32 bend;
|
||||
/* 0x038 */ struct SequenceChannel* channels[16];
|
||||
/* 0x078 */ SeqScriptState scriptState;
|
||||
/* 0x094 */ u8* shortNoteVelocityTable;
|
||||
/* 0x098 */ u8* shortNoteGateTimeTable;
|
||||
/* 0x09C */ NotePool notePool;
|
||||
/* 0x0DC */ s32 skipTicks;
|
||||
/* 0x0E0 */ u32 scriptCounter;
|
||||
/* 0x0E4 */ UNK_TYPE1 unk_E4[0x74]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
|
||||
/* 0x158 */ s8 seqScriptIO[8];
|
||||
} SequencePlayer; // size = 0x160
|
||||
|
||||
// Also known as a SubTrack, according to sm64 debug strings.
|
||||
typedef struct SequenceChannel {
|
||||
/* 0x00 */ u8 enabled : 1;
|
||||
/* 0x00 */ u8 finished : 1;
|
||||
/* 0x00 */ u8 stopScript : 1;
|
||||
/* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted
|
||||
/* 0x00 */ u8 hasInstrument : 1;
|
||||
/* 0x00 */ u8 stereoHeadsetEffects : 1;
|
||||
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
|
||||
/* 0x00 */ u8 unused : 1;
|
||||
union {
|
||||
struct {
|
||||
/* 0x01 */ u8 freqScale : 1;
|
||||
/* 0x01 */ u8 volume : 1;
|
||||
/* 0x01 */ u8 pan : 1;
|
||||
} s;
|
||||
/* 0x01 */ u8 asByte;
|
||||
} changes;
|
||||
/* 0x02 */ u8 noteAllocPolicy;
|
||||
/* 0x03 */ u8 muteFlags;
|
||||
/* 0x04 */ u8 targetReverbVol; // or dry/wet mix
|
||||
/* 0x05 */ u8 notePriority; // 0-3
|
||||
/* 0x06 */ u8 someOtherPriority;
|
||||
/* 0x07 */ u8 fontId;
|
||||
/* 0x08 */ u8 reverbIndex;
|
||||
/* 0x09 */ u8 bookOffset;
|
||||
/* 0x0A */ u8 newPan;
|
||||
/* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
|
||||
/* 0x0C */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
|
||||
/* 0x0D */ u8 velocityRandomVariance;
|
||||
/* 0x0E */ u8 gateTimeRandomVariance;
|
||||
/* 0x0F */ u8 combFilterSize;
|
||||
/* 0x10 */ u8 surroundEffectIndex;
|
||||
/* 0x11 */ u8 channelIndex;
|
||||
/* 0x12 */ VibratoSubStruct vibrato;
|
||||
/* 0x20 */ u16 delay;
|
||||
/* 0x22 */ u16 combFilterGain;
|
||||
/* 0x24 */ u16 unk_22; // Used for indexing data
|
||||
/* 0x26 */ s16 instOrWave; // either 0 (none), instrument index + 1, or
|
||||
// 0x80..0x83 for sawtooth/triangle/sine/square waves.
|
||||
/* 0x28 */ s16 transposition;
|
||||
/* 0x2C */ f32 volumeScale;
|
||||
/* 0x30 */ f32 volume;
|
||||
/* 0x34 */ s32 pan;
|
||||
/* 0x38 */ f32 appliedVolume;
|
||||
/* 0x3C */ f32 freqScale;
|
||||
/* 0x40 */ u8 (*dynTable)[][2];
|
||||
/* 0x44 */ Note* noteUnused;
|
||||
/* 0x48 */ struct SequenceLayer* layerUnused;
|
||||
/* 0x4C */ struct Instrument* instrument;
|
||||
/* 0x50 */ SequencePlayer* seqPlayer;
|
||||
/* 0x54 */ struct SequenceLayer* layers[4];
|
||||
/* 0x64 */ SeqScriptState scriptState;
|
||||
/* 0x80 */ AdsrSettings adsr;
|
||||
/* 0x88 */ NotePool notePool;
|
||||
/* 0xC8 */ s8 seqScriptIO[8]; // bridge between sound script and audio lib, "io ports"
|
||||
/* 0xD0 */ u8* sfxState; // SfxChannelState
|
||||
/* 0xD4 */ s16* filter;
|
||||
/* 0xD8 */ StereoData stereoData;
|
||||
/* 0xDC */ s32 startSamplePos;
|
||||
/* 0xE0 */ s32 unk_E0;
|
||||
} SequenceChannel; // size = 0xE4
|
||||
|
||||
// Might also be known as a Track, according to sm64 debug strings (?).
|
||||
typedef struct SequenceLayer {
|
||||
/* 0x00 */ u8 enabled : 1;
|
||||
/* 0x00 */ u8 finished : 1;
|
||||
/* 0x00 */ u8 muted : 1;
|
||||
/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
|
||||
/* 0x00 */ u8 bit3 : 1; // "loaded"?
|
||||
/* 0x00 */ u8 ignoreDrumPan : 1;
|
||||
/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
|
||||
/* 0x00 */ u8 notePropertiesNeedInit : 1;
|
||||
/* 0x01 */ StereoData stereoData;
|
||||
/* 0x02 */ u8 instOrWave;
|
||||
/* 0x03 */ u8 gateTime;
|
||||
/* 0x04 */ u8 semitone;
|
||||
/* 0x05 */ u8 portamentoTargetNote;
|
||||
/* 0x06 */ u8 pan; // 0..128
|
||||
/* 0x07 */ u8 notePan;
|
||||
/* 0x08 */ u8 surroundEffectIndex;
|
||||
/* 0x09 */ u8 targetReverbVol;
|
||||
union {
|
||||
struct {
|
||||
/* 0x0A */ u16 bit_0 : 1;
|
||||
/* 0x0A */ u16 bit_1 : 1;
|
||||
/* 0x0A */ u16 bit_2 : 1;
|
||||
/* 0x0A */ u16 useVibrato : 1;
|
||||
/* 0x0A */ u16 bit_4 : 1;
|
||||
/* 0x0A */ u16 bit_5 : 1;
|
||||
/* 0x0A */ u16 bit_6 : 1;
|
||||
/* 0x0A */ u16 bit_7 : 1;
|
||||
/* 0x0A */ u16 bit_8 : 1;
|
||||
/* 0x0A */ u16 bit_9 : 1;
|
||||
/* 0x0A */ u16 bit_A : 1;
|
||||
/* 0x0A */ u16 bit_B : 1;
|
||||
/* 0x0A */ u16 bit_C : 1;
|
||||
/* 0x0A */ u16 bit_D : 1;
|
||||
/* 0x0A */ u16 bit_E : 1;
|
||||
/* 0x0A */ u16 bit_F : 1;
|
||||
} s;
|
||||
/* 0x0A */ u16 asByte;
|
||||
} unk_0A;
|
||||
/* 0x0C */ VibratoSubStruct vibrato;
|
||||
/* 0x1A */ s16 delay;
|
||||
/* 0x1C */ s16 gateDelay;
|
||||
/* 0x1E */ s16 delay2;
|
||||
/* 0x20 */ u16 portamentoTime;
|
||||
/* 0x22 */ s16 transposition; // #semitones added to play commands
|
||||
// (seq instruction encoding only allows referring to the limited range
|
||||
// 0..0x3F; this makes 0x40..0x7F accessible as well)
|
||||
/* 0x24 */ s16 shortNoteDefaultDelay;
|
||||
/* 0x26 */ s16 lastDelay;
|
||||
/* 0x28 */ AdsrSettings adsr;
|
||||
/* 0x30 */ Portamento portamento;
|
||||
/* 0x3C */ Note* note;
|
||||
/* 0x40 */ f32 freqScale;
|
||||
/* 0x44 */ f32 bend;
|
||||
/* 0x48 */ f32 velocitySquare2;
|
||||
/* 0x4C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original
|
||||
/* 0x50 */ f32 noteVelocity;
|
||||
/* 0x54 */ f32 noteFreqScale;
|
||||
/* 0x58 */ struct Instrument* instrument;
|
||||
/* 0x5C */ struct TunedSample* tunedSample;
|
||||
/* 0x60 */ SequenceChannel* channel;
|
||||
/* 0x64 */ SeqScriptState scriptState;
|
||||
/* 0x80 */ AudioListItem listItem;
|
||||
} SequenceLayer; // size = 0x90
|
||||
|
||||
void AudioScript_SequenceChannelDisable(SequenceChannel* channel);
|
||||
void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer);
|
||||
void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer);
|
||||
void AudioScript_ProcessSequences(s32 arg0);
|
||||
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer);
|
||||
void AudioScript_ResetSequencePlayer(SequencePlayer* seqPlayer);
|
||||
void AudioScript_InitSequencePlayerChannels(s32 seqPlayerIndex);
|
||||
void AudioScript_InitSequencePlayers(void);
|
||||
|
||||
typedef enum AudioCustomFunctions {
|
||||
/* 0x00 */ AUDIO_CUSTOM_FUNCTION_SEQ_0,
|
||||
/* 0x01 */ AUDIO_CUSTOM_FUNCTION_SEQ_1,
|
||||
/* 0x02 */ AUDIO_CUSTOM_FUNCTION_SEQ_2,
|
||||
/* 0x03 */ AUDIO_CUSTOM_FUNCTION_SEQ_3,
|
||||
/* 0xFE */ AUDIO_CUSTOM_FUNCTION_SYNTH = 0xFE,
|
||||
/* 0xFF */ AUDIO_CUSTOM_FUNCTION_REVERB
|
||||
} AudioCustomFunctions;
|
||||
|
||||
typedef void (*AudioCustomUpdateFunction)(void);
|
||||
typedef u32 (*AudioCustomSeqFunction)(s8 value, SequenceChannel* channel);
|
||||
typedef void* (*AudioCustomReverbFunction)(struct Sample*, s32, s8, s32);
|
||||
typedef Acmd* (*AudioCustomSynthFunction)(Acmd*, s32, s32);
|
||||
|
||||
extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
|
||||
extern AudioCustomSeqFunction gAudioCustomSeqFunction;
|
||||
extern AudioCustomReverbFunction gAudioCustomReverbFunction;
|
||||
extern AudioCustomSynthFunction gAudioCustomSynthFunction;
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,54 @@
|
||||
#ifndef AUDIO_SYNTHESIS_H
|
||||
#define AUDIO_SYNTHESIS_H
|
||||
|
||||
#include "PR/ultratypes.h"
|
||||
#include "PR/abi.h"
|
||||
#include "unk.h"
|
||||
|
||||
// size of a single sample point
|
||||
#define SAMPLE_SIZE sizeof(s16)
|
||||
|
||||
// Samples are processed in groups of 16 called a "frame"
|
||||
#define SAMPLES_PER_FRAME ADPCMFSIZE
|
||||
|
||||
// The length of one left/right channel is 13 frames
|
||||
#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE)
|
||||
// Both left and right channels
|
||||
#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE)
|
||||
|
||||
// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
|
||||
#define WAVE_SAMPLE_COUNT 64
|
||||
|
||||
typedef struct NoteSynthesisBuffers {
|
||||
/* 0x000 */ s16 adpcmState[16];
|
||||
/* 0x020 */ s16 finalResampleState[16];
|
||||
/* 0x040 */ s16 filterState[32];
|
||||
/* 0x080 */ s16 unusedState[16];
|
||||
/* 0x0A0 */ s16 haasEffectDelayState[32];
|
||||
/* 0x0E0 */ s16 combFilterState[128];
|
||||
/* 0x1E0 */ s16 surroundEffectState[128];
|
||||
} NoteSynthesisBuffers; // size = 0x2E0
|
||||
|
||||
typedef struct NoteSynthesisState {
|
||||
/* 0x00 */ u8 atLoopPoint : 1;
|
||||
/* 0x00 */ u8 stopLoop : 1;
|
||||
/* 0x01 */ u8 sampleDmaIndex;
|
||||
/* 0x02 */ u8 prevHaasEffectLeftDelaySize;
|
||||
/* 0x03 */ u8 prevHaasEffectRightDelaySize;
|
||||
/* 0x04 */ u8 curReverbVol;
|
||||
/* 0x05 */ u8 numParts;
|
||||
/* 0x06 */ u16 samplePosFrac; // Fractional part of the sample position
|
||||
/* 0x08 */ u16 surroundEffectGain;
|
||||
/* 0x0C */ s32 samplePosInt; // Integer part of the sample position
|
||||
/* 0x10 */ NoteSynthesisBuffers* synthesisBuffers;
|
||||
/* 0x14 */ s16 curVolLeft;
|
||||
/* 0x16 */ s16 curVolRight;
|
||||
/* 0x18 */ UNK_TYPE1 unk_18[0x6];
|
||||
/* 0x1E */ u8 combFilterNeedsInit;
|
||||
/* 0x1F */ u8 unk_1F;
|
||||
/* 0x20 */ UNK_TYPE1 unk_20[0x4];
|
||||
} NoteSynthesisState; // size = 0x24
|
||||
|
||||
Acmd* AudioSynth_Update(Acmd* abiCmdStart, s32* numAbiCmds, s16* aiBufStart, s32 numSamplesPerFrame);
|
||||
|
||||
#endif
|
||||
@@ -762,8 +762,6 @@ s32 SysFlashrom_IsBusy(void);
|
||||
s32 SysFlashrom_AwaitResult(void);
|
||||
void SysFlashrom_WriteDataSync(void* addr, u32 pageNum, u32 pageCount);
|
||||
|
||||
Acmd* AudioSynth_Update(Acmd* abiCmdStart, s32* numAbiCmds, s16* aiBufStart, s32 numSamplesPerFrame);
|
||||
|
||||
AudioTask* AudioThread_Update(void);
|
||||
void AudioThread_QueueCmdF32(u32 opArgs, f32 data);
|
||||
void AudioThread_QueueCmdS32(u32 opArgs, s32 data);
|
||||
@@ -782,35 +780,6 @@ void AudioThread_InitMesgQueues(void);
|
||||
void Audio_InvalDCache(void* buf, size_t size);
|
||||
void Audio_WritebackDCache(void* buf, size_t size);
|
||||
|
||||
void AudioPlayback_NoteDisable(Note* note);
|
||||
void AudioPlayback_ProcessNotes(void);
|
||||
TunedSample* AudioPlayback_GetInstrumentTunedSample(Instrument* instrument, s32 semitone);
|
||||
Instrument* AudioPlayback_GetInstrumentInner(s32 fontId, s32 instId);
|
||||
Drum* AudioPlayback_GetDrum(s32 fontId, s32 drumId);
|
||||
SoundEffect* AudioPlayback_GetSoundEffect(s32 fontId, s32 sfxId);
|
||||
s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value);
|
||||
void AudioPlayback_SeqLayerNoteDecay(SequenceLayer* layer);
|
||||
void AudioPlayback_SeqLayerNoteRelease(SequenceLayer* layer);
|
||||
void AudioPlayback_InitSyntheticWave(Note* note, SequenceLayer* layer);
|
||||
void AudioPlayback_InitNoteLists(NotePool* pool);
|
||||
void AudioPlayback_InitNoteFreeList(void);
|
||||
void AudioPlayback_NotePoolClear(NotePool* pool);
|
||||
void AudioPlayback_NotePoolFill(NotePool* pool, s32 count);
|
||||
void AudioPlayback_AudioListRemove(AudioListItem* item);
|
||||
Note* AudioPlayback_AllocNote(SequenceLayer* layer);
|
||||
void AudioPlayback_NoteInitAll(void);
|
||||
|
||||
void AudioScript_SequenceChannelDisable(SequenceChannel* channel);
|
||||
void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer);
|
||||
void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer);
|
||||
void AudioScript_AudioListPushBack(AudioListItem* list, AudioListItem* item);
|
||||
void* AudioScript_AudioListPopBack(AudioListItem* list);
|
||||
void AudioScript_ProcessSequences(s32 arg0);
|
||||
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer);
|
||||
void AudioScript_ResetSequencePlayer(SequencePlayer* seqPlayer);
|
||||
void AudioScript_InitSequencePlayerChannels(s32 seqPlayerIndex);
|
||||
void AudioScript_InitSequencePlayers(void);
|
||||
|
||||
void func_8019AE40(s32 param_1, s32 param_2, u32 param_3, s32 param_4);
|
||||
void func_8019AEC0(UNK_PTR param_1, UNK_PTR param_2);
|
||||
|
||||
|
||||
@@ -98,10 +98,6 @@ extern u8 sResetAudioHeapTimer;
|
||||
extern u16 sResetAudioHeapFadeReverbVolume;
|
||||
extern u16 sResetAudioHeapFadeReverbVolumeStep;
|
||||
extern AudioContext gAudioCtx; // at 0x80200C70
|
||||
extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
|
||||
extern AudioCustomSeqFunction gAudioCustomSeqFunction;
|
||||
extern AudioCustomReverbFunction gAudioCustomReverbFunction;
|
||||
extern AudioCustomSynthFunction gAudioCustomSynthFunction;
|
||||
|
||||
// other segments
|
||||
extern Mtx D_01000000;
|
||||
|
||||
+11
-417
@@ -6,22 +6,18 @@
|
||||
#include "audiothread_cmd.h"
|
||||
#include "libc/stddef.h"
|
||||
#include "unk.h"
|
||||
#include "audiothread_cmd.h"
|
||||
|
||||
#include "audio/effects.h"
|
||||
#include "audio/heap.h"
|
||||
#include "audio/list.h"
|
||||
#include "audio/load.h"
|
||||
#include "audio/reverb.h"
|
||||
#include "audio/soundfont.h"
|
||||
#include "audio/seqplayer.h"
|
||||
#include "sequence.h"
|
||||
|
||||
#define NO_LAYER ((SequenceLayer*)(-1))
|
||||
|
||||
#define TATUMS_PER_BEAT 48
|
||||
|
||||
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioCtx.sequenceChannelNone)
|
||||
#define SEQ_NUM_CHANNELS 16
|
||||
#define SEQ_IO_VAL_NONE -1
|
||||
struct Note;
|
||||
struct NoteSampleState;
|
||||
struct SoundFont;
|
||||
struct Sample;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ AUDIO_HEAP_RESET_STATE_NONE,
|
||||
@@ -29,42 +25,10 @@ typedef enum {
|
||||
/* 2 */ AUDIO_HEAP_RESET_STATE_RESETTING_ALT // Never set to
|
||||
} AudioHeapResetState;
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ AUDIO_CUSTOM_FUNCTION_SEQ_0,
|
||||
/* 0x01 */ AUDIO_CUSTOM_FUNCTION_SEQ_1,
|
||||
/* 0x02 */ AUDIO_CUSTOM_FUNCTION_SEQ_2,
|
||||
/* 0x03 */ AUDIO_CUSTOM_FUNCTION_SEQ_3,
|
||||
/* 0xFE */ AUDIO_CUSTOM_FUNCTION_SYNTH = 0xFE,
|
||||
/* 0xFF */ AUDIO_CUSTOM_FUNCTION_REVERB
|
||||
} AudioCustomFunctions;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ SEQPLAYER_STATE_0,
|
||||
/* 1 */ SEQPLAYER_STATE_FADE_IN,
|
||||
/* 2 */ SEQPLAYER_STATE_FADE_OUT
|
||||
} SeqPlayerState;
|
||||
|
||||
#define MAX_CHANNELS_PER_BANK 3
|
||||
|
||||
#define MUTE_FLAGS_STOP_SAMPLES (1 << 3) // prevent further noteSubEus from playing
|
||||
#define MUTE_FLAGS_STOP_LAYER (1 << 4) // stop something in seqLayer scripts
|
||||
#define MUTE_FLAGS_SOFTEN (1 << 5) // lower volume, by default to half
|
||||
#define MUTE_FLAGS_STOP_NOTES (1 << 6) // prevent further notes from playing
|
||||
#define MUTE_FLAGS_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts
|
||||
|
||||
#define AUDIO_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
|
||||
|
||||
// size of a single sample point
|
||||
#define SAMPLE_SIZE sizeof(s16)
|
||||
|
||||
// Samples are processed in groups of 16 called a "frame"
|
||||
#define SAMPLES_PER_FRAME ADPCMFSIZE
|
||||
|
||||
// The length of one left/right channel is 13 frames
|
||||
#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE)
|
||||
// Both left and right channels
|
||||
#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE)
|
||||
|
||||
#define AIBUF_LEN (88 * SAMPLES_PER_FRAME) // number of samples
|
||||
#define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes
|
||||
|
||||
@@ -73,24 +37,13 @@ typedef enum {
|
||||
#define FILTER_BUF_PART1 (8 * SAMPLE_SIZE)
|
||||
#define FILTER_BUF_PART2 (8 * SAMPLE_SIZE)
|
||||
|
||||
// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
|
||||
#define WAVE_SAMPLE_COUNT 64
|
||||
|
||||
#define AUDIO_RELOCATED_ADDRESS_START K0BASE
|
||||
|
||||
// To be used with AudioThread_CountAndReleaseNotes()
|
||||
#define AUDIO_NOTE_RELEASE (1 << 0)
|
||||
#define AUDIO_NOTE_SAMPLE_NOTES (1 << 1)
|
||||
|
||||
typedef enum {
|
||||
/* 0x1 */ AUDIO_ERROR_NO_INST = 1,
|
||||
/* 0x3 */ AUDIO_ERROR_INVALID_INST_ID = 3,
|
||||
/* 0x4 */ AUDIO_ERROR_INVALID_DRUM_SFX_ID,
|
||||
/* 0x5 */ AUDIO_ERROR_NO_DRUM_SFX,
|
||||
/* 0x10 */ AUDIO_ERROR_FONT_NOT_LOADED = 0x10
|
||||
} AudioError;
|
||||
|
||||
#define AUDIO_ERROR(fontId, id, err) (((fontId << 8) + id) + (err << 24))
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ SOUNDMODE_STEREO,
|
||||
@@ -100,346 +53,6 @@ typedef enum {
|
||||
/* 4 */ SOUNDMODE_SURROUND
|
||||
} SoundMode;
|
||||
|
||||
struct Note;
|
||||
struct NotePool;
|
||||
struct SequenceChannel;
|
||||
struct SequenceLayer;
|
||||
|
||||
// A node in a circularly linked list. Each node is either a head or an item:
|
||||
// - Items can be either detached (prev = NULL), or attached to a list.
|
||||
// 'value' points to something of interest.
|
||||
// - List heads are always attached; if a list is empty, its head points
|
||||
// to itself. 'count' contains the size of the list.
|
||||
// If the list holds notes, 'pool' points back to the pool where it lives.
|
||||
// Otherwise, that member is NULL.
|
||||
typedef struct AudioListItem {
|
||||
/* 0x00 */ struct AudioListItem* prev;
|
||||
/* 0x04 */ struct AudioListItem* next;
|
||||
union {
|
||||
/* 0x08 */ void* value; // either Note* or SequenceLayer*
|
||||
/* 0x08 */ s32 count;
|
||||
} u;
|
||||
/* 0x0C */ struct NotePool* pool;
|
||||
} AudioListItem; // size = 0x10
|
||||
|
||||
typedef struct NotePool {
|
||||
/* 0x00 */ AudioListItem disabled;
|
||||
/* 0x10 */ AudioListItem decaying;
|
||||
/* 0x20 */ AudioListItem releasing;
|
||||
/* 0x30 */ AudioListItem active;
|
||||
} NotePool; // size = 0x40
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8* pc; // program counter
|
||||
/* 0x04 */ u8* stack[4];
|
||||
/* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations
|
||||
/* 0x18 */ u8 depth;
|
||||
/* 0x19 */ s8 value;
|
||||
} SeqScriptState; // size = 0x1C
|
||||
|
||||
// Also known as a Group, according to debug strings.
|
||||
typedef struct SequencePlayer {
|
||||
/* 0x000 */ u8 enabled : 1;
|
||||
/* 0x000 */ u8 finished : 1;
|
||||
/* 0x000 */ u8 muted : 1;
|
||||
/* 0x000 */ u8 seqDmaInProgress : 1;
|
||||
/* 0x000 */ u8 fontDmaInProgress : 1;
|
||||
/* 0x000 */ u8 recalculateVolume : 1;
|
||||
/* 0x000 */ u8 stopScript : 1;
|
||||
/* 0x000 */ u8 applyBend : 1;
|
||||
/* 0x001 */ u8 state;
|
||||
/* 0x002 */ u8 noteAllocPolicy;
|
||||
/* 0x003 */ u8 muteFlags;
|
||||
/* 0x004 */ u8 seqId;
|
||||
/* 0x005 */ u8 defaultFont;
|
||||
/* 0x006 */ u8 unk_06[1];
|
||||
/* 0x007 */ s8 playerIndex;
|
||||
/* 0x008 */ u16 tempo; // tatums per minute
|
||||
/* 0x00A */ u16 tempoAcc;
|
||||
/* 0x00C */ s16 tempoChange;
|
||||
/* 0x00E */ s16 transposition;
|
||||
/* 0x010 */ u16 delay;
|
||||
/* 0x012 */ u16 fadeTimer;
|
||||
/* 0x014 */ u16 storedFadeTimer;
|
||||
/* 0x016 */ u16 unk_16;
|
||||
/* 0x018 */ u8* seqData;
|
||||
/* 0x01C */ f32 fadeVolume;
|
||||
/* 0x020 */ f32 fadeVelocity;
|
||||
/* 0x024 */ f32 volume;
|
||||
/* 0x028 */ f32 muteVolumeScale;
|
||||
/* 0x02C */ f32 fadeVolumeScale;
|
||||
/* 0x030 */ f32 appliedFadeVolume;
|
||||
/* 0x034 */ f32 bend;
|
||||
/* 0x038 */ struct SequenceChannel* channels[16];
|
||||
/* 0x078 */ SeqScriptState scriptState;
|
||||
/* 0x094 */ u8* shortNoteVelocityTable;
|
||||
/* 0x098 */ u8* shortNoteGateTimeTable;
|
||||
/* 0x09C */ NotePool notePool;
|
||||
/* 0x0DC */ s32 skipTicks;
|
||||
/* 0x0E0 */ u32 scriptCounter;
|
||||
/* 0x0E4 */ UNK_TYPE1 unk_E4[0x74]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
|
||||
/* 0x158 */ s8 seqScriptIO[8];
|
||||
} SequencePlayer; // size = 0x160
|
||||
|
||||
typedef union {
|
||||
struct {
|
||||
/* 0x0 */ u8 unused : 2;
|
||||
/* 0x0 */ u8 type : 2;
|
||||
/* 0x0 */ u8 strongRight : 1;
|
||||
/* 0x0 */ u8 strongLeft : 1;
|
||||
/* 0x0 */ u8 strongReverbRight : 1;
|
||||
/* 0x0 */ u8 strongReverbLeft : 1;
|
||||
};
|
||||
/* 0x0 */ u8 asByte;
|
||||
} StereoData; // size = 0x1
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 targetReverbVol;
|
||||
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
|
||||
/* 0x02 */ u8 pan;
|
||||
/* 0x03 */ u8 surroundEffectIndex;
|
||||
/* 0x04 */ StereoData stereoData;
|
||||
/* 0x05 */ u8 combFilterSize;
|
||||
/* 0x06 */ u16 combFilterGain;
|
||||
/* 0x08 */ f32 freqScale;
|
||||
/* 0x0C */ f32 velocity;
|
||||
/* 0x10 */ s16* filter;
|
||||
/* 0x14 */ s16* filterBuf;
|
||||
} NoteAttributes; // size = 0x18
|
||||
|
||||
// Also known as a SubTrack, according to sm64 debug strings.
|
||||
typedef struct SequenceChannel {
|
||||
/* 0x00 */ u8 enabled : 1;
|
||||
/* 0x00 */ u8 finished : 1;
|
||||
/* 0x00 */ u8 stopScript : 1;
|
||||
/* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted
|
||||
/* 0x00 */ u8 hasInstrument : 1;
|
||||
/* 0x00 */ u8 stereoHeadsetEffects : 1;
|
||||
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
|
||||
/* 0x00 */ u8 unused : 1;
|
||||
union {
|
||||
struct {
|
||||
/* 0x01 */ u8 freqScale : 1;
|
||||
/* 0x01 */ u8 volume : 1;
|
||||
/* 0x01 */ u8 pan : 1;
|
||||
} s;
|
||||
/* 0x01 */ u8 asByte;
|
||||
} changes;
|
||||
/* 0x02 */ u8 noteAllocPolicy;
|
||||
/* 0x03 */ u8 muteFlags;
|
||||
/* 0x04 */ u8 targetReverbVol; // or dry/wet mix
|
||||
/* 0x05 */ u8 notePriority; // 0-3
|
||||
/* 0x06 */ u8 someOtherPriority;
|
||||
/* 0x07 */ u8 fontId;
|
||||
/* 0x08 */ u8 reverbIndex;
|
||||
/* 0x09 */ u8 bookOffset;
|
||||
/* 0x0A */ u8 newPan;
|
||||
/* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
|
||||
/* 0x0C */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
|
||||
/* 0x0D */ u8 velocityRandomVariance;
|
||||
/* 0x0E */ u8 gateTimeRandomVariance;
|
||||
/* 0x0F */ u8 combFilterSize;
|
||||
/* 0x10 */ u8 surroundEffectIndex;
|
||||
/* 0x11 */ u8 channelIndex;
|
||||
/* 0x12 */ VibratoSubStruct vibrato;
|
||||
/* 0x20 */ u16 delay;
|
||||
/* 0x22 */ u16 combFilterGain;
|
||||
/* 0x24 */ u16 unk_22; // Used for indexing data
|
||||
/* 0x26 */ s16 instOrWave; // either 0 (none), instrument index + 1, or
|
||||
// 0x80..0x83 for sawtooth/triangle/sine/square waves.
|
||||
/* 0x28 */ s16 transposition;
|
||||
/* 0x2C */ f32 volumeScale;
|
||||
/* 0x30 */ f32 volume;
|
||||
/* 0x34 */ s32 pan;
|
||||
/* 0x38 */ f32 appliedVolume;
|
||||
/* 0x3C */ f32 freqScale;
|
||||
/* 0x40 */ u8 (*dynTable)[][2];
|
||||
/* 0x44 */ struct Note* noteUnused;
|
||||
/* 0x48 */ struct SequenceLayer* layerUnused;
|
||||
/* 0x4C */ Instrument* instrument;
|
||||
/* 0x50 */ SequencePlayer* seqPlayer;
|
||||
/* 0x54 */ struct SequenceLayer* layers[4];
|
||||
/* 0x64 */ SeqScriptState scriptState;
|
||||
/* 0x80 */ AdsrSettings adsr;
|
||||
/* 0x88 */ NotePool notePool;
|
||||
/* 0xC8 */ s8 seqScriptIO[8]; // bridge between sound script and audio lib, "io ports"
|
||||
/* 0xD0 */ u8* sfxState; // SfxChannelState
|
||||
/* 0xD4 */ s16* filter;
|
||||
/* 0xD8 */ StereoData stereoData;
|
||||
/* 0xDC */ s32 startSamplePos;
|
||||
/* 0xE0 */ s32 unk_E0;
|
||||
} SequenceChannel; // size = 0xE4
|
||||
|
||||
// Might also be known as a Track, according to sm64 debug strings (?).
|
||||
typedef struct SequenceLayer {
|
||||
/* 0x00 */ u8 enabled : 1;
|
||||
/* 0x00 */ u8 finished : 1;
|
||||
/* 0x00 */ u8 muted : 1;
|
||||
/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
|
||||
/* 0x00 */ u8 bit3 : 1; // "loaded"?
|
||||
/* 0x00 */ u8 ignoreDrumPan : 1;
|
||||
/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
|
||||
/* 0x00 */ u8 notePropertiesNeedInit : 1;
|
||||
/* 0x01 */ StereoData stereoData;
|
||||
/* 0x02 */ u8 instOrWave;
|
||||
/* 0x03 */ u8 gateTime;
|
||||
/* 0x04 */ u8 semitone;
|
||||
/* 0x05 */ u8 portamentoTargetNote;
|
||||
/* 0x06 */ u8 pan; // 0..128
|
||||
/* 0x07 */ u8 notePan;
|
||||
/* 0x08 */ u8 surroundEffectIndex;
|
||||
/* 0x09 */ u8 targetReverbVol;
|
||||
union {
|
||||
struct {
|
||||
/* 0x0A */ u16 bit_0 : 1;
|
||||
/* 0x0A */ u16 bit_1 : 1;
|
||||
/* 0x0A */ u16 bit_2 : 1;
|
||||
/* 0x0A */ u16 useVibrato : 1;
|
||||
/* 0x0A */ u16 bit_4 : 1;
|
||||
/* 0x0A */ u16 bit_5 : 1;
|
||||
/* 0x0A */ u16 bit_6 : 1;
|
||||
/* 0x0A */ u16 bit_7 : 1;
|
||||
/* 0x0A */ u16 bit_8 : 1;
|
||||
/* 0x0A */ u16 bit_9 : 1;
|
||||
/* 0x0A */ u16 bit_A : 1;
|
||||
/* 0x0A */ u16 bit_B : 1;
|
||||
/* 0x0A */ u16 bit_C : 1;
|
||||
/* 0x0A */ u16 bit_D : 1;
|
||||
/* 0x0A */ u16 bit_E : 1;
|
||||
/* 0x0A */ u16 bit_F : 1;
|
||||
} s;
|
||||
/* 0x0A */ u16 asByte;
|
||||
} unk_0A;
|
||||
/* 0x0C */ VibratoSubStruct vibrato;
|
||||
/* 0x1A */ s16 delay;
|
||||
/* 0x1C */ s16 gateDelay;
|
||||
/* 0x1E */ s16 delay2;
|
||||
/* 0x20 */ u16 portamentoTime;
|
||||
/* 0x22 */ s16 transposition; // #semitones added to play commands
|
||||
// (seq instruction encoding only allows referring to the limited range
|
||||
// 0..0x3F; this makes 0x40..0x7F accessible as well)
|
||||
/* 0x24 */ s16 shortNoteDefaultDelay;
|
||||
/* 0x26 */ s16 lastDelay;
|
||||
/* 0x28 */ AdsrSettings adsr;
|
||||
/* 0x30 */ Portamento portamento;
|
||||
/* 0x3C */ struct Note* note;
|
||||
/* 0x40 */ f32 freqScale;
|
||||
/* 0x44 */ f32 bend;
|
||||
/* 0x48 */ f32 velocitySquare2;
|
||||
/* 0x4C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original
|
||||
/* 0x50 */ f32 noteVelocity;
|
||||
/* 0x54 */ f32 noteFreqScale;
|
||||
/* 0x58 */ Instrument* instrument;
|
||||
/* 0x5C */ TunedSample* tunedSample;
|
||||
/* 0x60 */ SequenceChannel* channel; // Not SequenceChannel?
|
||||
/* 0x64 */ SeqScriptState scriptState;
|
||||
/* 0x80 */ AudioListItem listItem;
|
||||
} SequenceLayer; // size = 0x90
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ s16 adpcmState[16];
|
||||
/* 0x020 */ s16 finalResampleState[16];
|
||||
/* 0x040 */ s16 filterState[32];
|
||||
/* 0x080 */ s16 unusedState[16];
|
||||
/* 0x0A0 */ s16 haasEffectDelayState[32];
|
||||
/* 0x0E0 */ s16 combFilterState[128];
|
||||
/* 0x1E0 */ s16 surroundEffectState[128];
|
||||
} NoteSynthesisBuffers; // size = 0x2E0
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 atLoopPoint : 1;
|
||||
/* 0x00 */ u8 stopLoop : 1;
|
||||
/* 0x01 */ u8 sampleDmaIndex;
|
||||
/* 0x02 */ u8 prevHaasEffectLeftDelaySize;
|
||||
/* 0x03 */ u8 prevHaasEffectRightDelaySize;
|
||||
/* 0x04 */ u8 curReverbVol;
|
||||
/* 0x05 */ u8 numParts;
|
||||
/* 0x06 */ u16 samplePosFrac; // Fractional part of the sample position
|
||||
/* 0x08 */ u16 surroundEffectGain;
|
||||
/* 0x0C */ s32 samplePosInt; // Integer part of the sample position
|
||||
/* 0x10 */ NoteSynthesisBuffers* synthesisBuffers;
|
||||
/* 0x14 */ s16 curVolLeft;
|
||||
/* 0x16 */ s16 curVolRight;
|
||||
/* 0x18 */ UNK_TYPE1 unk_14[0x6];
|
||||
/* 0x1E */ u8 combFilterNeedsInit;
|
||||
/* 0x1F */ u8 unk_1F;
|
||||
/* 0x20 */ UNK_TYPE1 unk_20[0x4];
|
||||
} NoteSynthesisState; // size = 0x24
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ PLAYBACK_STATUS_0,
|
||||
/* 1 */ PLAYBACK_STATUS_1,
|
||||
/* 2 */ PLAYBACK_STATUS_2
|
||||
} NotePlaybackStatus;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 priority;
|
||||
/* 0x01 */ u8 waveId;
|
||||
/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order)
|
||||
/* 0x03 */ u8 fontId;
|
||||
/* 0x04 */ u8 status;
|
||||
/* 0x05 */ u8 stereoHeadsetEffects;
|
||||
/* 0x06 */ s16 adsrVolScaleUnused;
|
||||
/* 0x08 */ f32 portamentoFreqScale;
|
||||
/* 0x0C */ f32 vibratoFreqScale;
|
||||
/* 0x18 */ SequenceLayer* wantedParentLayer;
|
||||
/* 0x14 */ SequenceLayer* parentLayer;
|
||||
/* 0x10 */ SequenceLayer* prevParentLayer;
|
||||
/* 0x1C */ NoteAttributes attributes;
|
||||
/* 0x34 */ AdsrState adsr;
|
||||
/* 0x54 */ Portamento portamento;
|
||||
/* 0x60 */ VibratoState vibratoState;
|
||||
/* 0x7C */ UNK_TYPE1 pad7C[0x4];
|
||||
/* 0x80 */ u8 unk_80;
|
||||
/* 0x84 */ u32 startSamplePos;
|
||||
/* 0x88 */ UNK_TYPE1 unk_BC[0x1C];
|
||||
} NotePlaybackState; // size = 0xA4
|
||||
|
||||
typedef struct {
|
||||
struct {
|
||||
/* 0x00 */ volatile u8 enabled : 1;
|
||||
/* 0x00 */ u8 needsInit : 1;
|
||||
/* 0x00 */ u8 finished : 1;
|
||||
/* 0x00 */ u8 unused : 1;
|
||||
/* 0x00 */ u8 strongRight : 1;
|
||||
/* 0x00 */ u8 strongLeft : 1;
|
||||
/* 0x00 */ u8 strongReverbRight : 1;
|
||||
/* 0x00 */ u8 strongReverbLeft : 1;
|
||||
} bitField0;
|
||||
struct {
|
||||
/* 0x01 */ u8 reverbIndex : 3;
|
||||
/* 0x01 */ u8 bookOffset : 2;
|
||||
/* 0x01 */ u8 isSyntheticWave : 1;
|
||||
/* 0x01 */ u8 hasTwoParts : 1;
|
||||
/* 0x01 */ u8 useHaasEffect : 1;
|
||||
} bitField1;
|
||||
/* 0x02 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
|
||||
/* 0x03 */ u8 haasEffectLeftDelaySize;
|
||||
/* 0x04 */ u8 haasEffectRightDelaySize;
|
||||
/* 0x05 */ u8 targetReverbVol;
|
||||
/* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex
|
||||
/* 0x07 */ u8 combFilterSize;
|
||||
/* 0x08 */ u16 targetVolLeft;
|
||||
/* 0x0A */ u16 targetVolRight;
|
||||
/* 0x0C */ u16 frequencyFixedPoint;
|
||||
/* 0x0E */ u16 combFilterGain;
|
||||
union {
|
||||
/* 0x10 */ TunedSample* tunedSample;
|
||||
/* 0x10 */ s16* waveSampleAddr; // used for synthetic waves
|
||||
};
|
||||
/* 0x14 */ s16* filter;
|
||||
/* 0x18 */ UNK_TYPE1 unk_18;
|
||||
/* 0x19 */ u8 surroundEffectIndex;
|
||||
/* 0x1A */ UNK_TYPE1 unk_1A[0x6];
|
||||
} NoteSampleState; // size = 0x20
|
||||
|
||||
typedef struct Note {
|
||||
/* 0x00 */ AudioListItem listItem;
|
||||
/* 0x10 */ NoteSynthesisState synthesisState;
|
||||
/* 0x34 */ NotePlaybackState playbackState;
|
||||
/* 0xD8 */ NoteSampleState sampleState;
|
||||
} Note; // size = 0xF8
|
||||
|
||||
/**
|
||||
* The high-level audio specifications requested when initializing or resetting the audio pool.
|
||||
* Most often resets during scene transitions, but will highly depend on game play.
|
||||
@@ -526,10 +139,10 @@ typedef struct {
|
||||
/* 0x0004 */ u16 unk_4;
|
||||
/* 0x0006 */ char unk_0006[0xA];
|
||||
/* 0x0010 */ s16* adpcmCodeBook;
|
||||
/* 0x0014 */ NoteSampleState* sampleStateList;
|
||||
/* 0x0014 */ struct NoteSampleState* sampleStateList;
|
||||
/* 0x0018 */ SynthesisReverb synthesisReverbs[4];
|
||||
/* 0x0B58 */ char unk_0B58[0x30];
|
||||
/* 0x0B88 */ Sample* usedSamples[128];
|
||||
/* 0x0B88 */ struct Sample* usedSamples[128];
|
||||
/* 0x0D88 */ AudioPreloadReq preloadSampleStack[128];
|
||||
/* 0x1788 */ s32 numUsedSamples;
|
||||
/* 0x178C */ s32 preloadSampleStackTop;
|
||||
@@ -567,7 +180,7 @@ typedef struct {
|
||||
/* 0x285C */ char unk_285C[0x4];
|
||||
/* 0x2860 */ u8* sequenceFontTable;
|
||||
/* 0x2864 */ u16 numSequences;
|
||||
/* 0x2868 */ SoundFont* soundFontList;
|
||||
/* 0x2868 */ struct SoundFont* soundFontList;
|
||||
/* 0x286C */ AudioBufferParameters audioBufferParameters;
|
||||
/* 0x2994 */ f32 unk_2870;
|
||||
/* 0x2898 */ s32 sampleDmaBufSize1;
|
||||
@@ -618,13 +231,13 @@ typedef struct {
|
||||
/* 0x4368 */ u8 sampleFontLoadStatus[0x30];
|
||||
/* 0x4398 */ u8 fontLoadStatus[0x30];
|
||||
/* 0x43C8 */ u8 seqLoadStatus[0x80];
|
||||
/* 0x4448 */ volatile u8 resetStatus;
|
||||
/* 0x4448 */ vu8 resetStatus;
|
||||
/* 0x4449 */ u8 specId;
|
||||
/* 0x444C */ s32 audioResetFadeOutFramesLeft;
|
||||
/* 0x4450 */ f32* adsrDecayTable; // A table on the audio heap that stores decay rates used for ADSR
|
||||
/* 0x4454 */ u8* audioHeap;
|
||||
/* 0x4458 */ size_t audioHeapSize;
|
||||
/* 0x445C */ Note* notes;
|
||||
/* 0x445C */ struct Note* notes; // dynamically sized based on gAudioCtx.numNotes
|
||||
/* 0x4460 */ SequencePlayer seqPlayers[5];
|
||||
/* 0x4B40 */ SequenceLayer sequenceLayers[80];
|
||||
/* 0x7840 */ SequenceChannel sequenceChannelNone;
|
||||
@@ -648,23 +261,4 @@ typedef struct {
|
||||
/* 0x81F4 */ UNK_TYPE1 unk_81F4[4];
|
||||
} AudioContext; // size = 0x81F8
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 targetReverbVol;
|
||||
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
|
||||
/* 0x02 */ u8 pan;
|
||||
/* 0x03 */ u8 surroundEffectIndex;
|
||||
/* 0x04 */ StereoData stereoData;
|
||||
/* 0x08 */ f32 frequency;
|
||||
/* 0x0C */ f32 velocity;
|
||||
/* 0x10 */ char unk_0C[0x4];
|
||||
/* 0x14 */ s16* filter;
|
||||
/* 0x18 */ u8 combFilterSize;
|
||||
/* 0x1A */ u16 combFilterGain;
|
||||
} NoteSubAttributes; // size = 0x1A
|
||||
|
||||
typedef void (*AudioCustomUpdateFunction)(void);
|
||||
typedef u32 (*AudioCustomSeqFunction)(s8 value, SequenceChannel* channel);
|
||||
typedef void* (*AudioCustomReverbFunction)(Sample*, s32, s8, s32);
|
||||
typedef Acmd* (*AudioCustomSynthFunction)(Acmd*, s32, s32);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user