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https://github.com/zeldaret/mm.git
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Clang-Format 14 (#1321)
* format * Update dockerfile and other documentation * Update mac instructions
This commit is contained in:
+50
-50
@@ -17,35 +17,35 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
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(uintptr_t)vramStart, (uintptr_t)overlayEntry->vramEnd);
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if (overlayEntry->loadedRamAddr != NULL) {
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overlayEntry->unk_14 = (uintptr_t)(
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(overlayEntry->unk_14 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_14 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_14 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->init = (uintptr_t)(
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(overlayEntry->init != NULL)
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? (void*)((uintptr_t)overlayEntry->init -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL)
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? (void*)((uintptr_t)overlayEntry->init -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->destroy = (uintptr_t)(
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(overlayEntry->destroy != NULL)
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? (void*)((uintptr_t)overlayEntry->destroy -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->destroy = (void*)(uintptr_t)((overlayEntry->destroy != NULL)
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? (void*)((uintptr_t)overlayEntry->destroy -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_20 = (uintptr_t)(
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(overlayEntry->unk_20 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_20 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_20 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_24 = (uintptr_t)(
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(overlayEntry->unk_24 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_24 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_24 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_28 = 0;
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}
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@@ -57,35 +57,35 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
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if (overlayEntry->loadedRamAddr != NULL) {
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var_v0 = (overlayEntry->unk_28 != 0) ? -1 : 0;
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if (var_v0 == 0) {
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overlayEntry->unk_14 = (uintptr_t)(
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(overlayEntry->unk_14 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_14 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_14 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->init = (uintptr_t)(
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(overlayEntry->init != NULL)
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? (void*)((uintptr_t)overlayEntry->init +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL)
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? (void*)((uintptr_t)overlayEntry->init +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->destroy = (uintptr_t)(
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(overlayEntry->destroy != NULL)
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? (void*)((uintptr_t)overlayEntry->destroy +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->destroy = (uintptr_t)((overlayEntry->destroy != NULL)
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? (void*)((uintptr_t)overlayEntry->destroy +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_20 = (uintptr_t)(
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(overlayEntry->unk_20 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_20 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_20 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_24 = (uintptr_t)(
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(overlayEntry->unk_24 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_24 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_24 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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SystemArena_Free(overlayEntry->loadedRamAddr);
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overlayEntry->loadedRamAddr = NULL;
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+5
-5
@@ -3190,11 +3190,11 @@ ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
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overlayEntry->numLoaded = 0;
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}
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actorInit = (uintptr_t)(
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(overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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actorInit = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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}
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return actorInit;
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@@ -189,11 +189,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
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overlayEntry->loadedRamAddr);
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}
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initInfo = (uintptr_t)(
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(overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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}
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if (initInfo->init != NULL) {
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@@ -1741,10 +1741,10 @@ void EnBigslime_WindupThrowPlayer(EnBigslime* this, PlayState* play) {
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// loop over x, y, z
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for (j = 0; j < 3; j++) {
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// Linearly interpolate dynamicVtx --> staticVtx * (1 - scale * vtxSurfacePerturbation)
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dynamicVtx->n.ob[j] += (s16)(
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((staticVtx->n.ob[j] - (s32)(scale * staticVtx->n.ob[j] * this->vtxSurfacePerturbation[i])) -
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dynamicVtx->n.ob[j]) *
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invWindupPunchTimer);
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dynamicVtx->n.ob[j] += (s16)(((staticVtx->n.ob[j] - (s32)(scale * staticVtx->n.ob[j] *
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this->vtxSurfacePerturbation[i])) -
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dynamicVtx->n.ob[j]) *
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invWindupPunchTimer);
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}
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} else {
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// loop over x, y, z
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