mirror of
https://github.com/zeldaret/mm.git
synced 2026-09-04 10:11:51 -04:00
Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize * cleanup gSPMatrix
This commit is contained in:
+1
-1
@@ -1013,7 +1013,7 @@ void SubS_DrawShadowTex(Actor* actor, GameState* gameState, u8* tex) {
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
||||
Matrix_Translate(actor->world.pos.x, 0.0f, actor->world.pos.z, MTXMODE_NEW);
|
||||
Matrix_Scale(0.6f, 1.0f, 0.6f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, gfxCtx);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gShadowMaterialDL);
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, tex, G_IM_FMT_I, G_IM_SIZ_8b, SUBS_SHADOW_TEX_WIDTH, SUBS_SHADOW_TEX_HEIGHT, 0,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
Reference in New Issue
Block a user