River_Sound OK and Documented + River_Sound Related z_actor/Audio Functions (#661)

* First pass of `func_800BCCDC`

* river_sound OK (copy progress from audio WIP)

* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)

* More docs

* feedback

* Add in `code_8019AF00.c` functions

* format

* params

* Minor cleanup

* Small fix

* one more

* Better names

* Add comment, cleanup Idx

* Fix bss

* Fix BSS
This commit is contained in:
engineer124
2022-03-28 01:42:19 +11:00
committed by GitHub
parent 9e230005b0
commit f1d1173558
14 changed files with 553 additions and 150 deletions
+1 -1
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@@ -18,7 +18,7 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019387C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801938A0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/Audio_QueueCmdS8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801938D0.s")
+280 -13
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@@ -66,6 +66,9 @@ typedef struct {
/* 0xC */ s32 remainingFrames;
} FreqLerp; // size = 0x10
s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume);
void func_801A3238(s8 playerIndex, u16 seqId, u8 fadeTimer, s8 arg3, u8 arg4);
// Sfx bss
SfxSettings sSfxSettings[8];
u8 sSfxSettingsFlags;
@@ -2071,11 +2074,50 @@ const char sAudioOcarinaUnusedText7[] = "check is over!!! %d %d %d\n";
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019FF38.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019FF9C.s")
/**
* Used for EnRiverSound
*/
void Audio_PlaySfxForRiver(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) {
sRiverFreqScaleLerp.value = freqScale;
} else if (freqScale != sRiverFreqScaleLerp.value) {
sRiverFreqScaleLerp.target = freqScale;
sRiverFreqScaleLerp.remainingFrames = 40;
sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
}
Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &D_801DB4B0,
&D_801DB4B8);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0048.s")
/**
* Unused remnant of OoT's EnRiverSound
* Used for Zora's River Waterfall
*/
void Audio_PlaySfxForWaterfall(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) {
sWaterfallFreqScaleLerp.value = freqScale;
} else if (freqScale != sWaterfallFreqScaleLerp.value) {
sWaterfallFreqScaleLerp.target = freqScale;
sWaterfallFreqScaleLerp.remainingFrames = 40;
sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40;
}
Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
&sWaterfallFreqScaleLerp.value, &D_801DB4B8);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A00EC.s")
/**
* Used for EnRiverSound variables
*/
void Audio_StepFreqLerp(FreqLerp* lerp) {
if (lerp->remainingFrames != 0) {
lerp->remainingFrames--;
if (lerp->remainingFrames != 0) {
lerp->value += lerp->step;
} else {
lerp->value = lerp->target;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0124.s")
@@ -2087,13 +2129,131 @@ const char sAudioOcarinaUnusedText7[] = "check is over!!! %d %d %d\n";
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0238.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A026C.s")
/**
* Unused remnant from OoT's EnRiverSound
* Was designed to incrementally increase volume of NA_BGM_GANON_TOWER for each new room during the climb of Ganon's
* Tower
*/
void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel) {
u8 channelIndex;
s8 pan = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0318.s")
// Ganondorfs's Lair
if (ganonsTowerLevel == 0) {
pan = 0x7F;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0450.s")
for (channelIndex = 0; channelIndex < 16; channelIndex++) {
// CHAN_UPD_PAN_UNSIGNED
Audio_QueueCmdS8(((u8)(u32)channelIndex << 8) | 0x7000000, pan);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A046C.s")
// Lowest room in Ganon's Tower (Entrance Room)
if (ganonsTowerLevel == 7) {
// Adds a delay to setting the volume in the first room
sEnterGanonsTowerTimer = 2;
} else {
Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[ganonsTowerLevel % ARRAY_COUNTU(sGanonsTowerLevelsVol)]);
}
}
/**
* Unused remnant from OoT's EnRiverSound
* If a new volume is requested for ganon's tower, update the volume and
* calculate a new low-pass filter cutoff and reverb based on the new volume
*/
s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume) {
u8 lowPassFilterCutoff;
u8 channelIndex;
u16 reverb;
if (sGanonsTowerVol != targetVolume) {
// Sets the volume
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 0, targetVolume, 2);
// Sets the filter cutoff of the form (lowPassFilterCutoff << 4) | (highPassFilter & 0xF). highPassFilter is
// always set to 0
if (targetVolume < 0x40) {
// Only the first room
lowPassFilterCutoff = 0x10;
} else {
// Higher volume leads to a higher cut-off frequency in the low-pass filtering
lowPassFilterCutoff = (((targetVolume - 0x40) >> 2) + 1) << 4;
}
Audio_QueueSeqCmd((8 << 28) | ((u8)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u8)(4) << 16) | ((u8)(15) << 8) |
(u8)(lowPassFilterCutoff));
// Sets the reverb
for (channelIndex = 0; channelIndex < ARRAY_COUNT(gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels);
channelIndex++) {
if (&gAudioContext.sequenceChannelNone !=
gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]) {
// soundScriptIO[5] was set to 0x40 in channels 0, 1, and 4 (BGM no longer in OoT)
if ((u8)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->soundScriptIO[5] !=
0xFF) {
// Higher volume leads to lower reverb
reverb =
(((u16)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->soundScriptIO[5] -
targetVolume) +
0x7F);
if (reverb > 0x7F) {
reverb = 0x7F;
}
// CHAN_UPD_REVERB
Audio_QueueCmdS8(_SHIFTL(5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) |
_SHIFTL(channelIndex, 8, 8),
(u8)reverb);
}
}
}
sGanonsTowerVol = targetVolume;
}
return -1;
}
/**
* Unused remnant from OoT's EnRiverSound
* Responsible for lowering market bgm in Child Market Entrance and Child Market Back Alley
* Only lowers volume for 1 frame, so must be called every frame to maintain lower volume
*/
void Audio_LowerMainBgmVolume(u8 volume) {
sRiverSoundMainBgmVol = volume;
sRiverSoundMainBgmLower = true;
}
/**
* Unused remnant from OoT's EnRiverSound
* Still called by Audio_Update every frame, but none of these processes get initialized
*/
void Audio_UpdateRiverSoundVolumes(void) {
// Updates Main Bgm Volume (RiverSound of type RS_LOWER_MAIN_BGM_VOLUME)
if (sRiverSoundMainBgmLower == true) {
if (sRiverSoundMainBgmCurrentVol != sRiverSoundMainBgmVol) {
// lowers the volume for 1 frame
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 0, sRiverSoundMainBgmVol, 10);
sRiverSoundMainBgmCurrentVol = sRiverSoundMainBgmVol;
sRiverSoundMainBgmRestore = true;
}
sRiverSoundMainBgmLower = false;
} else if ((sRiverSoundMainBgmRestore == true) && !sAudioIsWindowOpen) {
// restores the volume every frame
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 0, 0x7F, 10);
sRiverSoundMainBgmCurrentVol = 0x7F;
sRiverSoundMainBgmRestore = false;
}
// Update Ganon's Tower Volume (RiverSound of type RS_GANON_TOWER_7)
if (sEnterGanonsTowerTimer != 0) {
sEnterGanonsTowerTimer--;
if (sEnterGanonsTowerTimer == 0) {
Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[7]);
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0554.s")
@@ -2107,13 +2267,71 @@ const char sAudioOcarinaUnusedText7[] = "check is over!!! %d %d %d\n";
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0868.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A09D4.s")
/**
* Unused remnant of OoT's EnRiverSound (func_800F4E30)
*/
void func_801A09D4(Vec3f* pos, f32 xzDistToPlayer) {
f32 volumeRel;
s8 pan;
u8 channelIndex;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0C70.s")
if (sRiverSoundBgmPos == NULL) {
sRiverSoundBgmPos = pos;
sRiverSoundXZDistToPlayer = xzDistToPlayer;
} else if (sRiverSoundBgmPos != pos) {
if (sRiverSoundXZDistToPlayer > xzDistToPlayer) {
sRiverSoundBgmPos = pos;
sRiverSoundXZDistToPlayer = xzDistToPlayer;
}
} else {
sRiverSoundXZDistToPlayer = xzDistToPlayer;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0C90.s")
if (sRiverSoundBgmPos->x > 100.0f) {
pan = 0x7F;
} else if (sRiverSoundBgmPos->x < -100.0f) {
pan = 0;
} else {
pan = ((sRiverSoundBgmPos->x / 100.0f) * 64.0f) + 64.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0CB0.s")
if (sRiverSoundXZDistToPlayer > 400.0f) {
volumeRel = 0.1f;
} else if (sRiverSoundXZDistToPlayer < 120.0f) {
volumeRel = 1.0f;
} else {
volumeRel = ((1.0f - ((sRiverSoundXZDistToPlayer - 120.0f) / 280.0f)) * 0.9f) + 0.1f;
}
for (channelIndex = 0; channelIndex < 16; channelIndex++) {
if (channelIndex != 9) {
Audio_QueueSeqCmd(((u32)(6) << 28) | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(2) << 16) |
((u32)(channelIndex) << 8) | ((u8)(127.0f * volumeRel)));
Audio_QueueCmdS8(0x03000000 | ((u8)((u32)channelIndex) << 8), pan);
}
}
}
/**
* Unused remnant of OoT's EnRiverSound
*/
void Audio_ClearSariaBgm(void) {
if (sRiverSoundBgmPos != NULL) {
sRiverSoundBgmPos = NULL;
}
}
/**
* Unused remnant of OoT's EnRiverSound
*/
void Audio_ClearSariaBgmAtPos(Vec3f* pos) {
if (sRiverSoundBgmPos == pos) {
sRiverSoundBgmPos = NULL;
}
}
void Audio_SplitBgmChannels(s8 volumeSplit);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SplitBgmChannels.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0E44.s")
@@ -2147,9 +2365,58 @@ const char sAudioOcarinaUnusedText7[] = "check is over!!! %d %d %d\n";
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2090.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A21FC.s")
/**
* Unused remnant of OoT's EnRiverSound
*/
void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax) {
f32 absY;
f32 dist;
u8 targetVolume;
f32 prevDist;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2460.s")
if (sRiverSoundBgmTimer != 0) {
sRiverSoundBgmTimer--;
return;
}
dist = sqrtf(SQ(pos->z) + (SQ(pos->x) + SQ(pos->y)));
if (sRiverSoundBgmPos == NULL) {
sRiverSoundBgmPos = pos;
func_801A3238(SEQ_PLAYER_BGM_SUB, seqId, 0, 7, 2);
} else {
prevDist = sqrtf(SQ(sRiverSoundBgmPos->z) + SQ(sRiverSoundBgmPos->x));
if (dist < prevDist) {
sRiverSoundBgmPos = pos;
} else {
dist = prevDist;
}
}
absY = ABS_ALT(pos->y);
if ((distMax / 15.0f) < absY) {
targetVolume = 0;
} else if (dist < distMax) {
targetVolume = (1.0f - (dist / distMax)) * 127.0f;
} else {
targetVolume = 0;
}
if (seqId != NA_BGM_FAIRY_FOUNTAIN) {
Audio_SplitBgmChannels(targetVolume);
}
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, 3, targetVolume, 0);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 3, 0x7F - targetVolume, 0);
}
/**
* Unused remnant of OoT's EnRiverSound
*/
void Audio_ClearSariaBgm2(void) {
sRiverSoundBgmPos = NULL;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A246C.s")
+1 -1
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@@ -40,6 +40,6 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A787C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A78E4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_IsSfxPlaying.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A794C.s")
+1 -1
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@@ -18,7 +18,7 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8B2C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8BD0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_SetVolumeScale.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8D5C.s")