z_scene functions now use the same structs as OOT (#3)

* z_scene now uses OOT structs where available

Additionally commits a decompiled z_actor function.

* Fixes audio_setBGM function call in Scene_HeaderCommand15

* Update structs.h

Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
This commit is contained in:
Kenix3
2020-04-29 23:14:29 -04:00
committed by GitHub
parent 5687f3741a
commit f230898dfe
4 changed files with 233 additions and 251 deletions
+2 -2
View File
@@ -1937,8 +1937,8 @@ void func_80105294(void); // func_80105294
void func_80105318(void); // func_80105318
void func_80105328(void); // func_80105328
void func_8010534C(void); // func_8010534C
void func_8010549C(GlobalContext* ctxt, u32 segmentAddress); // func_8010549C
void func_8010565C(GlobalContext* ctxt, u8 num, u32 segmentAddress); // func_8010565C
void func_8010549C(GlobalContext* ctxt, void* segmentAddress); // func_8010549C
void func_8010565C(GlobalContext* ctxt, u8 num, void* segmentAddress); // func_8010565C
void func_80105818(GlobalContext* ctxt, unsigned int uParm2, TransitionActorInit* puParm3); // func_80105818
void func_80105A40(void); // func_80105A40
void func_80105B34(void); // func_80105B34