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z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available Additionally commits a decompiled z_actor function. * Fixes audio_setBGM function call in Scene_HeaderCommand15 * Update structs.h Co-authored-by: rozlette <uberpanzermensch@gmail.com> Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
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+2
-2
@@ -1937,8 +1937,8 @@ void func_80105294(void); // func_80105294
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void func_80105318(void); // func_80105318
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void func_80105328(void); // func_80105328
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void func_8010534C(void); // func_8010534C
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void func_8010549C(GlobalContext* ctxt, u32 segmentAddress); // func_8010549C
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void func_8010565C(GlobalContext* ctxt, u8 num, u32 segmentAddress); // func_8010565C
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void func_8010549C(GlobalContext* ctxt, void* segmentAddress); // func_8010549C
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void func_8010565C(GlobalContext* ctxt, u8 num, void* segmentAddress); // func_8010565C
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void func_80105818(GlobalContext* ctxt, unsigned int uParm2, TransitionActorInit* puParm3); // func_80105818
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void func_80105A40(void); // func_80105A40
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void func_80105B34(void); // func_80105B34
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