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Enable -Wint-conversion warning (#1266)
* fixing some warnings * more pointer fixing * Use `-Wno-int-conversion` on audio files * more progress * fix * more pointer fixes * kinda progress * Fix remaining casts * Format * fix merge * fix warnings * fix parameter * use SEGMENT_ROM_START_OFFSET a bit more * format * fix audio warnings * some more fixes * fix en_go * review * review * whoops, missing cast * review * review * ->data * format * review * fix * asPtr * fix * Update src/code/sched.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * fix in EnDnh * improve format * engo * format * fix * format * Update include/z64.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * TexturePtr * fix warnings * fix warnings * format * fix * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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@@ -477,7 +477,7 @@ PlayerMeleeWeaponState func_800CBAAC(Camera* camera) {
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}
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}
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s32 Camera_GetFocalActorPos(Vec3f* dst, Camera* camera) {
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Vec3f* Camera_GetFocalActorPos(Vec3f* dst, Camera* camera) {
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PosRot focalPosRot;
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Actor* focalActor = camera->focalActor;
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